Teaching In The Virtual World


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  • Teaching In The Virtual World

    1. 1. Teaching in the Virtual World Lisa Dawley, Ph.D. Professor & Chair Dept. of Educational Technology [email_address]
    2. 2. Agenda
    3. 3. This is a participatory session http://edtech.na5.acrobat.com/lcsc/
    4. 4. Trends: societal http://www.youtube.com/watch?v=_A-ZVCjfWf8
    5. 5. Trends: societal http://www.youtube.com/watch?v=_A-ZVCjfWf8
    6. 6. <ul><li>A diverse network of education scholars, professionals, and candidates who: </li></ul><ul><li>Lead research and innovations in online teaching and learning </li></ul><ul><li>Model, promote, manage, and evaluate digital-age teaching and learning resources in K-higher education environments </li></ul><ul><li>Inspire creativity and expertise in digital media literacies </li></ul><ul><li>Design and develop imaginative learning environments  </li></ul><ul><li>Empower learners to be evolving digital citizens who advocate cultural understanding and global responsibility </li></ul><ul><li>Promote and pattern participatory culture, professional practice, and lifelong learning </li></ul><ul><li>Forge connections between research, policy, and practice in educational technology </li></ul>
    7. 7. Trends: World Future Society Top 10 Breakthroughs Transforming Life over the next 20-30 years Best forecast data ever assembled <ul><li>Alternative energy </li></ul><ul><li>Desalination of water </li></ul><ul><li>Precision farming </li></ul><ul><li>Biometrics </li></ul><ul><li>Quantum computers </li></ul><ul><li>Entertainment on demand </li></ul><ul><li>Global access </li></ul><ul><li>Virtual education or distance learning </li></ul><ul><li>Nanotechnology </li></ul><ul><li>Smart Robots </li></ul>
    8. 8. National Trends: Growth <ul><li>Over 1,030,000 K-12 kids learn online in the U.S, a 47% increase in two years. </li></ul><ul><li>Fall 2007: 20% of college students were enrolled in an online course ( Sloan C ) </li></ul>
    9. 9. Forty-five states currently offer either state supplemental programs, full-time K-12 online programs, or both Keeping Pace, 2009
    10. 10. Minnesota Virtual Schools <ul><li>25 Certified Online Providers </li></ul><ul><li>8 consortia </li></ul><ul><li>7 charter school programs </li></ul><ul><li>10 district level programs </li></ul>
    11. 11. K12 Online Education Options Full-time Virtual Schools State Supplemental Programs College-Hosted Virtual Courses Brick N Mortar Full Virtual 0% of Day Online 100% of Day Online Traditional Tech Integrated Classroom Site-Based Online Course Lab Hybrid courses Online courses offered by B&M district Online Tech Enhanced Schools
    12. 12. Technologies: What does digital media learning look like today and tomorrow?
    13. 13. Learning Management Systems
    14. 14. Desktop Video Conferencing
    15. 15. Videos
    16. 16. Voki It’s about user-controlled digital media communication!
    17. 17. Blogs
    18. 18. Wikis
    19. 19. Glogs!
    20. 20. Virtual Worlds
    21. 21. 3D Learning Games
    22. 22. Open Source & Free Content <ul><li>iTunes U access to free curriculum at Stanford & MIT </li></ul><ul><li>3D virtual worlds: Opensource metaverse, Croquet </li></ul><ul><li>Moodle learning management system </li></ul><ul><li>Wikipedia </li></ul>
    23. 23. Mobile Learning <ul><li>Educational apps </li></ul><ul><li>Texting </li></ul><ul><li>LMS access </li></ul><ul><li>Multimedia </li></ul><ul><li>GPS-based curriculum </li></ul>Retrieved from http://tinyurl.com/n9pq28 In three years, mobile devices will overtake computer-based browsers for internet access
    24. 24. Social Networking
    25. 25. Exergaming Retrieved from http://www.nintendo.com/
    26. 26. Professional Learning Communities
    27. 27. Promising Practices: What works in online learning
    28. 28. Over 1,000 studies What research says
    29. 29. “ ...on average, students in online learning conditions performed better than those receiving face-to-face classes. ” Evidence Based Practices of Online Learning, 2009
    30. 30. Impossible!
    31. 31. I knew it!
    32. 32. The effectiveness of online learning is tied to learning time , curriculum , pedagogy , and opportunities for collaboration . <ul><li>Webcasts - live, recorded, guest experts, showcasing, daily check-in </li></ul><ul><li>Scavenger hunts, virtual world roleplay, science simulations, Google Apps </li></ul><ul><li>Peer tutoring and feedback (students and teachers), student teachers, professional learning communities, community service </li></ul>
    33. 33. Online learning can be enhanced by giving learners control of their interactions with media http://openreflections.files.wordpress.com/2008/12/rip-a-remix-manifesto.jpg http://voicethread.com/share/704030/
    34. 34. Online learning can be enhanced by prompting learner reflection
    35. 35. What doesn’t impact learning? <ul><li>Incorporating online quizzes </li></ul><ul><li>Media combinations don’t necessarily matter, but control over them does </li></ul><ul><li>Scripts to support interaction can influence social engagement, but don’t improve learning </li></ul>
    36. 36. What are your participatory cultures?
    37. 37. The New Media Literacies <ul><li>Play </li></ul><ul><li>Performance </li></ul><ul><li>Simulation </li></ul><ul><li>Appropriation </li></ul><ul><li>Multitasking </li></ul><ul><li>Distributed Cognition </li></ul><ul><li>Collective Intelligence </li></ul><ul><li>Judgment </li></ul><ul><li>Transmedia Navigation </li></ul><ul><li>Networking </li></ul><ul><li>Negotiation </li></ul><ul><li>Visualization </li></ul>
    38. 38. Play <ul><li>the capacity to experiment with one’s surroundings as a form of problem-solving </li></ul>
    39. 39. Performance <ul><li>the ability to adopt alternative identities for the purpose of improvisation and discovery </li></ul>
    40. 40. Simulation <ul><li>the ability to interpret and construct dynamic models of real-world processes </li></ul>
    41. 41. Collective Intelligence <ul><li>the ability to pool knowledge and compare notes with others toward a common goal </li></ul>
    42. 42. Judgment <ul><li>the ability to evaluate the reliability and credibility of different information sources </li></ul>
    43. 43. Visualization <ul><li>the ability to interpret and create data representations for the purposes of expressing ideas, finding patterns, and identifying trends </li></ul>
    44. 44. Negotiation <ul><li>the ability to travel across diverse communities, discern and respect multiple perspectives, and grasp and follow alternative norms </li></ul>
    45. 45. Networking <ul><li>the ability to search for, synthesize, and disseminate information </li></ul>
    46. 46. Networking
    47. 47. More recently, when I was in high school…
    48. 50. EDTECH Island Then January 2007
    49. 51. EDTECH Island Now January 2010 <ul><li>12 graduate courses, $250K tuition </li></ul><ul><li>8 instructors, multiple Gas </li></ul><ul><li>Avg. 450 unique visitors per week </li></ul><ul><li>Numerous guest speaker events </li></ul><ul><li>“ Home” to over 50 international educators </li></ul><ul><li>EDTECH Community group over 1,650 members </li></ul><ul><li>Sandbox, classrooms, amphitheater, and learning centers open to the public </li></ul><ul><li>CAVE Island – Partnership with AECT, iNACOL & ARVEL SIG </li></ul>
    50. 52. 1,650 members
    51. 53. Professional Presentations
    52. 54. Hosting formal and informal social events
    53. 55. Teach people how to build
    54. 56. Educator Networks In and Around Second Life
    55. 57. Social Network Knowledge Construction Pedagogical framework Develops “avatar capital”
    56. 58. Social Network Knowledge Construction Pedagogical framework Develops “avatar capital” Insert examples from class
    57. 59. Social Network Knowledge Construction Pedagogical framework Develops “avatar capital” Insert examples from class
    58. 60. Social Network Knowledge Construction Pedagogical framework Develops “avatar capital” Insert examples from class
    59. 61. Social Network Knowledge Construction Pedagogical framework Develops “avatar capital” Insert examples from class
    60. 62. Social Network Knowledge Construction Pedagogical framework Develops “avatar capital” Insert examples from class
    61. 63. Leading Students in the Global Network
    62. 64. I appreciate your contributions!
    63. 65. SWOT <ul><li>Strengths: What do you do well? What unique resources can you draw on? What do others see as your strengths? </li></ul><ul><li>Weaknesses: What could you improve? Where do you have fewer resources than others? What are others likely to see as weaknesses? </li></ul><ul><li>Opportunities: What opportunities are open to you? What trends could you take advantage of? How can you turn your strengths into opportunities? </li></ul><ul><li>Threats: What trends could harm you? What is your competition doing? What threats do your weaknesses expose you to? </li></ul>
    64. 66. Resources <ul><li>Certificate in Online Teaching, BSU http://edtech.boisestate.edu </li></ul><ul><li>Going Virtual! Research Series http://edtech.boisestate.edu/goingvirtual/goingvirtual.htm </li></ul><ul><li>iNACOL (International Association for K12 Online Learning) http://inacol.org </li></ul>Lisa Dawley, Ph.D. Dept. of EDTECH Boise State University [email_address]