Your SlideShare is downloading. ×
  • Like
GSummit SF 2014 - The Coop Revolution: 7 Rules for Collaborative Game Design by Amy Jo Kim @amyjokim
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

GSummit SF 2014 - The Coop Revolution: 7 Rules for Collaborative Game Design by Amy Jo Kim @amyjokim

  • 1,285 views
Published

 

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
No Downloads

Views

Total Views
1,285
On SlideShare
0
From Embeds
0
Number of Embeds
9

Actions

Shares
Downloads
7
Comments
0
Likes
2

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Amy Jo Kim, Ph.D ©2014 All Rights Reserved The Co-op Revolution 7 Rules for Collaborative Game Design
  • 2. What is a game? a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome* * Source: Rules of Play
  • 3. Zero-Sum Game We are opponents I Win You Lose
  • 4. Head-to-Head Battles War Simulations Rank-Ordered Competitions Gambling
  • 5. Here’s Another Kind of Game a structured experience with rules and goals that’s fun to play together* * Source: The Player’s Journey (forthcoming)
  • 6. We are partners Non-Zero-Sum Game Win-Win Lose-Lose
  • 7. Martial Arts Charity Walk Double Dutch Pictionary
  • 8. Three Disruptive Trends re-shaping the gaming industry Why Should We Care?
  • 9. Trend #1: Ubiquitous Connected Devices platform disruption
  • 10. Source: DFC Global In 2014, PC revenue surpassed console
  • 11. Source: Digi-Captial Global Games Investment Review All growth in general-purpose devices
  • 12. Trend #2: Mainstream, all-ages players
  • 13. 93% of kids 8-13 play games online women 55+ fastest- growing Facebook demo Source: M2 ResearchSource: Inside Facebook
  • 14. Trend #3: mutual entertainment / UGC Content disruption
  • 15. where is the Blue Ocean in this shifting landscape? winning Together
  • 16. Battle Zombie Hoards Together
  • 17. Fight-n-Heal Together
  • 18. Regulars need fresh content/activities/challengesSolve Puzzles Together
  • 19. Explore Ancient Ruins Together
  • 20. Make Music Together
  • 21. Dance Together
  • 22. Regulars need fresh content/activities/challenges Build Virtual Cities Together
  • 23. Regulars need fresh content/activities/challengesDo Real-World Science Together
  • 24. Fund a Game Together
  • 25. “In first week of 2014, $400k paid out content creators” Source: Valve Create an Economy Together
  • 26. The Co-op Revolution is Here* *it’s just not evenly distributed
  • 27. 7 Rules for Co-op Design 1. Compete with the System
  • 28. Tackle protein-folding science puzzles
  • 29. Regulars need fresh content/activities/challengesSurvive the Night to Learn the Basics
  • 30. Join Forces to Fund a Project
  • 31. 7 Rules for Co-op Design 1. Compete with the System 2. Shared Outcomes
  • 32. 3D puzzles in 2-player co-op
  • 33. Shared Score in 2-Player Co-op
  • 34. Self-organized Puzzle-Solving Team
  • 35. 7 Rules for Co-op Design 1. Compete with the System 2. Create Shared Outcomes 3. Inter-dependant Roles
  • 36. Drums, Bass, Guitar, Vocals
  • 37. Fighters & Healers
  • 38. Dedicated Players earn ability to judge & punish bad behavior Judges & Enforcers
  • 39. Regulars need fresh content/activities/challenges Expert players fill community curation & leadership roles Writers & Editors
  • 40. 7 Rules for Co-op Design 1. Compete with the System 2. Shared Outcomes 3. Inter-dependant Roles 4. Co-op Social Gestures
  • 41. Mutual Recharging
  • 42. Coordinated Movements
  • 43. Hug & High-5
  • 44. Kudos for Teamwork
  • 45. 7 Rules for Co-op Design 1. Compete with the System 2. Shared Outcomes 3. Inter-dependant Roles 4. Co-op Social Gestures 5. Shared Resources
  • 46. Regulars need fresh content/activities/challengesShared (Mutable) Environment
  • 47. Shared SuperPowers If you’re near someone you both fly longer & further
  • 48. Remixable Action Figures If your friend comes over, you can re-mix pieces
  • 49. 7 Rules for Co-op Design 1. Compete with the System 2. Shared Outcomes 3. Inter-dependant Roles 4. Co-op Social Gestures 5. Shared Resources 6. Non-Zero Stats & Spotlights
  • 50. Community Stats
  • 51. Collective Achievement
  • 52. Regulars need fresh content/activities/challengesTopical Spotlights
  • 53. progress badges earned by a group, rather than individuals Clan Emblems
  • 54. Medic Achievement Earned during 4-player co-op if you revive everyone
  • 55. 7 Rules for Co-op Design 1. Compete with the System 2. Shared Goals & Outcomes 3. Inter-dependant Roles 4. Co-op Social Gestures 5. Shared Resources 6. Non-Zero Stats & Spotlights 7. User-generated Content
  • 56. addictive streams of bite-size content
  • 57. Regulars need fresh content/activities/challengesSkyscapers & Cities to Explore Don’t need to play the game to see the results – thanks, YouTube!
  • 58. Player-created Items to purchase earn $$ by creating in-game wearables
  • 59. Creative Videos to Watch
  • 60. Once upon a time...
  • 61. ... a girl had a transformative experience...
  • 62. ... and they played happily ever after
  • 63. Not everyone is motivated by zero-sum emotions
  • 64. Games shape how we see the world Seize the opportunity Think Co-op First
  • 65. Team Co-op Dan Cook @danctheduck Michael Molinari @OneMrBean Chelsea Howe @manojalpa Amy Jo Kim @amyjokim Sandie Richards @sandierichards shout-out to my co-conspirators