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TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
TEDxKids - Zichermann - The Effect of Games on Children
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TEDxKids - Zichermann - The Effect of Games on Children

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From TEDxKids Brussels presentation on June 1, 2011. The video is at: http://www.youtube.com/watch?v=O2N-5maKZ9Q …

From TEDxKids Brussels presentation on June 1, 2011. The video is at: http://www.youtube.com/watch?v=O2N-5maKZ9Q

Author of "Gamification by Design" and chair of Gamification Summit - Gabe Zichermann discusses the psychology of games and children. This includes research that shows marked improvements in brain function and capacity from challenges, multi-tasking and games.

Find out more about Gamification Summit at http://gsummit.com

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  • Spent close to 10,000 hours playing CIV - Gladwell and Mastery\n
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  • Arne May et al - University of Hamburg\n
  • Increasing fluid intelligence with training - jaeggi Et al\nTraining on one task increased cognitive abilities on others\n
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  • Major IQ gains across countries and generations - people are getting “smarter”\nMany hypotheses about why, incl nutrition and environment\nStopped in some countries (Denmark, UK)\nContinued/accelerating in others - US, Korea\nWhen we separate fluid and crystalized intelligence, however - the differences are startling\nfluid measures problem-solving ability -- and it’s growing rapidly\nIn the 1990s, the US intelligence growth rate increased by 16% over the 1970s. \nYes, our kids are smarter than we are. \n
  • Willis - respected neuroscientist and author\n
  • Ananth is business process expert - who worked in Corp Am around the world\nUniversity of Wisconsin 3 years ago\nBecame a teacher in White Bear Lake Mn\nUses off the shelf games to create a curriculum that’s all game-centric\nIn 4.5 months, moved his class from below third-grade level to mid-fourth grade level\nGrouping the kids by how they learn - targeting games that teach differently\n
  • Games don’t make kids violent\nThey make violent kids better at what they do\n
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  • Zynga\nMyTown, Foursquare\n\n\n
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  • Corporations are on the forefront of this movement, propelled by a massive collapse and failure of marketing and the millenial rise\nTarget, Google, Microsoft, Intuit, Chase etc\n
  • remember struggling to figure out collaboration\nbeing bored with rewards\nthinking movies like Tron or the Dark Knight moved too fast\n
  • We like to think of the baby boomers vs their parents as the most out of touch generation...but we are\n
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  • Smarter, faster, more social, higher-achieving...all because of games\n
  • Smarter, faster, more social, higher-achieving...all because of games\n
  • it’s not just about being a hip parent\nget off facebook\nget into the game\n
  • ps - games can even help you live longer and stay smarter, staving off alzheimers\n
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  • Transcript

    • 1. kids, games & gamification gabe zichermann @gzicherm
    • 2. CC FLICKR.COM/
    • 3. CC FLICKR.COM/
    • 4. 1987WAS A LONG TIME
    • 5. NYC Sept 15,16 2011http://gsummit.com
    • 6. GAMES WILL HELP KIDS
    • 7. WHO REALLYNEEDS HELP?
    • 8. GAMES MAKE KIDS TOO HYPERGAMES DON’T TEACH THE RIGHT KIND OFATTENTION SKILLS - SUSTAINED, NO REWARD DR CHRISTOPHER LUCAS, NYUCHILDREN HABITUATED TO GAMES MAY FINDTHE REAL WORLD UNDERWHELMING,UNDERSTIMULATING DR. DIMITRI CHRISTAKIS, UW
    • 9. OR, OUR WORLD IS TOO SLOW
    • 10. MULTITASKING TO THE MAX: WOW CHAT VOICE CHAT TEXT OPERATE CHARACTER MANAGE: SHORT-TERM OBJECTIVE MANAGE: LONG-TERM OBJECTIVES MANAGE INTERRUPTSCC FLICKR.COM/
    • 11. JUGGLING FORNEUROPLASTICITYMAY ET AL - 2004-2008 -- JUGGLING FOR12 WEEKS MARKEDLY INCREASES GREYMATTER.THE ACT OF LEARNING NEW THINGS IS THETRIGGER, NOT PERFORMANCE.MULTILINGUAL CHILDREN HAVE MORE GREYMATTER, 15% BETTER STANDARDIZED TESTPERFORMANCE OVERALL CC FLICKR.COM/EL_MOMENTO_I_SITIO_APROPIADOS
    • 12. INCREASING FLUID INTELLIGENCESEEK NOVELTYCHALLENGE YOURSELFTHINK CREATIVELYDO THINGS THE HARD WAYNETWORK Andrea Kuszewski
    • 13. EXPONENTIAL INCREASE IN LEARNING
    • 14. FLYNN EFFECT: RISING IQSINCE 1990:CRYSTALLINE INTELLIGENCE - STABLE OR FALLINGFLUID INTELLIGENCE - RISING & RISING FASTER
    • 15. GAMES ARE WIRED TO PRODUCE PLEASURE THE MOTIVATION TO PERSEVERE (IN GAMES) IS THE BRAIN SEEKING ANOTHER SURGE OF DOPAMINE -- THE FUEL OF INTRINSIC REINFORCEMENT. Judy Willis MDCC FLICKR.COM/SCOTTFIDD
    • 16. ANANTH PAI - GAMIFIED LEARNING
    • 17. TRAINING
    • 18. GENERATION G:126 MILLION MILLENIALS++
    • 19. REINVENTING THE WORLD, G-STYLE
    • 20. Gamification is: the process ofusing game thinking and game mechanics to solve problems and engage users
    • 21. AUTOMOTIVE GAMIFICATION HONDA INSIGHT NISSAN LEAF TOYOTA PRIUS FORD
    • 22. 50% OF ALL INNOVATION, AND 70% OF GLOBAL 2000‘S APPS WILL BE GAMIFIED BY 2015 -GARTNERBrian Burke, Gartner Group
    • 23. OUR FUN FUTURE FASTER PACED REWARDS EVERYWHERE COLLABORATIVE PLAY MORE GLOBALCC FLICKR.COM/
    • 24. CC FLICKR.COM/COLORBLINDPICASOWE ARE ALREADY OUT OF TOUCH
    • 25. THE KIDS ARE ALRIGHT
    • 26. THE KIDS ARE AWESOME
    • 27. CC FLICKR.COM/SEANDREILINGER
    • 28. go play!gabe zichermann @gzicherm http://gsummit.com

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