Published on

draft powerpoint for wednesday presentation.

Published in: Education
  • Be the first to comment

  • Be the first to like this

No Downloads
Total views
On SlideShare
From Embeds
Number of Embeds
Embeds 0
No embeds

No notes for slide
  • Fitz082708

    1. 1. Virtual World Law Librarianship: Summer Wrap Up <ul><ul><li>Kate Fitz, coordinator </li></ul></ul><ul><ul><li>Sacramento County Public Law Library </li></ul></ul>
    2. 2. Speakers <ul><li>Kate Fitz SL: ‘Cat Galileo’ </li></ul><ul><li>Diane Murley SL: ‘Jezzie Woodget’ </li></ul><ul><li>Lyonette Louis-Jacques SL: ‘Montserrat Biedermann’ </li></ul>
    3. 3. Exploring SL with AALL <ul><li>Workshop Goals: </li></ul><ul><ul><li>Learn to navigate Second Life </li></ul></ul><ul><ul><li>Review how other libraries and legal groups are using Second Life </li></ul></ul><ul><ul><li>Create exhibits, displays and other items using Second Life’s building tools </li></ul></ul><ul><ul><li>Brainstorm on how law librarians can use virtual worlds’ potential </li></ul></ul><ul><li>Project Wiki: http:// </li></ul>
    4. 4. Recap and update: <ul><li>Virtual reality/virtual worlds </li></ul><ul><li>Library and education use </li></ul><ul><li>Lawyers and government use </li></ul><ul><li>Virtual worlds legal issues </li></ul>
    5. 5. Why virtual worlds? <ul><li>“ You’ve practically got to be a gamer to use most of these tools — setup can be arduous, navigating in a 3-D environment takes practice, and processing and bandwidth requirements remain high. But within five years, the 3-D Internet will be as important for work as the Web is today. Information and knowledge management professionals should begin to investigate and experiment with virtual worlds.” </li></ul><ul><ul><li>-- “Getting Real Work Done in Virtual Worlds” Forrester Research, Inc. Jan. 2008 </li></ul></ul>
    6. 6. Some Virtual Worlds (list from )‏ <ul><li>A Tale in the Desert </li></ul><ul><li>Achaea </li></ul><ul><li>Active Worlds </li></ul><ul><li>City of Heroes </li></ul><ul><li>Club Penguin </li></ul><ul><li>Counter-Strike </li></ul><ul><li>Dark Age of Camelot </li></ul><ul><li>Dark Ages </li></ul><ul><li>Dubit </li></ul><ul><li>EVE </li></ul><ul><li>EverQuest </li></ul><ul><li>EverQuest II </li></ul><ul><li>Final Fantasy XI </li></ul><ul><li>Furcadia </li></ul><ul><li>Gaia online </li></ul><ul><li>Habbo Hotel </li></ul><ul><li>Iron Realms </li></ul><ul><li>Kaneva </li></ul><ul><li>Kingdom of Loathing </li></ul><ul><li>Kingdom of the Winds </li></ul><ul><li>LambdaMOO </li></ul><ul><li>Legend of Mir </li></ul><ul><li>Lineage </li></ul><ul><li>Lineage II </li></ul><ul><li>Mabinogi </li></ul><ul><li>Matrix Online </li></ul><ul><li>Meridian 59 </li></ul><ul><li>MU Online </li></ul><ul><li>Multiverse </li></ul><ul><li>Neopets </li></ul><ul><li>Neverwinter Nights </li></ul><ul><li> </li></ul><ul><li>Playd </li></ul><ul><li>Project Darkstar </li></ul><ul><li>Project Entropia </li></ul><ul><li>Project Outback </li></ul><ul><li>Ragnarok Online </li></ul><ul><li>Runescape </li></ul><ul><li>Ryzom </li></ul><ul><li>Second Life </li></ul><ul><li>Seed </li></ul><ul><li>Shadowbane </li></ul><ul><li>Skotos </li></ul><ul><li>Star Wars Galaxies </li></ul><ul><li>The Sims Online </li></ul><ul><li>There </li></ul><ul><li>ToonTown </li></ul><ul><li>Ultima Online </li></ul><ul><li>Vanguard </li></ul><ul><li>Vzones </li></ul><ul><li>Whyville </li></ul><ul><li>World of Warcraft </li></ul><ul><li>Yohoho! Puzzle Pirates </li></ul>
    7. 7. Virtual worlds: Entertainment <ul><li>Games: </li></ul><ul><li>Pre-scripted storylines and content such as quests and mini-games </li></ul><ul><li>Character advancement while progressing through content – “leveling up” </li></ul><ul><li>Often attempt to exclude “Real Money Transactions” from the in-world economy (it’s cheating to pay $$ for game currency)‏ </li></ul><ul><li>Generally ad-free </li></ul>
    8. 8. Virtual worlds: Socializing – and advertising <ul><li>Social worlds: </li></ul><ul><li>No storyline; less pre-made content; tools for “user-generated” content </li></ul><ul><li>No set progression for “leveling up” a character </li></ul><ul><li>Generally encourage “Real Money Transactions” including selling their own currency for $$ </li></ul><ul><li>Advertising partnerships common </li></ul>
    9. 9. Custom worlds: Professionally built (at professional rates)‏ <ul><li>Custom worlds: </li></ul><ul><li>Can be games, social, educational – anything you choose </li></ul><ul><li>Often a big-budget project </li></ul><ul><li>“ Walled gardens” – each world self-contained </li></ul><ul><li>Interoperability standards –one avatar for many worlds – in development, but very far away </li></ul>
    10. 10. Virtual world creation platforms: Tools to “do it yourself” (if you’re a programmer)‏ <ul><li>Stndardized platforms for “plug and play” worlds: </li></ul><ul><li>Can be games, social, educational – anything you choose </li></ul><ul><li>Will still require some programming </li></ul><ul><li>Open source and buillt with interoperability as a goal (at least within each platform)‏ </li></ul>
    11. 11. Why Second Life? <ul><li>Best known, largest user base (other than pure game worlds like World of Warcraft) </li></ul><ul><li>User-generated content: buildings, vehicles, furniture, books, gadgets... (BUT.... high learning curve) </li></ul><ul><li>Free! (BUT... requires a fairly robust computer system) </li></ul>
    12. 12. Virtual worlds: Librarians and educators <ul><li>Info Islands Archipelago (Alliance Library System) -- over 40 library, university, non-profit, and education islands </li></ul><ul><li>School of Library & Info. Science, San Jose State U. -- campus and course in SL </li></ul><ul><li>SLEducation wiki lists dozens of projects and activities as well as many useful resources </li></ul>
    13. 13. Government and legal use <ul><li>Law schools </li></ul><ul><li>Government agencies </li></ul><ul><li>SL Bar Association </li></ul><ul><li>International Criminal Court </li></ul><ul><li>Portuguese Justice Ministry </li></ul><ul><li>cities </li></ul>
    14. 14. Second Life as legal testing ground <ul><li>Residents' stake in Second Life </li></ul><ul><li>User-generated content – IP rights belong to Residents </li></ul><ul><li>Sales of goods and services facilitated and encouraged </li></ul><ul><li>$L – US$ currency exchange </li></ul><ul><li>Land “ownership”* </li></ul>who enforces? third-party sales discouraged
    15. 15. <ul><li>Linden Lab's libertarian policies </li></ul><ul><li>No centralized “zoning” </li></ul><ul><li>Minimal regulation of content </li></ul><ul><li>No policing of transactions – caveat emptor </li></ul>Second Life as legal testing ground zoning in the offing increasing oversight
    16. 16. 2007-08: The testing begins <ul><li>Lawsuits over IP, virtual land rights </li></ul><ul><li>Abrupt ban on gambling, banking/secrities, “broadly offensive” content, LL trademarks </li></ul><ul><li>Certain eyesore advertisements prohibited </li></ul><ul><li>Zoning on mainland </li></ul>
    17. 17. How lawyers use Second Life <ul><li>Networking / Client Development </li></ul><ul><li>Informal Legal Education </li></ul><ul><li>First formal CLE this summer </li></ul><ul><li>Future – In-World Arbitration </li></ul><ul><li>Future – Client Meetings </li></ul><ul><li>-- Ben Duranske </li></ul><ul><li>Author, Virtual Law </li></ul>
    18. 18. How Law Librarians (can) Use Virtual Worlds <ul><li>Networking and virtual conferences </li></ul><ul><li>Continuing education (teaching & learning)‏ </li></ul><ul><li>Modelling new facilities and services </li></ul><ul><li>Public outreach and education </li></ul><ul><li>Marketing for firm, law school, or library </li></ul><ul><li>??? </li></ul>
    19. 19. Summer workshop <ul><li>Tutorials: self-paced </li></ul><ul><li>Office hours: Wed 9am, Thurs 10:30 am, Sat 9am (Pacific)‏ </li></ul><ul><li>Video tutorials, live instruction sessions </li></ul><ul><li>Participant project: create a display or recordable presentation in-world </li></ul><ul><li>Open house August 21 </li></ul>
    20. 20. So…. how did it go? <ul><li>104 signed up for intro webinar; 70 attended </li></ul><ul><li>62 signed up on the workshop wiki </li></ul><ul><li>26 joined the in-world workshop group </li></ul><ul><li>At least 16 completed a portion of the self-paced workshop </li></ul><ul><li>9 final projects at the open house </li></ul>
    21. 21. Projects: Display or Event using Second Life’s tools <ul><li>Open House slides here </li></ul>
    22. 22. Projects: Display or Event using Second Life’s tools <ul><li>http:// </li></ul>
    23. 23. Participant survey and comments <ul><li>comments from web2.0 </li></ul><ul><li>survey participants after open house </li></ul>
    24. 24. Lessons learned: Planning a workshop in Second Life <ul><li>Communication complications </li></ul><ul><li>Everything takes longer than you think it will -- everything </li></ul><ul><li>Self-paced workshop format led to participants feeling alone in a strange new world </li></ul><ul><li>Who’s who? Matching avatars and identities </li></ul>
    25. 25. Lessons learned: leading the learning experience <ul><li>Visual aids = good </li></ul><ul><li>No such thing as “too many prims” </li></ul><ul><li>Offer participants specific projects </li></ul><ul><li>Encourage and support experimentation </li></ul>
    26. 26. Lessons learned: Using SL for law libraries <ul><li>Strengths: </li></ul><ul><li>Event programming vs static displays </li></ul><ul><li>Interactive tutorials or simulations </li></ul><ul><li>Remote collaboration, guest lectures, virtual field trips </li></ul><ul><li>Exposure to international issues </li></ul>
    27. 27. Lessons learned: Using SL for law libraries <ul><li>Weaknesses: </li></ul><ul><li>Very significant entry barriers remain </li></ul><ul><li>Access to collections is awkward; the Web is superior for locating and viewing material </li></ul><ul><li>Our patrons aren’t there (yet)‏ </li></ul>
    28. 28. Workshop Wrap-up <ul><li>Questions & Answers </li></ul><ul><li>For more info: </li></ul><ul><li> </li></ul><ul><li>[email_address] </li></ul><ul><li>Instant Message ‘Cat Galileo’ in Second Life </li></ul>