The stove. DW1-02 Sya, Chantalle, Gwen, Melody, & Stephanie
Overview An interactive cooking machine that provides hands-on experience on the preparation of Peranakan food situated at the Food gallery of the Peranakan Museum.
What it should help with?
To promote the Peranakan cultural heritage.
Why it is important?
To preserve and remember Peranakan culture which has taken a backseat today though dominant in the past.
What impact should this technology have?
To enrich visitors’ museum experience and impart more knowledge through interaction.
Goal To teach users how to cook a Peranakan dish in a traditional kitchen setting
Indoors, the food gallery of the Peranakan museum A class or a group Traditional Peranakan setting
Proposed Solution Overall set-up
The design of the stove set
Inspired by the authentic Peranakan stove design
Redesigned to incorporate the Nintendo Wii technology
Proposed Solution Peranakan Cooking Game Set The physical interface Feasibility Makes use of the existing Wii technology Additional accessories
Proposed Solution Activities Chopping, stirring, etc.
“Experiencing” preparation of Peranakan food A novelty for tourists and makes for a memorable experience. Ability to engage and entertain students Combining a “traditional” experience with technology
Through this application, to what extent do you think users will be educated on Peranakan culture? How can we improve the educational benefits of our application (e.g. retaining of information)? How realistic is the stimulation of the cooking experience? How can we make it more real and engaging, so that users feel that they are transported into the Peranakan world?