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App promo Screen Presentation Oct 2013

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App promo Screen Presentation Oct 2013

App promo Screen Presentation Oct 2013

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  • 1. #1 Being a Good App is Not Good Enough Screens 2013 Oct 3rd, 2013 Toronto, Ontario
  • 2. GARY YENTIN, CEO & Founder, App-Promo •  Gary Yentin is a senior mobile executive, with over fifteen years of experience managing strategy sales, product, marketing, operations, and technology for established media entertainment, and technology companies. •  For the last ten years Gary has focused on mobile technologies, including content development and distribution having worked for m-Qube in the capacity of Vice President, and mobile advertising having worked with Admob, Enpocket, Nokia, Quattro and Jumptap. •  In the last three years, Gary has focused on the business of mobile applications, discovery, distribution and monetization and is CEO and Founder of the award winning agency- www.app-promo.com. •  Follow him @Apppromo or find him at http://www.linkedin.com/in/gyentin The Secrets of Being a No. 1 App www.app-promo.com 2
  • 3. Leaders in Mobile Strategy, Monetization & Marketing helping you succeed in the business of mobile and apps
  • 4. Current App Stores (iOS/Android) The Secrets of Being a No. 1 App www.app-promo.com 4
  • 5. Snapshot of the App Ecosystem As of 9/30/2013 The Secrets of Being a No. 1 App www.app-promo.com 5
  • 6. Snapshot of the App Ecosystem As of 9/30/2013 Current  number  of   Android  apps  in  the   market:  857,  768     Percentage  of  low   quality  apps:  23  %   The Secrets of Being a No. 1 App www.app-promo.com 6
  • 7. opportunity The Secrets of Being a No. 1 App www.app-promo.com 7
  • 8. opportunity The Secrets of Being a No. 1 App www.app-promo.com 8
  • 9. opportunity The Secrets of Being a No. 1 App www.app-promo.com 9
  • 10. opportunity The Secrets of Being a No. 1 App www.app-promo.com 10
  • 11. opportunity The Secrets of Being a No. 1 App www.app-promo.com 11
  • 12. opportunity The Secrets of Being a No. 1 App www.app-promo.com 12
  • 13. The Paid vs. Free Apps Challenge The Secrets of Being a No. 1 App www.app-promo.com 13
  • 14. Opportunity (Paid vs Free) The Secrets of Being a No. 1 App www.app-promo.com 14
  • 15. Opportunity (Paid vs Free) The Secrets of Being a No. 1 App www.app-promo.com 15
  • 16. Paid Apps that work The Secrets of Being a No. 1 App www.app-promo.com 16
  • 17. App Promo White Paper SLOW AND STEADY WINS THE RACE: App Developers That Stick it Out Come Out on Top App Promo Developer Survey (June 2013)
  • 18. 2013 When we compare the results of the 2013 survey to the year prior we find a massive change in monetization models but we confirm that there is little change in app developer’s difficulties in making money with their app. 2013 2012 Developers whose apps are free 63% 35% Developers who felt they don’t have a standalone business 81% 80% Developers who are not breaking even with app 67% 59% Developers who don’t have a marketing budget 66% 52% 2012 App Promo White Paper: Developer Survey 2013 www.app-promo.com 18
  • 19. Discovery & Monetization Top Challenges for Developers It isn’t surprising that discovery and monetization top the list of issues that developers have today. Both are intrinsically tied to one another and are common problems for new products on any platform. 3% 3% Getting App Discovered 5% Making Money with App 17% 49% Turning App into Business Keeping Up With Platform Changes Getting Budget for Marketing 23% Working with Closed App Store App Promo White Paper: Developer Survey 2013 www.app-promo.com 19
  • 20. Android Succeeding in Asia iOS Succeeding in the USA iOS shows its fun and games side while Android proves to be more practical when looking at the differences between successful apps between these two platforms. iOS Android Developers Seeing Success in Asia 4% 25% Developers Seeing Success in the US 68% 43% Games – 32% Utilities – 30% 80% 46% $2.99 - $9% $0.99 – 25% Most Successful Category Free Apps Most Common Price outside Free App Promo White Paper: Developer Survey 2013 www.app-promo.com 20
  • 21. Android Making Less Money iOS Marketing More We find that both platforms are having issues breaking even but Android developers are having an even harder time than their iOS counterparts iOS Android Most Common Revenue Model Paid Apps – 55% Ads – 41% Most Developer Revenue Earnings $5000 or less – 55% $1000 or less – 64% $0 in Earned Revenue To Date 10% 41% Developers with Marketing Budgets of $1000 or less 32% 23% Developers not breaking even 58% 73% Developers who don’t consider their app standalone business 75% 77% Developers Not Considering Abandoning Their App 75% 80% App Promo White Paper: Developer Survey 2013 www.app-promo.com 21
  • 22. Facebook & Twitter Most Common Social Networks Nearly 1/3 of developers are not using social networks to market their app. For those that are using these networks – Facebook and Twitter reign supreme. Pinterest and Tumblr are untapped networks for marketing of apps at this time. 80% 70% 60% 50% 67% 59% 40% 30% 20% 26% 23% 23% 10% 6% 0% App Promo White Paper: Developer Survey 2013 6% www.app-promo.com 4% 22
  • 23. Ads Under Utilized Most Developers Not Using Ads to Increase Discovery of Apps •  54% of App Developers are not using any type of ads to market their apps. •  Mobile ads are the most common outside of search and social. 54% None 25% Mobile 20% Cross Promotion 15% Search 13% Social •  20% of developers are cross promoting their apps using ads on their own or other developer apps. App Promo White Paper: Developer Survey 2013 www.app-promo.com 23
  • 24. Lack of Marketing Most Developers Not Marketing 29% of developers said that they didn’t market their app. For those that did market their app 12% said their campaigns were only 1 week while another 12% indicated that their marketing efforts were ongoing. 5% 5% 2% 26% 8% Don't Market SocialMedia App Store Feature App Store Chart 14% Press & Bloggers Paid Media Other 14% 26% App Promo White Paper: Developer Survey 2013 Incentive Networks www.app-promo.com 24
  • 25. The Long Haul Developers That Stick It Out Thrive! Despite the challenges app developers are facing, we find that those that keep their app in market for 3 or more years are finding the most success. Additionally, those developers who put time and money into marketing were reaping the rewards. Newbie Developer Experienced Developer Time in Market Less than 6 Months Over 3 Years Revenue Earned to Date $1,000 or Less $500,000+ Primary Monetization Model Paid App Ads Breaking Even? 77% Said No 100% Said Yes Marketing Budget? 64% Have $0 45% Had $1K or Less Consider App a Standalone Biz 87% Do Not 78% Do Thinking of Abandoning Their App 84% Said No 78% Said No App Promo White Paper: Developer Survey 2013 www.app-promo.com 25
  • 26. The Discovery Challenge The Secrets of Being a No. 1 App www.app-promo.com 26
  • 27. A very crowed ecosystem The Secrets of Being a No. 1 App www.app-promo.com 27
  • 28. The Secrets of Being a No. 1 App www.app-promo.com 28
  • 29. The Secrets of Being a No. 1 App www.app-promo.com 29
  • 30. The Discoverability Challenge The Secrets of Being a No. 1 App www.app-promo.com 30
  • 31. The State of Discoverability The Secrets of Being a No. 1 App www.app-promo.com 31
  • 32. The State of Discoverability The Secrets of Being a No. 1 App www.app-promo.com 32
  • 33. Solving the Discovery Puzzle Prelaunch Marketing   The Secrets of Being a No. 1 App www.app-promo.com 33
  • 34. In Search of (ASO) App Store Optimization   The Secrets of Being a No. 1 App www.app-promo.com 34
  • 35. App Store Optimization ASO The Secrets of Being a No. 1 App www.app-promo.com 35
  • 36. Solving the Discovery Puzzle (SEO+ASO) The Secrets of Being a No. 1 App www.app-promo.com 36
  • 37. Solving the Discovery Puzzle (SEO+ASO) The Secrets of Being a No. 1 App www.app-promo.com 37
  • 38. Solving the Discovery Puzzle (Software Updates)   The Secrets of Being a No. 1 App www.app-promo.com 38
  • 39. Solving the Discovery Puzzle Social/Grass Roots The Secrets of Being a No. 1 App www.app-promo.com 39
  • 40. Solving the Discovery Puzzle Paid Mobile Advertising   The Secrets of Being a No. 1 App www.app-promo.com 40
  • 41. Solving the Discovery Puzzle Tracking Tool (Analytics)   The Secrets of Being a No. 1 App www.app-promo.com 41
  • 42. Maintaining Rank Engagement The Secrets of Being a No. 1 App www.app-promo.com 42
  • 43. Being a No.1 App - Workshop The Secrets of Being a No. 1 App www.app-promo.com 43
  • 44. workshop goals •  Teach participants tactics and techniques to help them better market and monetize their apps •  Encourage an open discussion using real-life examples of apps in the market by the group •  Inspire participants to consider new  The Secrets of Being a No. 1 App www.app-promo.com 44
  • 45. exercise #1 (ASO- Visual) Which app icon do you feel is doing a better job of selling the app? Why? The Secrets of Being a No. 1 App www.app-promo.com 45
  • 46. exercise #1 – (ASO Visual - Response) Which app icon do you feel is doing a better job of selling the app? Why? #1 High Quality Bright Colorful Uses a Zombie #2 High Quality Bright Colorful No direct reference to the genre #3 Dark Poor Quality / Graphics Can’t read/make out words Don’t translate to small icons No immediate recall to Zombies The Secrets of Being a No. 1 App www.app-promo.com 46
  • 47. exercise #2 (ASO-Keywords) What are the keywords you would use for this app? Where would you consider using these keywords to help with discovery of the application? The Secrets of Being a No. 1 App www.app-promo.com 47
  • 48. exercise #2 – (ASO Keywords-Response) What are the keywords you would use for this app? Where would you consider using these keywords to help with discovery of the application? KEYWORDS zombie, killing zombies, zombie killer, target zombie shooter game, zombie slayer, zombie fight, fight zombies, zombie attack, zombie game, zombie iphone app, zombie iphone app game, kill zombies on your iphone, living dead, walking dead, zombies at night, night walkers, zombie defense KEYWORD USAGE •  •  •  •  •  •  •  The Secrets of Being a No. 1 App App Title App Metadata App product description Social Networks Online & Mobile Pages (Metadata & on page copy) YouTube Press Releases & Blogs Posts www.app-promo.com 48
  • 49. exercise #3 (Mobile Advertising) Keeping in mind mobile ad banner size, use this app and to create a CALL TO ACTION that you feel will best drive conversion to download. The Secrets of Being a No. 1 App www.app-promo.com 49
  • 50. exercise #3 – Mobile Advertising (Response) Keeping in mind mobile ad banner size, use this app and to create a CALL TO ACTION that you feel will best drive conversion to download. Zombies are attacking. Download to kill them now! Download Zombie Target for FREE on your iPhone! Kill Zombies and save the World. Download the app! The Secrets of Being a No. 1 App www.app-promo.com 50
  • 51. exercise #4- Cost of Acquisition Using this app, describe what information you would need in order to calculate cost per acquisition for the target user. The Secrets of Being a No. 1 App www.app-promo.com 51
  • 52. exercise #4 – Cost of Acquisition Response Work with various ad networks to determine costs and range for app acquisition for a quality user a user who not only downloads but also engages with the application. Costs vary between 1.25-1.80 for a free user . Free or Paid Application Location (USA or Global) Time of Year (Xmas more $$) Acquisition Platform(IOS/Android) Daily Volumes available The Secrets of Being a No. 1 App www.app-promo.com 52
  • 53. exercise #5 –Monetization Models If the cost per acquisition of this app is $1.50, what monetization strategies would you employ in order to make this a successful app? Why? Mobile Advertising Paid App Freemium (In-App Purchases) Sponsorship Subscription The Secrets of Being a No. 1 App www.app-promo.com 53
  • 54. exercise #5 – Monetization Response If the cost per acquisition of this app is $1.00, what monetization strategies would you employ in order to make this a successful app? Why? FREE to download Launch with the App being •  Reason: No barrier to entry. Will help to drive downloads. Mobile Advertising Implement including offer walls and game networks as well as 3rd party networks. •  Reason: Game networks will drive downloads but will also provide niched ad buys which reflect the app user segments. 3rd party networks like Admob and similar will be used to supplement revenue. Important to work with these networks to help them better target their buys. Introduce In-App Purchases for additional levels, bonus content or virtual goods •  Reason: Ad revenue may not be enough so to mitigate the risk you will want to diversify your monetization strategies. In-App purchases work well with games and will help to drive usage (e.g. buy a premium gun) which will in turn help ad revenue The Secrets of Being a No. 1 App www.app-promo.com 54
  • 55. What You Should Be Doing The best way to learn how to succeed is to look at those who are doing well around you and follow suit. The Developer that are succeeding with their apps are marketing. To help you get started we have created the following app marketing checklist. Online Landing Page Mobile Landing Page Social Networks: Twitter & Facebook Paid Media: Mobile, Search, Social Paid Reviews PR & Blogger Outreach Price Promotions Of course, you don’t need to do this alone. As an app marketing and strategy firm we are here to help developers who may not have the necessary time to market their application. App Promo White Paper: Developer Survey 2013 www.app-promo.com 55
  • 56. contact us Mobile: 416-464-2223 Email: gary@app-promo.com Web: www.app-promo.com Twitter: @AppPromo Facebook: www.facebook/apppromo