Musestorm Top10 widget and social application mistakes

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    Musestorm Top10 widget and social application mistakes - Presentation Transcript

    1. MuseStorm Top 10 Widget & Social Application Mistakes The Professional Way to Widget™
    2. This session
      • Fast, furious, fun!
        • "Hands On Workshop: The Top 10 Widget Mistakes.”
        • Both widgets and social applications
        • Actionable knowledge you can start applying Wednesday morning!
    3. Case #1
      • Breaking Bad
      • AMC Original
        • Designed for cross over appeal with a 40-something protagonist chemistry teacher
        • Teams up with one of his 20-something students to cook meth
        • “ Black humor”
    4.  
    5. Mistakes Made
      • Breaking Bad
        • 60M people on Facebook but only 19 of them use this widget each day
      • Multiple problems
        • Mismatch demographics
        • Game does not take advantage of social graph
    6. Lessons Learned
        • DO measure/optimize engagement value of your content
        • DON’T overinvest in custom content before you know what works
    7. Case #2
      • Free Rice (633K uniques)
      • Ideal fit with demographics
        • 4M high school students on Facebook as of May 2007
        • Majority college bound
        • Third-world causes strongly resonate with this age group
    8.  
    9. Mistakes Made
        • 90 active users for “bumper sticker” implementation
        • Re-mixed as a true Facebook application – but with only ~1000 active users today
    10. 20 grains vs. 10 grains
    11. Lessons learned
        • DO pay attention to naming of your application particularly if there are multiple apps or widgets that do the same thing
        • DO look at your reward structure and make sure it is competitive with offerings elsewhere on the web
    12. Case #3
      • Blockbuster Movie Clique
        • Collaborative filtering recommendation engine for films
    13.  
    14. Mistakes Made
      • When it comes to widgets, it’s content that rules, not the brand
        • Application is just not all that compelling when compared with Flixster – an application built from the ground up for film lovers
        • Difference shows in the numbers – Blockbuster 238 daily active users versus 439,699 for Flixster
    15.  
    16. Lessons Learned
        • DO a competitive analysis of your category before you develop your widget or social application
        • DON’T bet the farm on a single social network – consider going where your competition isn’t
        • DO provide content that is useful, entertaining, and energizing to your audience – versus self serving
        • DO remember why people post/share your widget or social application – it’s the content
    17. Case #4
      • Electronic Arts
        • My Need for Speed
        • An electronic racing game
    18.  
    19. Mistakes Made
      • Not refreshing content prior to game launch
        • Initially this application was a dud
        • Application came back from the dead after the game launched
        • Perfect fit with the FB demographic
        • Provides a natural vehicle for self expression
    20. Lessons Learned
      • Build success quickly on the back of mistake
        • Widgets and social applications are by definition new media
        • Experiment now – but make sure what you are doing is measurable
        • Respond, react, and iterate
        • Your audience will tolerate mistakes so long as you are responsive to their needs
    21. Summary Mistakes
      • Breaking Bad Case
        • Bad fit with demographics
        • Failing to test content with target users
      • Free Rice Case
        • Not integrating into the social graph/bumper stickers
        • Not naming your widget in a distinctive way
        • Lack of alignment in reward structure
      • Movie Clique vs. Flixster
        • Forgetting that content is king and queen
        • Relying on a single social network to carry the day
    22. Additional Mistakes
        • Electronic Arts Case
          • Over relying on generic content
          • Focusing on business objectives to the exclusion of audience needs
        • General Widget mistakes we see every day
          • Letting your widget go stale over time
          • Forgetting to make your widget search able
    23. MuseStorm
      • Professional solution for agencies and marketers
        • Cross-platform widgets
        • Engaging content with a set of dynamic components
        • Accountability across all touchpoints
        • Convenience and control right down to the pixel
        • Proven with blue-chip agencies and marketers
    24. Thank You www.musestorm.com [email_address] 650.270.4309

    + guest7e8244guest7e8244, 2 years ago

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    Talk given on 6.18.08 at Widget Web Expo in Brookly more

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