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GSummit SF 2014 - Why We Love Low-Tech (And You Should, Too!) by Monica Cornetti @monicacornetti
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GSummit SF 2014 - Why We Love Low-Tech (And You Should, Too!) by Monica Cornetti @monicacornetti

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  • Reality
    How is this relevant
    What time is this over
    He’s talking me into a coma
    Waste of time
    Waste of money
    Stick a pencil in my eye
    Kill me now
     
    BLOCK THIS ON STAGE
    The training looks like this
    Info → Info → Info → Quiz

    The process of making activities more game like
     
    Create an immersive feeling of play
    Take boring work tasks and make them more fun
    Goals
    Badges
    Leveling Up
    Competition
    Collaboration
    Chance
    Points
    Status – OMG Status – now I’m listening
     
    And then – I hear that Gamification
    Gamification is a method to digitally engage
  • In a former life I worked as a Small Biz Dev. Specialist for the SBDC network.
    I frequently saw clients with unique ideas –
     
    Ideas like
  • Chapman Alliance Research

    Average Cost per-finished hour
    Instructor-Led Training (ILT) $5,934
    Level 3 eLearning (Advanced) $50,371
    Highly interactive, possibly simulation or serious game-based, use of avatars, custom interactions, award-winning caliber courseware

  • Gartner Research Predicts 80% failure Rate - at the end of 2013 they were standing by this prediction –
     
    Update at this conference???
  • PLAYER CENTRIC
    Diversity and Leadership Training
    1000 Executive Leaders
    Fortune 500 Company
     
    A competitive scenario where the participants are General Managers of a team and participate in a Draft Day process.
     
    This gamified training includes a variety of potential players, virtual currency, salary caps, time limits, and draft pick seeding. After teams are formed the theme will continue to weave through the pre-written training to include Spring Training and Regular Season Game scenarios along with various unforeseen barriers and good-luck chance encounters that will alter any “expected” outcomes.
  • It’s your job
    Not deliver info – deliver performance improvement
  • Transcript

    • 1. Why We Love Low-Tech (And You Should Too!) Monica Cornetti International Keynote Speaker Best Selling Author Share updates @monicacornetti
    • 2. FANTASY
    • 3. REALITY
    • 4. Because their tongues get tired!
    • 5. Where did I put my beer?
    • 6. Calculate the cost of instructional design
    • 7. 80% Epic Fail
    • 8. Snow White & Payroll Administration Design experience… not information
    • 9. Jay D: the Dependable QMT  Realistic simulation of decisions they have to make OTJ  Feedback: no need to preach – show the results of decision
    • 10. Apply game mechanics to motivate your players
    • 11. www.monicacornetti.com @monicacornetti Connect with Monica Hands-on Lab today @ 4:30pm Concourse

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