About the Nintendo Wii<br />The Nintendo Wii is one of the latest gaming consoles available in the market.<br />Wii is a home video system with a wireless motion-sensitive remote control that enables players to point to the television screen and interact with the game. <br />This console is user friendly and its suitable for all ages.<br />It has become a revolutionary console for it has opened windows in the teaching field.<br />Many ask, can this be done? Is it effective?<br />
It’s use in the classroom<br />It is based upon the principles of student engagement and creative uses of Nintendo Wii technology in the classroom in whole class and small group sessions. <br />The education world is rapidly changing and teachers need to encompass and utilize a wide range of strategies and tools to further engage students in their learning. <br />Wii is currently emerging in K-12 classrooms as a means for teaching the arts, physical education, English as a second language, science, geography, and other topics in innovative ways.<br />
How can it be used?<br />The Wii has multiple channels that can be integrated in the classroom.<br />These channels are:<br />The Wii Forecast Channel<br />The Mii Channel<br />The Wii News Channel<br />Everybody Votes Channel<br />The photo Channel<br />Similar to the I’pod and I’pad, nintendo hosts hundreds of channels that may be downloaded for free using Wi-Fi connection.<br />
Are there any useful games?<br />In deed, there is a great collection of games that can become useful tools in the classroom.<br />In this vast variety there are games that cover language, reading, and grammatical skills.<br />These games are useful tools for ESL teachers especially when students have problems with associating language to objects.<br />Click on the games on the right to see previews of their content.<br />
Where can this be implemented?<br />When constructing a lesson plan there are four teaching phases.<br />Initial Routine<br />Initial activity<br />Developmental activity<br />Concluding activity<br />The Concluding activity is where the game can be effectively placed.<br />The Initial and developmental activities should be short and precise.<br />The teacher must know how to use the system in order to explain how to use the device.<br />
Is this suitable for all students?<br />The nintendoWii is user friendly which means that anyone can use it.<br />Many teachers in the United States and in Puerto Rico have used this system in special education classes.<br />Assistive technologies are defined as any item, piece of equipment, or product system that can increase, maintain, or improve functional capabilities of individuals with disabilities (Morrissey, 1988).<br />The Wii can be considered an alternate assistive technology in the special education classroom.<br />
Only for ESL classrooms?<br />Many games promote discovery and art skills.<br />Other games promote psychomotor skills and exercising.<br />Others promote math skills, science, history, and fiction.<br />Examples of games are:<br />Wii Fit<br />Wii sports <br />Sonic and Mario at the olympics<br />Mario Kart Wii<br />Star Wars: The Clone Wars light saber duels <br />
Interesting Facts<br />Wii systems, when connected to the Internet, grant teachers access to up-to-the-minute local, national, and international news.<br />Using the Wiisystem can encourage students to use the Web as a research tool on a topic of personal interest.<br />Many games promote identification, memorization, analysis, visualization, and problem solving, thus, enhancing thinking skills.<br />Four students can play at a time, all depending on the game.<br />Game activities are based on a high level of arm and leg movements.<br />Players are directed through game situations that include challenges and problems to solve before moving to the next level.<br />They promote valuable social skills, such as turn taking, interactive responses, and social language, are embedded in the games.<br />
Acquiring the system<br />The Nintendo Wii console is available in game stores around the globe.<br />It’s cost is of $200 or less.<br />Each game is between $20 to $50, not surpassing from that price.<br />Remotes and other tools have standard prices to help the consumer save money.<br />
Bibliography<br />Wii: an innovative learning tool in the classroom. The Free library. Taken from: http://www.thefreelibrary.com/Wii:+an+innovative+learning+tool+in+the+classroom.-a0225579898<br />The wii classroom. Taken from: http://www.wiiclassroom.com/<br />Nintendo Home Page. <br />http://www.nintendo.com/wii<br />
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