Funware Keynote - Gamehotel 08 by Gabe Zichermann

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    Funware Keynote - Gamehotel 08 by Gabe Zichermann - Presentation Transcript

    1. Funware: Games Everywhere Gabe Zichermann CEO, rmbr 1
    2. all the world’s a stage life mirrors art art mirrors life 2
    3. or: all the world’s a game and we’re not just players - but creators 3
    4. Funware: the real world meets game design 4
    5. Global Financial Crisis: let’s play a virtual world game called “MortgageLand” 5
    6. grinding to earn gold 6
    7. challenges: group & single player 7
    8. rules are changed 8
    9. This Game is Great! 9
    10. Balance the Economy 10
    11. But what was the real mistake? not understanding game design & player motivation 11
    12. the solution: replace regulators with game designers or let casinos run the economy: they can’t do any more damage, can they? 12
    13. i see games everywhere 13
    14. three basic funware designs the games around us everyday 14
    15. what are the implications? Funware and Game Design infiltrate: Marketing User Interface/Experience Psychology 15
    16. Funware Changes Marketing Games affect behavior more predictably than marketing Funware is cheaper in the medium term to implement than most marketing programs Consumers increasingly understand game concepts in real life 16
    17. Funware changes UI/UX 17
    18. Funware & Psychology Are we passive-aggressive, or just playing? 18
    19. the conclusion Game design is a powerful We are both playing more tool for analyzing and games and becoming better controlling our world players The more you look around, Everything can be more fun the more games you’ll see being played everywhere Funware helps us understand this game trend and lets us deploy it in a business context 19
    20. available soon: contact / more information gabe@rmbr.com http://www.manning.com/zichermann/ 20

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