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Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
Statewide CIRC Forum March 12 2010
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Statewide CIRC Forum March 12 2010

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  • 1. Statewide CIRC Provider Forum March 19 2010 the digital landscape a kaleidoscope of opportunities, engagement and learning
  • 2. Our values and norms in education are being challenged by a shifting landscape of media and communications.
  • 3. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new online contexts for communication, friendship, play, and self expression. Living and Learning with New Media | The MacArthur Foundation
  • 4. buzzwords social media gather, communicate, share, collaborate, play web 2.0 social media tools
  • 5. virtual spaces MUVEs: multi-user virtual environments Narrative environments : game style worlds Virtual worlds Social & professional networks Sharing & collaborative spaces Aggregation & storage Products & services [e-commerce] Information sources In these spaces, people: // run businesses & engage in e-commerce // live, love & learn // create & construct // play, trade & socialise // make their voices heard
  • 6. key words in the digital landscape media social mobile real time convergence
  • 7. digital life
  • 8. 21st Century Education Rethinking the who, what, where & when of learning. The delivery & distribution of learning. From prescriptive to connective practices. Who participates in the learning process. Learning spaces.
  • 9. learning in virtual worlds http://www.vimeo.com/7674231
  • 10. web as participatory platform ‘us-ness’ | community | participation
  • 11. http://youthvoices.adobe.com
  • 12. shifts in learning
  • 13. shifts in learning
  • 14. beyond the institutionalised logic of ‘the school’ to the network logic of the learning community learning networks
  • 15. learning networks rethink .... // that expertise and knowledge reside only within the walls of the educational institution // that ‘learning’ and ‘schooling’ are different words for the same thing // that the easiest and most cost-effective approach to organising learning is within the walls of the school
  • 16. youth digital network http://iremix.org/
  • 17. http://youmediachicago.org
  • 18. blended learning “Blended learning is more effective than either face to face or online learning by themselves.” “Between online and face to face instruction, online is at least as good and may even have the advantage in terms of improving student achievement and potentially expanding the amount of time (and quality time) students spend learning.” Evaluation of Evidence-Based Practices in Online Learning [The US Department of Education 2009]
  • 19. ‘traditional’ literacy “.... being able to read and write in the shared language of a culture.” Futurelab: Digital participation, digital literacy and school subjects 2009
  • 20. what would education look like if it resembled the culture?
  • 21. digital literacy – more than ict skills the ability to: • read & write [create] digital texts • analyse & evaluate knowledge available on the web • interacting effectively with online information: find | sort | navigate | synthesise • communicate | collaborate | participate interact safely & ethically
  • 22. the new media literacies play performance simulation appropriation multitasking distributed cognition collective intelligence judgement transmedia navigation negotiation networking Source: http://techtv.mit.edu
  • 23. the current digital landscape demands a totally different approach to instructional design and teaching methodology it requires new skills from both teacher and student
  • 24. so plugged in yet so disconnected
  • 25. opportunities • build on foundations of traditional skills taught in the classroom • shifting the focus from individual expression to community involvement • the greatest opportunities for change are currently found in after school programs and informal learning communities
  • 26. keeping in touch www.digimuve.com/ http://twitter.com/digimuve http://sylviaguidara.posterous.com/ http://www.slideshare.net/guidars sguidara@me.com

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