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Conceptual design challenge 1_Tee v2 20100416
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Conceptual design challenge 1_Tee v2 20100416

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  • 1. Fun in the Sun A conceptual design by Tee Suraphongchai Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu Design Challenge To design a mobile tool that reminds users to apply sunscreen before an active afternoon in the sun
  • 2. Fun in the Sun
    • Persuasive Purpose
      • To encourage users to put on sunscreen before engaging in outdoors activities
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
    • Industrial Design
  • 3. User Description
      • Business school students who have signed up on the “SchwabSports Mailing List,” indicating interest in participating in pickup basketball, soccer, volleyball, and other games at the Manzanita fields
      • They are likely…
        • 22-32 years old
        • Active
        • Well-educated about
        • the benefits of sunscreen
        • Very frequent users
        • of cell phones
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 4. John Smith Goes to Manzanita Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu Using the pocket-sized sunscreen that is in his backpack, John goes to the bathroom to apply the sunscreen to his face after class and texted back: “Yes, I just did!” Later on at lunch time, John got an email from the SchwabSport list that said:” Anyone up for pickup soccer in 15 minutes?” John wakes up on a beautiful spring day in California He goes to class while daydreaming about spending the day outside Between his first and second class, John gets a text message: “Have you put on your sunscreen today?” John rushed back to his room and managed to be out on the field in 10 minutes, completely protected from the sun!
  • 5. Prototype of Fun in the Sun
      • The user will get a reminder in the morning and during class break times (7:45am, 9:45am & 11:45am) to apply sunscreen
      • If the user has not put on sunscreen in the morning, then the user will use the pocket-sized sunscreen (distributed) for the daily application
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 6. Features/Functionality
      • The mobile application is a simple trigger which reminds the user to apply sunscreen daily
      • The reminder is phrased in a question-form so that the user can respond and confirm that he/she has applied sunscreen each day
      • The pocket-sized sunscreen helps with the user’s ability so that the trigger does not have to be as precise (e.g. after the user wakes up and before he/she leaves the room for morning classes)
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 7. Theoretical Justifications
      • Persuasive Strategies
        • Personalized – each user gets his/her own text message
      • Response-Prompting
        • Users are much more likely to apply sunscreen if they have to confirm back that they have done so
      • Tracking
        • The response allowed the user result to be tracked more accurately than simply relying on the users’ memory
      • Targeted Users
        • Targeted users are more likely to spend a substantial amount of time in the sun, thereby providing greater motivation
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 8. Results of User Testing
      • To Be Updated
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 9. Shortcomings of Design
      • Although the pocket-sized sunscreen helps facilitate the trigger, it is possible that the trigger may come at an inconvenient time (particularly Wednesdays and the weekends)
      • The design is likely only effective for a definitive period of time and is reliant on the user maintaining the habit post the trial period
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 10. Expansion - What else is possible?
      • Other features and interactions
        • Use the reminder tool to encourage other health habits (flossing, drinking more water, etc)
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 11. Next Steps in Design Process
      • Expand text messages to include other facts that may more persuasively motivate users to put on sunscreen
        • For example, facts showing greater aging without sunscreen usage
    Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 12. [You may want a summary slide] Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu
  • 13. Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu Evaluation of Design Project How well does the idea reflect concepts from class? 0 1 2 3 4 5 6 7 How well does the design match the design brief? 0 1 2 3 4 5 6 7 How viable/convincing is the proposed solution? 0 1 2 3 4 5 6 7
  • 14. Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu Evaluation continued… How well could this solution scale to reach many? 0 1 2 3 4 5 6 7 How well does this document communicate? 0 1 2 3 4 5 6 7 Bonus Points How insightful is the proposed solution? 0 1 2 3 4 5 6 7
  • 15. Stanford University, Spring 2010 CS377v - Creating Health Habits habits.stanford.edu Additional Comments: Overall remarks or additional comments here