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Ross Smith - Work/Play: How Microsoft Leads with Gamification

by CEO, Author, Entrepreneur at Gamification.Co on Apr 29, 2013

  • 8,397 views

Global, social, technological, and demographic shifts alter the competitive landscape for businesses across the globe. The impact on organizational behavior is significant. Creativity and innovation ...

Global, social, technological, and demographic shifts alter the competitive landscape for businesses across the globe. The impact on organizational behavior is significant. Creativity and innovation are paramount – keystones for 21st century competitive relevance. The speed of business and the pressures of competition require unprecedented agility. At an organizational level, employees are pulled in every direction, asked to perform unreal acts, and pressured for new ideas at a level well beyond the greatest minds in history. Yet, high unemployment levels, globalization, offshoring, outsourcing, contract work, crowdsourcing and a burgeoning population mean uncertainty and insecurity for everyone. A lack of trust and uncertainty around job security inhibit creative undertakings by employees. How do we partner to foster creativity while maintaining a competitive edge? The answer is to create a culture of play and games in the 21st century workplace.

Microsoft has significantly reinvented a number of business processes using gamification, including the Windows Language Quality Game (a test/QA process). Join Ross Smith for this energizing session that covers some of Microsoft's greatest successes in using game thinking and dynamics to reinvent work, and how your organization can learn from their examples.

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  • shahabad shahabad CLICK the LINK to keep updated on all the latest Mods/Glitches*
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  • tobyberesford Toby Beresford, Founder I've called slide 30 the most important slide at Gsummit SF 2013. ;) http://gamificationofwork.com/2013/05/the-most-important-slide-at-gsummit/ 11 months ago
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Ross Smith - Work/Play: How Microsoft Leads with Gamification Ross Smith - Work/Play: How Microsoft Leads with Gamification Presentation Transcript