INTERFACES
GET-TOGETHER
‣ 07.05.2014
‣ 14.05.2014, Creative Brief & Team building [coach]
‣ 21.05.2014 +30M, Topic presentation & -di...
PERSONAL LEARNINGS
WS 2013, DESIGN FICTION
1.HISTORY OF INTERFACES
2.DESIGN FICTION
3.FLAT-PACK FUTURES
JEF RASKIN
JEF RASKIN (PROGRAMMERS AT WORK, 1986)
”I hate mice. The mouse involves you in arm motions that
slow you down. I didn't wa...
ALAN KAY
ALAN KAY
”The best way to predict the future is to invent it.”
20
HISTORY OF INTERFACES

A COMMENT ON INNOVATION
26
PRESENT
PRESENTPAST
PRESENTPAST FUTURE
HUGO GERNSBACK
(1929)
NORMAN BEL GEDDES
(1939)
RICHARD BUCKMINSTER
FULLER
(1928)
DESIGN FICTION
33
DEFINITION: DESIGN FICTION
Design Fiction ist the approach to design new realities and put them into effect. It
is a cruci...
THE CENTRIFUGE
BRAIN PROJECT
(2013)
FURTHER
Design Fiction uses the techniques of fiction and drama to test the future, to see
what future technologies or syst...
FURTHER
Design Fiction uses the techniques of fiction and drama to test the future, to see
what future technologies or syst...
FLAT-PACK FUTURES
41
WHAT COULD YOU OBSERVE?
WHAT COULD YOU OBSERVE?
‣ Nobody got fingerprints anymore.
‣ Does this solve a “real” problem?
‣ Tropes of “modern” corpora...
DEFINITION: FLAT-PACK FUTURES
We tend, in other words, to imagine future technological systems as readymade,
holistic prod...
YOUR PROJECT
VISUALIZATION EXAMPLES
49
CRITERIA
‣ Video: maximum of five minutes (which is very long)
‣ Video: statement/intention in the beginning
‣ Video: techn...
MAIL@AXELQUACK.DE WWW.AXELQUACK.DE
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
Interfaces (Design Fiction & Flat-Pack Futures)
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Interfaces (Design Fiction & Flat-Pack Futures)

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As an assistant professor I lead weeklong workshops at various design, architecture, and business schools, guiding students through the creative process from ideation to running prototype ready to be pitched to different stakeholders. The course covers a range of content from ideation techniques and rating, business- model prototyping, competitor analysis and differentiation, paper prototyping to lean design techniques and Pecha Kucha-style presentations.

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Interfaces (Design Fiction & Flat-Pack Futures)

  1. 1. INTERFACES
  2. 2. GET-TOGETHER ‣ 07.05.2014 ‣ 14.05.2014, Creative Brief & Team building [coach] ‣ 21.05.2014 +30M, Topic presentation & -discussion, Idea framework [coach] ‣ 28.05.2014 +30M, Idea presentation (three basic ideas) [teams] ‣ 04.06.2014 +30M, Storyboard presentation [teams] ‣ 11.06.2014 +30M, Iteration #1 & Test run [teams] ‣ 18.06.2014 +30M, Iteration #2 & Test run [teams] ‣ 25.06.2014 +30M, Final presentation [teams]
  3. 3. PERSONAL LEARNINGS WS 2013, DESIGN FICTION
  4. 4. 1.HISTORY OF INTERFACES 2.DESIGN FICTION 3.FLAT-PACK FUTURES
  5. 5. HISTORY OF INTERFACES
 WHAT IS AN INTERFACE? 12
  6. 6. MARINA ABRAMOVIC RELATION IN MOVEMENT
  7. 7. JEF RASKIN (THE HUMANE INTERFACE, 2001) ”An interface is humane if it is responsive to human 
 needs and considerate of human frailties.” 14
  8. 8. JEF RASKIN
  9. 9. JEF RASKIN (PROGRAMMERS AT WORK, 1986) ”I hate mice. The mouse involves you in arm motions that slow you down. I didn't want it on the Macintosh, but Jobs insisted. In those days, what he said went, good idea or not.” 16
  10. 10. ALAN KAY
  11. 11. ALAN KAY ”The best way to predict the future is to invent it.” 20
  12. 12. HISTORY OF INTERFACES
 A COMMENT ON INNOVATION 26
  13. 13. PRESENT
  14. 14. PRESENTPAST
  15. 15. PRESENTPAST FUTURE
  16. 16. HUGO GERNSBACK (1929)
  17. 17. NORMAN BEL GEDDES (1939)
  18. 18. RICHARD BUCKMINSTER FULLER (1928)
  19. 19. DESIGN FICTION 33
  20. 20. DEFINITION: DESIGN FICTION Design Fiction ist the approach to design new realities and put them into effect. It is a crucial approach to see the world not only like it is, instead how the world could be. ! ! 34
  21. 21. DEFINITION: DESIGN FICTION Design Fiction ist the approach to design new realities and put them into effect. It is a crucial approach to see the world not only like it is, instead how the world could be. ! ! 35
  22. 22. SOLARIS (1972)
  23. 23. THE CENTRIFUGE BRAIN PROJECT (2013)
  24. 24. FURTHER Design Fiction uses the techniques of fiction and drama to test the future, to see what future technologies or systems might work, on how they might be received and what their impact might be. ! It presents a series of alternative possible futures and shows which path might be preferable. 
 39
  25. 25. FURTHER Design Fiction uses the techniques of fiction and drama to test the future, to see what future technologies or systems might work, on how they might be received and what their impact might be. ! It presents a series of alternative possible futures and shows which path might be preferable. 40
  26. 26. FLAT-PACK FUTURES 41
  27. 27. WHAT COULD YOU OBSERVE?
  28. 28. WHAT COULD YOU OBSERVE? ‣ Nobody got fingerprints anymore. ‣ Does this solve a “real” problem? ‣ Tropes of “modern” corporate views. ‣ They look very similar. ‣ Why do they suggest: “I am busy all the time?“ ‣ I HATE MINORITY REPORT!!!!!!!!!!!!!!
  29. 29. DEFINITION: FLAT-PACK FUTURES We tend, in other words, to imagine future technological systems as readymade, holistic products that people will choose to adopt, rather than as the assembled work of countless different actors, which they’ve always really been. The futurist Scott Smith calls these ‘flat-pack futures,’ and they infect “science fictional” thinking. ! 48
  30. 30. YOUR PROJECT VISUALIZATION EXAMPLES 49
  31. 31. CRITERIA ‣ Video: maximum of five minutes (which is very long) ‣ Video: statement/intention in the beginning ‣ Video: technology for positive change ‣ Presentation: example follows ‣ Documentation: example follows ‣ Everything in English
  32. 32. MAIL@AXELQUACK.DE WWW.AXELQUACK.DE

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