Your SlideShare is downloading. ×
0
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Project origin   f.e.a.r 2
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Project origin f.e.a.r 2

104

Published on

Published in: Entertainment & Humor
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
104
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. Jin Wang Victoria Na Daniel Beilharz www.youtube.com/watch?v=X82i5z7TDfQ
  • 2. Visuals -Very ghostly and eerie, deserted areas. - Subdued and monotone; reflects on the horror game genre. -Camera slowly pans around large open areas. - Cityscape; camera slowly moves down. -- Playground ; zooms out to show the empty ghost like town.
  • 3. - Camera angle is from first person’s perspective. - Red stands out and contrast with washed-out backdrop. - Fast flashes of image montage and game play. - Pacing is slow at first, then reaches sudden climax. Slows down again at ending. - Blank screens cued in-between scenes, Shocks viewers with new scene.
  • 4. - Camera view obscures major character’s face from viewers. - Eye is drawn to the red
  • 5. Soundtrack - Eerie and ambient children’s song heard at beginning. - No voice over narration, instead vague in-game dialogues can be heard. - Special sound effects uses during frame changing. - Playground; screeching metal sound, chilling and uncomfortable. - Screaming, heavy breathing, groaning, loud gunshots. - Heart beat monitor indicates death. - Wide change of audio tempo and volume.
  • 6. The ‘message’ - Horror first person shooter - Includes flashbacks, told in past tense. - Children’s innocence becomes morbid and sinister.
  • 7. The girl: leaving player wondering who she is.
  • 8. - Post apocalyptic - Enclosed and isolated location, cold and dark - Abandoned playground. - Bloody hospital rooms
  • 9. Gameplay - First person shooter. - Player experience fear and shock, unpredictable. - Atmosphere reflects on the actually playing experience. - Identity is left vague.
  • 10. Beginning Ending
  • 11. - Tempts the viewer to learn more by playing the game - Leaves the story and characters unclear. - Misleading

×