Reality How is this relevant What time is this over He’s talking me into a coma Waste of time Waste of money Stick a pencil in my eye Kill me now
BLOCK THIS ON STAGE The training looks like this Info → Info → Info → Quiz
The process of making activities more game like
Create an immersive feeling of play Take boring work tasks and make them more fun Goals Badges Leveling Up Competition Collaboration Chance Points Status – OMG Status – now I’m listening
And then – I hear that Gamification Gamification is a method to digitally engage
In a former life I worked as a Small Biz Dev. Specialist for the SBDC network. I frequently saw clients with unique ideas –
Chapman Alliance Research
Average Cost per-finished hour Instructor-Led Training (ILT) $5,934 Level 3 eLearning (Advanced) $50,371 Highly interactive, possibly simulation or serious game-based, use of avatars, custom interactions, award-winning caliber courseware
Gartner Research Predicts 80% failure Rate - at the end of 2013 they were standing by this prediction –
Update at this conference???
PLAYER CENTRIC Diversity and Leadership Training 1000 Executive Leaders Fortune 500 Company
A competitive scenario where the participants are General Managers of a team and participate in a Draft Day process.
This gamified training includes a variety of potential players, virtual currency, salary caps, time limits, and draft pick seeding. After teams are formed the theme will continue to weave through the pre-written training to include Spring Training and Regular Season Game scenarios along with various unforeseen barriers and good-luck chance encounters that will alter any “expected” outcomes.
It’s your job Not deliver info – deliver performance improvement
Transcript of "GSummit SF 2014 - Why We Love Low-Tech (And You Should, Too!) by Monica Cornetti @monicacornetti"
Why We Love Low-Tech
(And You Should Too!)
International Keynote Speaker
Best Selling Author
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