Adopting Scrum and Agile

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    Adopting Scrum and Agile - Presentation Transcript

    1. Adopting Agile Lessons Learned Guy Davis Technical Team Lead Petris - Calgary Office October 6, 2009
    2. Why did we adopt Scrum?
      • Where were we a few years ago?
        • Long time between releases (many months).
        • Frequent priority changes (sometimes daily).
        • Testing was an after-thought (often cut).
        • No time-boxing allowed complex designs to arise.
        • Little feedback from users and rest of company.
      • Summary of DataVera Development Team:
        • One product owner
        • One dedicated tester (QA)
        • One handling client support and documentation
        • Three programmers
    3. Problem: Infrequent Releases
      • Symptoms:
        • Feature-driven releases, but kept adding features.
          • Developers frustrated as goal post kept moving.
        • Frequent interruptions and priority changes.
          • Users couldn't wait a year so everything was a rush.
      •  
    4. Problem: Infrequent Releases
      • Our Solution:
        • Time-box to release every 2 weeks.
          • Initially held one month iterations to ease transition.
      •  
      • Result:
        • More feedback on our work, more often.
        • Developers felt sense of accomplishment.
        • Interruptions eased as users could wait two weeks.
      •  
    5. Challenge: Story/Task Breakdown
      • Symptom:
        • Estimate on an epic feature is bigger than iteration.
      •  
      • Our Solution:
        • Break down requirement to get simplest design.
        • Don't gold-plate new feature.  Can improve later.
        • Hold design meetings prior to planning meeting.
          • Discussion reveals if story is ready for planning.
        • Practice over many iterations.  It becomes easier.
    6. Challenge: Story/Task Breakdown
      • Results:
        • Better able to respond to inevitable change.
        • We stopped building shiny framework code.
          • Focused on shipping features the user wanted.
        • We now involve the entire team in design and planning.
        •  
    7. Challenge: Gathering Feedback
      • Symptom:
        • Stakeholders felt out of loop on direction of product.
        • Poor knowledge transfer to client support of changes.
      •  
      • Our Solution:
        • Demo meeting at end of every iteration.
          • Everyone in our office invited to attend and comment.
        •   Added automatic error reporting to our application.
    8. Challenge: Gathering Feedback
      • Results:
        • Our reputation is on the line. Failed demos are lame.
        • Regularly got feedback on new features.
        • Gathered many good ideas from participants.
        • Knowledge shared between dev and support teams.
        • More detailed error reports meant faster fixes.
    9. Problem: Low Quality of Product
      • Symptom:
        • Users complained of errors and broken features.
      • Our Solution:
        • Better requirements analysis to find true needs.
        • We strove for simplicity in our designs.
        • Hire good QA for acceptance and regression testing
        • Improve unit test suite and monitor code coverage.
        • Implement daily code review among developers.
        • Adopt automated functional testing tool (IBM FT).
        • Be patient.  More use led to more maturity in our app.
    10. Problem: Low Quality of Product
      • Results:
        • Fewer serious issues reported by users.
        • They have more confidence in product.
      •  
        • Failed to implement automated testing as test scripts didn't keep pace with product changes.
      •  
    11. Problem: No Shared Goal for Team
      • Symptom:
        • Individuals care about finishing their own tasks only.
        • Complaints fester, solutions not offered or enacted.
        • People abdicate responsibility and blame others.
    12. Problem: No Shared Goal for Team
      • Our Solution:
        • Team estimates, then accepts iteration workload.
        • Entire team is responsible for shipping quality product.
        • Retrospective team meeting at end of iteration:
          • Raise concerns: How can we improve for next time?
          • Kudos for good work: Praise extra effort and success.
          • Think about work practices, don't just do them blindly.
      • Results:
        • Team is constantly improving and adapting.
        • Better team cohesion and a feeling of progress.
      •  
    13. Always room for improvement...
      • We still sometimes:
        • Take too long between major releases.
        • Fail to adequately breakdown/understand stories.
        • Find serious errors in deployed versions.
      • We wish we had:
        • Had a flexible automated GUI test suite.
        • Not tracked hours worked; it's an irrelevant metric.
          • Was built-into XPlanner and understandable at start of Agile adoption, but only shippable features matter .
        • Users who would upgrade more often.  Less legacy support.
    14. Critical Factors for Success
        • Empower the entire team:
          • Let them determine their own processes.
          • Set their own estimates; accept own workload.
      •  
        • Hold the team responsible:
          • Measure by potentially shippable features.
      •  
        • Improve communication:
          • Both within the team and with external stakeholders.
      •  
        • Have the courage to fail:
          • Learn from the experience, do better next time.
          • Always inspect and adapt -> constant improvement.
    15. Further Resources
      • Continue the discussion:
        • Agile @ Petris thread on Yammer
      •  
      • Articles:
        • Making Scrum Stick: Overcoming Fear and Anxiety
        • Ten Keys to Successful Scrum Adoption
      •  
      • Videos:
        • Succeeding with Agile: A Guide to Transitioning
        • Agile by the Numbers: What People are Really Doing
        • Scaling Agile into the Enterprise

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