Rpg maker 2k3 lesson 6
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

Rpg maker 2k3 lesson 6

on

  • 1,411 views

 

Statistics

Views

Total Views
1,411
Views on SlideShare
1,408
Embed Views
3

Actions

Likes
0
Downloads
2
Comments
0

2 Embeds 3

http://www.slideshare.net 2
http://rpgm2k3tutorial.wikispaces.com 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Rpg maker 2k3 lesson 6 Presentation Transcript

  • 1. RPG Maker 2k3 Lesson 6
    By Dillon Gebhard
  • 2. Materials
    RPG Maker 2000
    2k3 add-on
  • 3. Objective
    Learn about Database
    Hero database
    Monster database
    Create a Custom monster
    Resistance
  • 4.
  • 5. 1) Tabs to navigate the database
    2) Separate Heroes
    3) Name Hero
    4) Level hero starts at
    5) Equipment Hero starts with
    6) Hero options: SEE NEXT SLIDE
    7) Class of character (Ex. Mage Rogue)
    8) the graphics that will be associated with that hero
    9) How statistics will increase as hero levels
  • 6. Hero Options
    -> Two Weapons
    Allows the hero to equip a weapon in the shield slot. This makes him unable to equip a shield. Useful for heroes who excel in attack power.
    -> Lock Equipment
    The hero cannot have their equipment changed. Useful for NPCs which join the hero and have a specific set of equipment for the entire time they're with you.
    -> AI Control
    The hero cannot be controlled by the player in battle.. The computer acts for them.
    -> Mighty Guard
    Heroes with this option will take even less damage when defending than usual.
  • 7. When hero has no weapon what will his/her attack look like
    As hero levels what skills will the hero get
    Condition/Attribute Resist SEE NEXT SLIDE
    Change the amount of heroes in the database
    Open music panel to listen to music!
  • 8. Condition/Attribute Resistance
    (7) Condition Resistance
    · Sets the level of resistance (From A-E) that the enemy has for each defined condition.
    · The letter changes from E>D>C>B>A when left clicked, and goes the opposite way when right clicked. The actual effect of each letter is dependent on its setting in the conditions tab. As a general rule, A is the most effective (Least resistant).
    (8) Attribute Resistance
    · Sets the level of resistance (From A-E) that the enemy has to each defined attribute.
    · The letter changes from E>D>C>B>A when left clicked, and goes the opposite way when right clicked. The actual effect of each letter is dependent on its setting in the attribute tab. As a general rule, A is the most effective (Least resistant).
  • 9.
  • 10.
  • 11. Click there to select the empty monster slot
    Select Transparency or if monster Flies
    Change to land a Critical hit dealing more damage
    10) SEE NEXT SLIDE (it’s a lot to read)
  • 12. Behavior ---- Allows you to set the possible actions for an enemy's attack
    · [Preconditions] Allows you to set a specific condition which must be met to carry out the action. The procedure for this is detailed below.
    -> None:
    This action has no requirements.
    -> Switch:
    The action will be used when the selected switch (Click the [...] button to bring up the Switch Selection window) is ON.
    -> Turns elapsed:
    The first textbox is for the first turn the action will be used on, and the second if for the number of turns afterwards it will be used again, so if 3 is in the first and 5 in the second, the action will be used on the 3rd, 8th, 13th etc.
    -> Monsters Present:
    The action will be performed only if the number of monsters present is within the specified range.
    -> HP:
    The action will be used when the monster's HP is in the specified range, the first textbox being the lower bound and the second being the upper bound.
    -> MP:
    Works the same way as HP, except MP is applied instead.
    -> Party Level Average: The action will be performed if the party's average level is within the specified standards, the first being the lower bound and the second being the upper bound.
    -> Party Exhaustion: The action is used when the Hero's exhaustion level is within the specified range. The exhaustion level is determined by 100 - 100 x ((Current HP/Max HP) x 2 - (Current MP/Max MP) / 3). The first textbox is the lower bound, and the second is the upper bound.
    · [Priority]: If 2 or more actions have the same preconditions, the one with the higher priority will be used.
    · [Action Turns Switch ON/Aciton Turns Switch Off ]: After the action executes, you may have it turn a switch on or off.
    · [Action]: This is the action that will be performed. Select one from the list box. The available actions are described below.
    -> Basic : Normal actions that any monster can use.
    --> Attack : Attacks normally..
    --> Double Attack : Attacks twice
    --> Defend : The enemy defends for one turn.
    --> Observe Battle : The monster does nothing. A message is shown.
    --> Charge Up : The monster forfeits its turn to make its next attack stronger.
    --> Self-Destruct : Kills the monster and damages the party.
    --> Escape : Monster attempts to run away.
    --> No Action : The monster does nothing. No message is shown.
    -> Skill: The enemy uses a Skill. Select one from the pull down list.
    -> Transform: The monster transforms into another monster. Select one from the pull down list.
    * Processing Monster Actions
    The action the monster will take is determined by the following.
    1. The possible actions are sorted into those whose conditions are met and those whose are not. For identical conditions, the actions are sorted by priority..
    2. The effectiveness of the action in the current situation is calculated. This value is compared to all the other actions and produces a probability of each action being used.
    3. The executed action is chosen randomly based on the probability calculated above.
  • 13. Some information got is from the help in RPGM 2k3’s Help.
    NOW!!!!!
    Create a custom monster
    Have it have 3 skillsand different resistances to things