Robert Torres - Transforming Education with Gamification: The Past, Present and Future

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The education industry is in transition - from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators …

The education industry is in transition - from the obvious changes being wrought at the university level to wrenching, systemic transformation at K-12 in the United States. At the same time, educators are no strangers to games and gamification -- they've long been used in the classroom. But if it's such a powerful tool, why hasn't gamification been the magic panacea that's solved all of our problems? Where is the gap between meaningful game-based interventions in education and what's happened so far? What are the bright spots, and the major roadblocks yet ahead? Join Robert Torres for this insightful look at a vision for the future of gamified education, and how we can truly leverage the potential of this powerful approach.

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  • 1. gamification summit 2013Robert Torres, phdBill & Melinda Gates Foundation@robjtorresThursday, May 2, 13
  • 2. ...winding up in gamesThursday, May 2, 13
  • 3. ...landscapeSay going tocollege (8thgrade), 95%Graduate HS,70%Graduate HSReady to Succeedin College, 20%0%10%20%30%40%50%60%70%80%90%100%US Low Income StudentsThursday, May 2, 13
  • 4. 7,000  kids  drop  out  of  school  dailyThursday, May 2, 13
  • 5. Black and Latino youth between ages 11 -18 spend onaverage 13 hours daily engaged with media(Kaiser Family Foundation 2010)57% of youth are Internet “content creators”(Lenhardt & Madden (2005). Pew/Internet and American Life project.97% of youth are playing video games(Lenhart,A., Kahne, J., Middaugh, E., Macgill,A. R., Evans, C., &Vitak, J. (2008). Pew/Internet & American Life Project)Thursday, May 2, 13
  • 6. ...what it is about games?Thursday, May 2, 13
  • 7. ...what it is about games?Thursday, May 2, 13
  • 8. ...what it is about games?•  Games  enable  learning  to  be  vs.  learning  about•  Games  are  spaces  to  experiment,  fail,  try  again•  Games  are  immersive,  designed  systemsThursday, May 2, 13
  • 9. ...what it is about games?•  Games  enable  learning  to  be  vs.  learning  about•  Games  are  spaces  to  experiment,  fail,  try  again•  Games  are  immersive,  designed  systemsprinciples of good games =Thursday, May 2, 13
  • 10. ...what it is about games?•  Games  enable  learning  to  be  vs.  learning  about•  Games  are  spaces  to  experiment,  fail,  try  again•  Games  are  immersive,  designed  systemsprinciples of good games =principles of good learningThursday, May 2, 13
  • 11. ...a quick word aboutsystemsThursday, May 2, 13
  • 12. goalsrulescomponentscore mechanicsspace3 types:technological,social, naturalThursday, May 2, 13
  • 13. sense  of  place embodied  ac/onsocial  interplayemo/onssense  of  relevancesocial learning systemThursday, May 2, 13
  • 14. sense  of  place embodied  ac/onsocial  interplayemo/onssense  of  relevancesocial learning systemThursday, May 2, 13
  • 15. Thursday, May 2, 13
  • 16. ...a field quickly evolving1980s >> 2000s >> nowThursday, May 2, 13
  • 17. focus on assessment....imagine a day when the game is the testThursday, May 2, 13
  • 18. 5 design requirementsThursday, May 2, 13
  • 19. assess applicationofCommon Core andNext GenerationScience StandardsThursday, May 2, 13
  • 20. assess complex skillstenacitycriticalthinkingcollaborationcommunicationproblemsolvingsynthesizesystemsthinkingcommunicationsystemsthinkingdesignthinkingdesignthinkingThursday, May 2, 13
  • 21. engagementThursday, May 2, 13
  • 22. immediate feedbackThursday, May 2, 13
  • 23. Performance Datadata analyticsThursday, May 2, 13
  • 24. masteryhigh  cognitive  demandhigh  engagementThursday, May 2, 13
  • 25. TenacityThursday, May 2, 13
  • 26. players  solve  the  protein  structure  that  could  help  the  design  of  new  AIDS  drugsplayers  decode  AIDS  protein  that  stumped  researchers  for  15  Years  in  just  3  WeeksThursday, May 2, 13
  • 27. Thursday, May 2, 13
  • 28. Thursday, May 2, 13
  • 29. groundbreaking collaborationPearson(Center(for(Digital(Data,(Analytics,(and(Adaptive(Learning(Transforms learning and assessmentthrough digital gamesThursday, May 2, 13
  • 30. Thursday, May 2, 13
  • 31. ...what are we learning?Thursday, May 2, 13
  • 32. •several of the games we have funded are showing significantgains in learning when compared to traditional teachingmethods•a meta-analysis that started with over 61,000 studies, showedthat “digital games are associated with significantly bettercognitive competency outcomes among students, relative toother instruction comparison conditions”early findingsThursday, May 2, 13
  • 33. Thursday, May 2, 13
  • 34. thank  youThursday, May 2, 13
  • 35. gamification summit 2013Robert Torres, phdBill and Melinda Gates Foundation@robjtorresThursday, May 2, 13