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Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
Skaul Outline
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Skaul Outline

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Published in: Entertainment & Humor
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  • 1. Skaul: The Immortal Reality
  • 2. The Basics: About the Game <ul><li>First began in '03 </li></ul><ul><li>Co-producer Chris Watkins </li></ul><ul><li>Evolving Massive Multi-player Online Role Playing Game </li></ul><ul><li>Genres </li></ul><ul><ul><li>First Person Shooter </li></ul></ul><ul><ul><li>Role Playing Game </li></ul></ul><ul><ul><li>Real Time Simulation </li></ul></ul>
  • 3. The Basics: OF the game <ul><li>Setting </li></ul><ul><ul><li>Future-Past </li></ul></ul><ul><ul><li>Final Fantasy </li></ul></ul><ul><ul><li>Fusion of “Magic” and Machinery </li></ul></ul><ul><ul><li>Multiple races from elemental beings to half human half animals(anthro?) </li></ul></ul><ul><li>Styles </li></ul><ul><ul><li>Final fantasy </li></ul></ul><ul><ul><li>dependent upon player </li></ul></ul><ul><li>Unique Selling Points(USPs) </li></ul>
  • 4. The Components <ul><li>The Environment </li></ul><ul><li>The Entities </li></ul><ul><li>The Objects </li></ul><ul><li>The Laws </li></ul><ul><li>The Game Play </li></ul><ul><li>The Interactions </li></ul>
  • 5. The Environment <ul><li>Zones </li></ul><ul><ul><li>Built </li></ul></ul><ul><ul><li>Natural </li></ul></ul><ul><ul><li>Climate </li></ul></ul>
  • 6. The Entities <ul><li>Four(4) types </li></ul><ul><ul><li>Player </li></ul></ul><ul><ul><li>Non-Player </li></ul></ul><ul><ul><li>Called </li></ul></ul><ul><ul><li>Administrative </li></ul></ul><ul><li>Bio(Getting to Know you) </li></ul><ul><li>Info(Getting to know your enemies) </li></ul><ul><li>Stats </li></ul><ul><li>Status </li></ul><ul><li>Equipment </li></ul><ul><li>Actions(SAT's) </li></ul>
  • 7. About the Entities <ul><li>Classes </li></ul><ul><li>Races </li></ul><ul><li>Occupations <- its more of a title and a way to get skills </li></ul>
  • 8. The Objects <ul><li>Same Components as Entities(Type, Bio, Info, Stats, Staus, Equipment) </li></ul><ul><li>Instead of Actions: Commands </li></ul>
  • 9. The Laws <ul><li>Physics </li></ul><ul><li>Death(The Three Rings of Death: Faint, Death, and Elimination) </li></ul><ul><li>Player Leveling </li></ul><ul><li>A.I. <- Real? Not yet but after this game... </li></ul>
  • 10. The Game Play <ul><li>Controls </li></ul><ul><li>Camera Positions </li></ul><ul><li>Storyline </li></ul><ul><li>Appearance </li></ul><ul><li>Immersion </li></ul>
  • 11. The Interactions <ul><li>Object-Environment </li></ul><ul><li>Law-Game Play </li></ul><ul><li>Environment-Entity </li></ul><ul><li>gameplay-Object </li></ul><ul><li>Entity-Law </li></ul><ul><li>Blah blah blah(5*5=25 different kinds of Interactions) </li></ul>
  • 12. The Development <ul><li>Design </li></ul><ul><li>Concept Art </li></ul><ul><li>Design 2.0 </li></ul><ul><li>Programing </li></ul><ul><li>Design 3.0 </li></ul><ul><li>Sound </li></ul><ul><li>Design 4.0 </li></ul><ul><li>Beta Testing </li></ul><ul><li>Design 5.0, design, design, blah blah blah </li></ul>
  • 13. <ul><li>Design </li></ul><ul><li>Making the paper cutting the paper and folding the paper </li></ul><ul><li>MAJOR IMPORTANT </li></ul><ul><li>Occurs between each of the other stages to ensure the design is continuous and is satisfactory </li></ul><ul><li>Really what games are </li></ul>
  • 14. <ul><li>Art and Visual </li></ul><ul><li>How everything Looks </li></ul>
  • 15. <ul><li>Programing </li></ul><ul><li>What it is, what it looks like, and know what it does. </li></ul>
  • 16. <ul><li>Sound </li></ul><ul><li>Whats that noise? You dying. The indicator. </li></ul>
  • 17. The Organization of the Group <ul><li>Master of Game Development </li></ul><ul><li>Vice-Master of Game Development </li></ul><ul><li>Board of Team Chiefs </li></ul><ul><ul><li>Chief of Audio Team </li></ul></ul><ul><ul><li>Chief of Design Team </li></ul></ul><ul><ul><li>Chief of Graphics Team </li></ul></ul><ul><ul><li>Chief of Programing Team </li></ul></ul>
  • 18. Audio Team <ul><li>Head of Law Audio </li></ul><ul><li>Head of Entity Audio </li></ul><ul><li>Head of Object Audio </li></ul><ul><li>Head of Game Play Audio </li></ul><ul><li>Head of Interactions Audio </li></ul><ul><li>Head of Environment Audio </li></ul>
  • 19. Design Team <ul><li>Head of Law Design </li></ul><ul><li>Head of Entity Design </li></ul><ul><li>Head of Object Design </li></ul><ul><li>Head of Game Play Design </li></ul><ul><li>Head of Interactions Design </li></ul><ul><li>Head of Environment Design </li></ul>
  • 20. Graphics Team <ul><li>Head of Law Graphics </li></ul><ul><li>Head of Entity Graphics </li></ul><ul><li>Head of Object Graphics </li></ul><ul><li>Head of Game Play Graphics </li></ul><ul><li>Head of Interactions Graphics </li></ul><ul><li>Head of Environment Graphics </li></ul>
  • 21. Programing Team <ul><li>Head of Law Programing </li></ul><ul><li>Head of Entity Programing </li></ul><ul><li>Head of Object Programing </li></ul><ul><li>Head of Game Play Programing </li></ul><ul><li>Head of Interactions Programing </li></ul><ul><li>Head of Environment Programing </li></ul>
  • 22. Beta Testing <ul><li>Yeah Just kidding </li></ul>
  • 23. Unique Selling Points: USP's
  • 24. USP-SATs(Skills, Abilities, Techniques) <ul><ul><ul><li>Skills – unique actions to live with(Cooking, smithing, Occupational related) </li></ul></ul></ul><ul><ul><ul><li>Abilities – auto awesome(breathing under water, easy climb walls), and great ways to beat the competition(spells, mutations, laza eyes) </li></ul></ul></ul><ul><ul><ul><li>Techniques, (weapons and awesome attacks, button combos) </li></ul></ul></ul>
  • 25. USP-SAT leveling <ul><ul><li>Magnitude </li></ul></ul><ul><ul><li>Volume </li></ul></ul><ul><ul><ul><li>Fireball-Magnitude increases Size and Damage. Volume Increases number of Balls </li></ul></ul></ul><ul><ul><li>Name </li></ul></ul><ul><ul><ul><li>Fireball(0,0) -> Inferno-ball(3,0) </li></ul></ul></ul><ul><ul><ul><li>Fireball(0,0) -> Fire Swarm(0,3) </li></ul></ul></ul><ul><ul><ul><li>Fireball(3,3) -> Inferno Swarm(3,3) </li></ul></ul></ul><ul><ul><li>Heads up display(HUD) changes with alignment, class and race </li></ul></ul>
  • 26. USP-Online/Offline USP <ul><li>Multiplayer slow-mo </li></ul><ul><li>Online/Offline integration </li></ul><ul><li>Open Development and Evolution </li></ul>
  • 27. Getting to Know You <ul><ul><ul><li>Last Name </li></ul></ul></ul><ul><ul><ul><li>First Name </li></ul></ul></ul><ul><ul><ul><li>Phone Numbers: </li></ul></ul></ul><ul><ul><ul><ul><li>( )____-_______(Home Cell other___________) </li></ul></ul></ul></ul><ul><ul><ul><ul><li>( )____-_______(Home Cell other___________) </li></ul></ul></ul></ul><ul><ul><ul><ul><li>( )____-_______(Home Cell other___________) </li></ul></ul></ul></ul><ul><ul><ul><li>Desired Area of work </li></ul></ul></ul><ul><ul><ul><ul><li>Audio/Graphics </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Design </li></ul></ul></ul></ul><ul><ul><ul><ul><li>Programing Development </li></ul></ul></ul></ul><ul><ul><ul><li>Favorite Video Games(Name, System) </li></ul></ul></ul><ul><ul><ul><li>Why do you think you could be a head of a team?( If not put I Don't ) </li></ul></ul></ul>

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