Dd101 spring2010 class10

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  • http://www.smashboxstudios.com/yello/?p=858
  • Dd101 spring2010 class10

    1. 1. Introduction to the Digital Toolbox<br />
    2. 2. Last Class<br />Pro Tools “How-to”<br />Introduction to the Motion Narrative<br />
    3. 3. Homework due Today<br />Completed Audio Narrative <br />Edited down to 2-3 minutes<br />
    4. 4. Stages of Development<br />Storyboard<br />Animatic<br />Motion Narrative<br />
    5. 5. Project Teams for Projects 6, 7, & 8<br />Team A :: Irving, Yesenia, Kaisa<br />Team B :: Noel, Rosa, Adam, Henry<br />Team C :: Anthony, Omar, Jashby<br />Team D :: Marilin, Joel, Xiomara<br />Team E :: Santiago, Karissa, Ignacio<br />Team F :: Michael, Victor, Christina<br />Team G :: Gabe, Assayyid, Carlos<br />You should all have exchanged information.<br />
    6. 6. Project 6 :: Storyboarding<br />Storyboarding is a design system for communicating motion graphic events. The practice forces decisions regarding scene selection, setting, camera angle, transitions, and much more. <br />In this project each student will create a sketched storyboard that will be digitized and organized for print out and presentation.<br />
    7. 7. Project 7 :: Animatic<br />Animatics are motion graphic interpretations of static storyboards that allow film makers to visualize the timing of shots and scenes. For this project students will scan storyboards into Photoshop, aligning the shots and putting them into a sequence of layers. This Photoshop Document will then be exported into Final Cut and edited into animatic form.<br />
    8. 8. Project 8 :: Motion Narrative<br />Using the Animatic as a guide, create a motion graphic of the narrative. This can be live action video, a slide show, a simple animation or a combination of all three. Keep the length of the film between 30 and 60 seconds.<br />
    9. 9. Six Feet Under Title Sequence<br />
    10. 10. The Making of the Six Feet Under Title Sequence<br />
    11. 11. What is a storyboard?<br />Once a concept or script is written for a film or animation, the next step is to make a storyboard. A storyboard visually tells the story of an animation panel by panel, kind of like a comic book.<br />Your storyboard will should convey some of the following information:<br />What characters are in the frame, and how are they moving?<br />What are the characters saying to each other, if anything?<br />How much time has passed between the last frame of the storyboard and the current one?<br />Where the "camera" is in the scene? Close or far away? Is the camera moving?<br />
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    14. 14. Why make a storyboard?<br />Creating a storyboard will help you plan your animation out shot by shot.<br />You can make changes to your storyboard before you start animating, instead of changing your mind later.<br />You will also be able to talk about your animation and show your storyboard to other people to get feedback on your ideas.<br />
    15. 15. How do I make a storyboard?<br />Most commonly, storyboards are drawn in pen or pencil.<br />Keep in mind that your drawings don't have to be fancy! In fact, you want to spend just a few minutes drawing each frame.<br />Use basic shapes, stick figures, and simple backgrounds. If you draw your storyboard frames on index cards, you can rearrange them to move parts of the the story around.<br />
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    18. 18. Storyboard Language<br />CLOSE-UP SHOT: A close range of distance between the camera and the subject.<br />DISSOVLE: A transition between two shots, where one shot fades away and simultaneously another shot fades in. <br />FADE - A transition from a shot to black where the image gradually becomes darker is a Fade Out; or from black where the image gradually becomes brighter is a Fade In. <br />HIGH CAMERA ANGLE: A camera angle which looks down on its subject making it look small, weak or unimportant. <br />JUMP CUT: A rapid, jerky transition from one frame to the next, either disrupting the flow of time or movement within a scene or making an abrupt transition from one scene to another. <br />LEVEL CAMERA ANGLE: A camera angle which is even with the subject; it may be used as a neutral shot. <br />
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    22. 22. Storyboard Language<br />LONG SHOT: A long range of distance between the camera and the subject, often providing a broader range of the setting. <br />LOW CAMERA ANGLE: A camera angle which looks up at its subject; it makes the subject seem important and powerful. <br />PAN: A steady, sweeping movement from one point in a scene to another. <br />POV (point of view shot): A shot which is understood to be seen from the point of view of a character within the scene. <br />REACTION SHOT- 1.: A shot of someone looking off screen. 2.: A reaction shot can also be a shot of someone in a conversation where they are not given a line of dialogue but are just listening to the other person speak. <br />TILT: Using a camera on a tripod, the camera moves up or down to follow the action. <br />ZOOM: Use of the camera lens to move closely towards the subject.<br />
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    29. 29. Gorillaz “Dirty Harry”<br />What is an Animatic?<br />
    30. 30. Motion Narrative Contracts<br />Next week<br />Think about what each persons roles will be<br />We will be drawing up contracts so that each team member understands expectations<br />More to come…<br />
    31. 31. Homework<br />As a group, create the storyboard for your project<br />Scan for presentation<br />You might need to darken lines with pen<br />

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