GSummit SF 2014 - Why We Love Low-Tech (And You Should, Too!) by Monica Cornetti @monicacornetti
 

GSummit SF 2014 - Why We Love Low-Tech (And You Should, Too!) by Monica Cornetti @monicacornetti

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  • Reality <br /> How is this relevant <br /> What time is this over <br /> He’s talking me into a coma <br /> Waste of time <br /> Waste of money <br /> Stick a pencil in my eye <br /> Kill me now <br />   <br /> BLOCK THIS ON STAGE <br /> The training looks like this <br /> Info → Info → Info → Quiz <br /> <br /> The process of making activities more game like <br />   <br /> Create an immersive feeling of play <br /> Take boring work tasks and make them more fun <br /> Goals <br /> Badges <br /> Leveling Up <br /> Competition <br /> Collaboration <br /> Chance <br /> Points <br /> Status – OMG Status – now I’m listening <br />   <br /> And then – I hear that Gamification <br /> Gamification is a method to digitally engage
  • In a former life I worked as a Small Biz Dev. Specialist for the SBDC network. <br /> I frequently saw clients with unique ideas – <br />   <br /> Ideas like
  • Chapman Alliance Research <br /> <br /> Average Cost per-finished hour <br /> Instructor-Led Training (ILT) $5,934 <br /> Level 3 eLearning (Advanced) $50,371 <br /> Highly interactive, possibly simulation or serious game-based, use of avatars, custom interactions, award-winning caliber courseware <br /> <br />
  • Gartner Research Predicts 80% failure Rate - at the end of 2013 they were standing by this prediction – <br />   <br /> Update at this conference???
  • PLAYER CENTRIC <br /> Diversity and Leadership Training <br /> 1000 Executive Leaders <br /> Fortune 500 Company <br />   <br /> A competitive scenario where the participants are General Managers of a team and participate in a Draft Day process. <br />   <br /> This gamified training includes a variety of potential players, virtual currency, salary caps, time limits, and draft pick seeding. After teams are formed the theme will continue to weave through the pre-written training to include Spring Training and Regular Season Game scenarios along with various unforeseen barriers and good-luck chance encounters that will alter any “expected” outcomes.
  • It’s your job <br /> Not deliver info – deliver performance improvement <br />

GSummit SF 2014 - Why We Love Low-Tech (And You Should, Too!) by Monica Cornetti @monicacornetti GSummit SF 2014 - Why We Love Low-Tech (And You Should, Too!) by Monica Cornetti @monicacornetti Presentation Transcript

  • Why We Love Low-Tech (And You Should Too!) Monica Cornetti International Keynote Speaker Best Selling Author Share updates @monicacornetti
  • FANTASY
  • REALITY
  • Because their tongues get tired!
  • Where did I put my beer?
  • Calculate the cost of instructional design
  • 80% Epic Fail
  • Snow White & Payroll Administration Design experience… not information
  • Jay D: the Dependable QMT  Realistic simulation of decisions they have to make OTJ  Feedback: no need to preach – show the results of decision
  • Apply game mechanics to motivate your players
  • www.monicacornetti.com @monicacornetti Connect with Monica Hands-on Lab today @ 4:30pm Concourse