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  • 1.  
  • 2. Destination ImagiNation
  • 3. “ Imagination is more important than knowledge. -Albert Einstein Imagination encircles the world!” Knowledge is limited . Destination ImagiNation ® International Sponsor ®
  • 4. © 2009 Destination ImagiNation, Inc. Welcome to Destination ImagiNation ®
  • 5. What is Destination ImagiNation ?
    • DI is a fun and engaging program that teaches students three essential skills: Creativity, Teamwork, and Problem Solving.
    • DI is a non-profit organization driven by more than 30,000 volunteers and 100,000 students every year!
    • DI is available across the US and in more than 30 countries.
    © 2009 Destination ImagiNation, Inc.
  • 6. What DI Believes
    • Young people can access their creativity and confidence through discovery and hands-on experience.
    • By participating in teams, students can gain experience in successful teamwork strategies.
    • In performing competitive Challenges, students can build lifelong problem solving skills.
    © 2009 Destination ImagiNation, Inc.
  • 7. Why DI?
    • Students who solve DI Challenges will:
    • Improve creative and critical thinking skills.
    • Discover and develop leadership qualities.
    • Build life-long friendships.
    • Discover that learning can be fun.
    © 2009 Destination ImagiNation, Inc.
  • 8. Outline
    • The Basics
      • The DI Program
      • Participation
      • Competition
    • The Specifics
      • The DI Program
      • This Year’s Team Challenges
    © 2009 Destination ImagiNation, Inc.
  • 9. The Basics The DI Program Participation Competition © 2009 Destination ImagiNation, Inc.
  • 10. The DI Program
    • Kindergarteners to university-level students can participate.
    • Students must participate in 2- to 7-person teams.
    • Teams compete in any of 7 Team Challenges .
      • A Destination ImagiNation Challenge is a hands-on activity that invites student teams to engage their creativity and work together to solve a unique problem.
      • Challenges take place over specific lengths of time and cover specific areas of focus.
    © 2009 Destination ImagiNation, Inc.
  • 11. The DI Program © 2009 Destination ImagiNation, Inc.
  • 12. The DI Program
    • ).
    • There are three basic process components.
      • Understanding the Challenge
      • Generating Ideas
      • Preparing for Action
    © 2009 Destination ImagiNation, Inc.
  • 13. Participation
    • There are 5 age levels in DI:
      • Rising Stars! (ages 4 to 7, non-competitive)
      • Elementary (3 rd to 5 th grade)
      • Middle (6 th to 8 th grade)
      • Secondary (9 th to 12 th grade)
      • University and DI eXtreme (university-level)
    © 2009 Destination ImagiNation, Inc.
  • 14. Creative Problem Solving
    • What Does Creative Problem Solving (CPS)
    • Really Mean?
    • Creative problem solving (CPS) involves combining brainstorming, creative thinking, critical thinking,
    • and implementation of the ideas generated.
  • 15. APOLLO XIII AND CPS
  • 16. APOLLO XIII and D.I.
    • Apollo 13 astronauts are alive because of creative problem solving. At onepoint, they needed a round filter to fit in the slot for a square one. The engineers on earth had to creatively solve the challenge using only the items that the astronauts had available to them. This
    • was truly the case of CPS saving lives!
  • 17. APOLLO 13: A SUCCESSFUL FAILURE Houston we have a problem! Tomando como ejemplo el Apollo XIII en donde los ingenieros a bordo de la nave tuvieron que crear un filtro Redondo que pudiera insertarse en una ranura cuadrada utilizando material que tenían a la mano. Este es un caso de CPS Creative Problem Solving. Resolución de Problemas en Forma Creativa uno de los elementos fundamentales en DESTINTION IMAGINATION
  • 18. Participation
    • Teams start deciding to register to national tournament. .
    • Teams receive DI’s Program Materials,
    • Teams choose a Team Challenge and work for 8
    • to 12 weeks.
    • Teams practice Instant Challenges through for several weeks .
    © 2009 Destination ImagiNation, Inc.
  • 19. INSTANT CHALLENGES
  • 20. Competition
    • At Tournaments, teams present their solutions to Appraisers for score.
    • They also compete in Instant Challenges . Instant Challenges are:
      • Short, time-driven impromptu challenges.
      • Confidential until the day of the Tournament.
      • Performance-Based, Task-Based, or a combination of the two.
    © 2009 Destination ImagiNation, Inc.
  • 21. INSTANT CHALLENGES
  • 22. Competition
    • Unless they are competing in “Do or DI,” teams must also complete two Side Trips . Side Trips are:
      • Team-determined, scored elements of the Team Challenge .
      • Opportunities to showcase and receive points for team effort or skills not already assessed in the Team Challenge .
    • For example, if a team has made elaborate costumes for a Performance, but costumes are not a scored element of the Challenge, the team can ask that their costumes be scored as one of their Side Trips .
    © 2009 Destination ImagiNation, Inc.
  • 23. SIDE TRIPS
    • SPECIAL TALENTS LIKE DANCING,SINGING ETC.
  • 24. The Specifics The DI Program This Year’s Team Challenges © 2009 Destination ImagiNation, Inc.
  • 25. The DI Program
    • Challenges employ Experiential Education, which helps children access their creativity, learn how to work as a team, and gain experience in solving problems.
    • An emotional connection to the subject matter promotes student learning.
    • In DI:
      • Students have FUN!
      • Students gain lifelong critical and creative thinking skills.
      • Students learn to work together to achieve goals.
    © 2009 Destination ImagiNation, Inc.
  • 26. The DI Program Season © 2009 Destination ImagiNation, Inc. Week 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Stage 1 2-4 Weeks Building your Team/Understanding the Challenge Stage 2 2-4 Weeks Generating and Incubating Ideas/ Research/Inquiry Stage 3 2-4 Weeks Focusing/ Preparing for Action/Putting It All Together Stage 4 2-4 Weeks Ready, Set, GO! Preparing for your Tournament Stage 5 Party Time!
  • 27. 2009-2010 Team Challenges
    • Team Challenges take teams weeks or months to solve.
    • In Destination ImagiNation, the Team Challenges are new and different every year, and they are developed by volunteers.
    • Team Challenges have specific focuses.
    © 2009 Destination ImagiNation, Inc.
  • 28. Challenges 2009-2010
  • 29. projectOUTREACH ® “Band Together!”
      • Service Learning, Research, Nutrition, Physical Activity, Youth Empowerment, Teamwork, Marketing, Communication, Project Management
    • In the Project portion of the Challenge, your team will:
    • Identify community needs and use creative problem solving tools to select at least one need.
    • Design and implement a team Project in your community that creatively uses music to address the need(s) you selected.
    • In the Tournament portion of the Challenge, your team will:
    • Compile an Album to document the Project.
    • Create and perform an entertaining Presentation that informs the audience about your Project.
    • Include a Multi-sensory Aesthetic Experience in your Presentation.
    • Create two Side Trips and integrate them into the Presentation.
    © 2009 Destination ImagiNation, Inc.
  • 30. Technical: “DIrect DIposit”
    • Engineering, Cost/Benefit Analysis, Innovation and Design Process, Technical Design and Construction, Experimentation, Mathematics, Communication, Theater Arts, Teamwork
    • Your team will:
    • Present a team-created story about making a decision.
    • Design and build a piece of equipment that delivers supply Objects to Targets.
    • Consider risk versus reward to increase your Object score through strategic delivery to job site Targets.
    © 2009 Destination ImagiNation, Inc. .
  • 31. Scientific: “DI-Bot”
    • Structural Engineering, Robotic Technology, Research, Technical Design and Construction, Science, Theater Arts, Teamwork
      • Your team will:
    • Learn about Robotic Technology and the changes it creates.
    • Create an original Story which envisions and shows how at least one character’s life may be changed by Robotic Technology.
    • Design, create, and integrate a device called DI-BOT, which completes a motion or task, into the Story.
    • Create a method to change at least one prop or set piece, or part(s) of the prop or set piece, into DI-BOT, or a part of DI-BOT.
    • Create a scene change that enhances the Presentation by providing an effective transitional link from one scene to another .
    © 2009 Destination ImagiNation, Inc.
  • 32. Fine Arts: “You’re Gonna Flip”
    • Teamwork, Storytelling, Puppet Design, Construction Design, Puppetry, Theater Arts, Visual Arts
    • Your team will:
    • Present an Original Story dramatizing how a Character experiences a Flip, or a change of point of view, about someone or something.
    • Design, construct, and feature at least one Puppet as a character in the Story.
    • Create a piece of Live Visual Art that is to be completely produced during the Presentation.
    • Create two Side Trips and integrate them into the Presentation .
    © 2009 Destination ImagiNation, Inc.
  • 33. Improvisational: “Do or DI”
      • Improvisational Acting, Story Development, Teamwork, Research Skills
      • At the Tournament, your team will:
    • Create a five-minute Improvisational Skit about a Threatened Thing in danger of extinction. This must be done in a seven-minute Preparation Time period at the Tournament.
    • Present a Skit using a Stock Character randomly selected from a list of stock characters that the team has previously researched.
    • Incorporate props and/or scenery to enhance the Skit.
    • Integrate a randomly selected Unimpressive Superpower that is revealed during the Skit.
    © 2009 Destination ImagiNation, Inc.
  • 34. Structural: “Breaking DI News”
      • Structural Engineering, Materials Science, International Relations, Research, Innovation and Design Process, Mathematics, Theater Arts, Teamwork
    • Your team will:
    • Design, build, and test a Structure made only of newsprint and glue.
    • Reduce the props and scenery used in the Presentation to fit inside a 30in x 24in x 48in (76.20cm x 60.96cm x 121.92cm) container.
    • Reuse a story about a Newsworthy Event in a nation other than your own.
    • Recycle newsprint by using it creatively in a costume or prop.
    • Create two Side Trips and integrate them into the Presentation .
    © 2009 Destination ImagiNation, Inc.
  • 35. Rising Stars! ® “Weighty News”
      • Mathematics, Working With Others, Science, Thinking and Reasoning, Health, Listening and Speaking
      • What is your Challenge?
    • News here, news there...news, news everywhere! A Structure has been discovered. It is made of newspaper and tape. What could it be? Why is it here? What does it look like? How strong is it? How can it be used? So many questions! Maybe if we see a newscast about it, the reporters will have some answers. Let’s watch and see what’s new in the news!
    © 2009 Destination ImagiNation, Inc.
  • 36. MORE INFORMATION
    • National Tournament
    • March 13, 2010
    • Global Finals May 2010
  • 37. D. I. TEAM
  • 38. WELCOME to DESTINATION IMAGINATION
  • 39. Participantes de Destination Imagination 2007
  • 40. El Objetivo de D.I. (D.I. ULTIMATE GOAL)
    • La meta de Destination ImagiNation ® es ayudar a los niños a aprender que
    • A través de una combinación de
    • creatividad, trabajo en equipo y tenacidad ,
    • pueden desarrollar por ellos mismos
    • soluciones c r e a t i vas para
    • problemas complejos
    • Completamente por
    Why we do it
  • 41. 2009-10 Program Season Welcome to Destination ImagiNation ® © 2009 Destination ImagiNation, Inc.