Works Cited<br />The following is a list of references (journal articles, websites, brochures, & anecdotal evidences) rela...
Bower, K. (2009, May 7). Should we try to make them go to Wiihab? The use of the Wii in rehabilitation from brain injury [...
Briggs, K. & Kappenman, W. (2009). Serious Gaming Instructions and Therapeutic Applications for the Nintendo Wii. Innovati...
British Association of Chartered Physiotherapists in Amputee Rehabilitation. (2009).   The BACPAR guide for use of Nintend...
British Chiropractic Association. (2006, December 19). The Wii warm up; the British Chiropractic Association advises how t...
Brosnan, S. (2009, March). The potential of Wii-rehabilitation for persons recovering from acute stroke.  Physical Disabil...
Burdea, G., Blois, T., Ching, E., Halton, J., Lopetinsky, B., & Drysdale, V. (2008, August). Tutorial 1: Nintendo Wii-base...
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Tas Wii Hab March 2010 Works Cited

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Tas Wii Hab March 2010 Works Cited

  1. 1. Works Cited<br />The following is a list of references (journal articles, websites, brochures, & anecdotal evidences) related to the Nintendo Wii™. These references have been broken down into sub-categories. The first category is Therapeutic Application. References listed under “Therapeutic Application” are those that have some relationship to the utilization of the Nintendo Wii™ as a therapeutic tool. The second category is Energy Expenditure & Physiological Response. References listed under “Energy Expenditure & Physiological Response” are studies that provided evidence concerning the physiological changes people go through while playing specific Nintendo Wii™ video games. The third category is Other Related Material. These references are important to Wii-related research and provide important unique information to aid individuals in therapeutic applications of the Nintendo Wii™. The final category is Wii Injuries. References listed under “Wii Injuries” are either studies or comments published concerning Nintendo Wii™ related patient injuries.<br />Disclaimer: The intent of this material is to be use as a reference. The information provided here does not replace any clinical expertise and should be agreed locally within each department before implementation. The content is not intended as a substitute for professional medical advice, diagnosis, or treatment and does not constitute professional medical advice, diagnosis, or treatment plans. Never disregard professional medical advice because of the information printed here.<br /><ul><li>Therapeutic Application
  2. 2. Bower, K. (2009, May 7). Should we try to make them go to Wiihab? The use of the Wii in rehabilitation from brain injury [PowerPoint]. Victoria, Australia: Health Informatics Society of Australia. Retrieved February 16, 2010, from http://www.healthbeyond.org.au/files/u2/hb_bower.pdf
  3. 3. Briggs, K. & Kappenman, W. (2009). Serious Gaming Instructions and Therapeutic Applications for the Nintendo Wii. Innovations in VirtualSim Rehab [Website]. Retrieved February 9, 2010 from http://www.virtualsimrehab.com/publications_wii.html .
  4. 4. British Association of Chartered Physiotherapists in Amputee Rehabilitation. (2009). The BACPAR guide for use of Nintendo Wii Fit in the department. London, UK: The Chartered Society of Physiotherapy. Retrieved February 11, 2009 from http://www.wiihabilitation.co.uk/amputees.shtml
  5. 5. British Chiropractic Association. (2006, December 19). The Wii warm up; the British Chiropractic Association advises how to avoid Wii-injuries this yuletide [Brochure]. Reading, UK: British Chiropractic Association. Retrieved February 11, 2010 from http://www.chiropractic-uk.co.uk/gfx/uploads/textbox/Press%20releases/0244104a%20Wii%20Warm%20Up.pdf
  6. 6. Brosnan, S. (2009, March). The potential of Wii-rehabilitation for persons recovering from acute stroke. Physical Disabilities Special Interest Section Quarterly. Bethesda, MD: The American Occupational Therapy Association.
  7. 7. Burdea, G., Blois, T., Ching, E., Halton, J., Lopetinsky, B., & Drysdale, V. (2008, August). Tutorial 1: Nintendo Wii-based rehabilitation [Abstract]. Virtual Rehabilitation 2008, 25 – 27 August 2008 (pp. x). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 21, 2008, from the IEEE Xplore database.
  8. 8. Cerra-Tyl, D. (Ed.) (2008). Brain Injury Wii Training [Newsletter]. Beechwords, pg 5. Langhorne, PA: Beechwood Rehabilitation Services. Retrieved February 12, 2009, from http://www.beechwoodrehab.org/PDF%20files/BEECHWORDS%20Summer%202008.pdf
  9. 9. Conway, D. P., & Flagg, K. (2009, January 14). Use of video gaming in rehab. Hope College distinguished lecture series. Holland, MI: Hope College Kinesiology Department. Available at http://www.hope.edu/academic/kinesiology/athtrain/dlssm/docs/Wiihab.ppt
  10. 10. Deutsch, J. E., Borbely, M., Filler, J., Huhn, K., & Guarrera-Bowlby, P. (2008, October). Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy. Physical Therapy, 88(10), 1196-1207. Alexandria, VA: The American Physical Therapy Association.
  11. 11. Deutsch, J. E., Robbins, D., Morrison, J., & Guarrera Bowlby, P. (2009, June 29). Wii-based compared to standard of care balance and mobility rehabilitation for two individuals post-stroke. Virtual Rehabilitation International Conference 2009, June 29, 2009 – July 2, 2009 (pp. 117 – 120). Retrieved November 12, 2009, from the IEEE Xplore database.
  12. 12. Dixon, T. (2008, April). A Wii spot of fun. Australian Ageing Agenda, March/April 2008, pp. 28 – 31. Retrieved February 16, 2009, from http://www.volqld.org.au/forms/wii-three.pdf
  13. 13. Enam, N., & Turner, D. (2009, June 22). Nintendo Wii as a modality in TBI rehabilitation. Carlisle, PA: Brain Injury Association of Pennsylvania, Inc. Retrieved February 12, 2009, from http://www.biapa.org/atf/cf/%7BE07F6363-A589-41AA-B9C1-990FEE288F44%7D/Nintendo.pdf
  14. 14. Glenrose Rehabilitation Hospital. (2008). Guidelines for use of the Nintendo Wii in pediatric physical therapy [Brochure]. Edmonton, Canada: Capital Health Edmonton Area.
  15. 15. Glomstad, J. (2008, August 18). Virtual fitness, are Wiis, iPods and other technology helping us get healthy? Advance for Occupational Therapy Practitioners, 24(17), August 18, 2008, pp. 16 – 46. Retrieved February 16, 2010, from http://occupational-therapy.advanceweb.com/Article/Virtual-Fitness.aspx
  16. 16. Goggans, J. D. (2008, October). Integrating video games into a rehabilitation unit. ARN Network, 25(5), 1. Glenview, IL: Association of Rehabilitation Nurses. Retrieved February 9, 2010 from https://www.rehabnurse.org/members/network.html .
  17. 17. Goldberg, G., Rubinsky, H., Irvin, E., Linneman, E., Knapke, J., & Ryan, M. (2008, September). #0034, Doing WiiHab: Experience with the Wii video game system in acquired brain injury rehabilitation [Abstract]. Journal of Head Trauma Rehabilitation, 23(5), 350. Alphen aan den Rijn, the Netherlands: Wolters Kluwer Health, Inc.
  18. 18. Halton, J. (2008). Rehabilitation with Nintendo’s Wii [Brochure]. Edmonton, Canada: Glenrose Rehabilitation Hospital.
  19. 19. Halton, J. (2008, January). Virtual rehabilitation with video games: a new frontier for occupational therapy. Occupational Therapy Now, 10(1), 12-14. Ottawa, Canada: Canadian Association of Occupational Therapists.
  20. 20. Herz, N. B. (2009, April 20). The Wii and Occupational Therapy. OT Practice, 19-25. Bethesda, MD: The American Occupational Therapy Association.
  21. 21. Herz, N. B. (2009). The Nintendo Wii© and PD. PARKINSON Report, Spring 2009, pp. 7-8. Miami, FL: National Parkinson Foundation, Inc. Retrieved March 2, 2010 from http://www.parkinson.org/Document.Doc?id=440
  22. 22. Hidrian, A., & Weyler, I. (2008). Comparison of the effect of Cyriax cross friction massage and a Nintendo Wii-exercise program for the treatment of pain in chronic lateral epicondylitis. Amsterdam, the Netherlands: European School of Physiotherapy. Retrieved February 16, 2009 from http://scriptiesonline.bib.hva.nl/document/98543
  23. 23. Hinkel, M. W. (2008, May 10). WiiHab – rehabilitative therapy using the Wii by the “Wii OT”, “WiiHab” [Website]. http://wiihabtherapy.blogspot.com/
  24. 24. Jochem, L. (2008, November). Using Nintendo Wii in therapy [Brochure]. Iowa City, IA: Center for Disabilities and Development. Retrieved February 9, 2010 from http://www.medicine.uiowa.edu/CDD/multiple/pdf/Wiihandout.pdf
  25. 25. Osborn, J. Use of Nintendo Wii in Physical Rehabilitation [Brochure]. Herrin, IL: Herrin Hospital.
  26. 26. Peltier, M. (2007, September 1). ‘Wii’ can work it out. Nursing Homes/long term care management, 56(9), September 2007, pp. 72-73. New York, NY: Vendome Group. Available at http://www.ltlmagazine.com/ME2/dirmod.asp?sid=&nm=&type=Publishing&mod=Publications%3A%3AArticle&mid=8F3A7027421841978F18BE895F87F791&tier=4&id=CC7A34A7845F49278EF2CEE86737D507
  27. 27. Raghavan, P. & Li, E. Mount Sinai School of Medicine’s Rehabilitation Department Uses Dartfish in Clinical Laboratory. Fribourg, Switzerland: DARTFISH. http://www.dartfish.com/floor/download.cgi?file=/data/document/document/1101.pdf&name=Mount Sinai School of Medicine's Rehabilitation Department Uses Dartfish in Clinical Laboratory
  28. 28. Ramchandani, A., Carroll, K., Buenaventura, R., Douglas, J., & Liu, J. (2008, August). Wii-habilitation increases participation in therapy. Virtual Rehabilitation 2008, 25 -27 August 2008 (pp. 69). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 17, 2008, from the IEEE Xplore database.
  29. 29. Redmond, R. (2009). Wii games used in WiiHabilitation therapy. WiiHab within therapy [Website]. Retrieved February 9, 2010 from http://www.wiihabilitation.co.uk/games%20summary.shtml
  30. 30. RehabCare Group, Inc. (2008, March 11). Wiihabilitation: using WiiSports in rehabilitation [Brochure]. St. Louis, MO: RehabCare Group, Inc.
  31. 31. Sugarman, H., Weisel-Eichler, A., Burstin, A., & Brown, R. (2009). Use of the Wii Fit system for the treatment of balance problems in the elderly: A feasibility study. Virtual Rehabilitation International Conference, June 29, 2009 – July 2, 2009 (pp. 111 – 116). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved November 12, 2009, from the IEEE Xplore database.
  32. 32. Szabo, G. B., Holland, A., & Welsh, J. D. (2009, November 25). Wii™-habilitation and aphasia groups: systemic observation of communicative acts during four aphasia Wii™ groups. 2009 ASHA Convention, 19-21 November, 2009, New Orleans, LA. Rockville, MD: American Speech-Language-Hearing Association. Available at: http://www.eshow2000.com/asha/2009/handouts/1645_1807Welsh_Jessica_Dionne_141234_Nov25_2009_Time_033018PM.pdf
  33. 33. Energy Expenditure and Physiological Response
  34. 34. Bausch, L., Beran, J., Cahanes, S., & Krug, L. (2008, May 2). Physiological responses while playing Nintendo Wii Sports. Journal of Undergraduate Kinesiology Research, 3(2), 19-25. Eau Claire, WI: University of Wisconsin Kinesiology Department. Retrieved February 16, 2009, from http://www.jukr.org/images/stories/vol3_iss2_2008/bausch.beran.cahanes.krug.spring.2008.pdf
  35. 35. Brown, G. A., Holoubeck, M., Nylander, B., Watanabe, N., Janulewicz, P., Costello, M., Heelan, K. A., & Abbey, B. (2007, October 25). Energy costs of physically active video gaming: Wii boxing, Wii tennis, and Dance Dance Revolution [Abstract]. ACSM’s 55th Annual Meeting at the Crossroads of Science and Practice, May 28-31, 2008. Indianapolis, IN: American College of Sports Medicine. Available at http://journals.lww.com/acsm-msse/Fulltext/2008/05001/Energy_Costs_of_Physically_Active_Video_Gaming_.2621.aspx#
  36. 36. Carroll, A., Porcari, J., Foster, C., & Mark, A. (2009, December). Wii Fit – or just a wee bit? ACE FitnessMatters, November/December 2009, pp. 6-8. San Diego, CA: American Council on Exercise. Retrieved February 16, 2009, from http://www.acefitness.org/getfit/studies/WiiFit102009.pdf
  37. 37. Graf, D. L., Pratt, L. V., Hester, C. N., & Short, K. R. (2008, November 25). Playing active video games increases energy expenditure in children. Pediatrics, 124(2), 534-540. Grove Village, IL: American Academy of Pediatrics. Available at http://www.pediatrics.org/cgi/content/full/124/2/534
  38. 38. Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2007, December 22). Comparison of energy expenditure in adolescents when playing new generation and sedentary computer games: cross sectional study. British Medical Journal, December 2007, 335, pp 1282 – 1284. London, UK: BMJ Group. Retrieved October 20, 2008, from http://www.bmj.com/cgi/content/full/335/7633/1282
  39. 39. Graves, L., Stratton, G., Ridgers, N. D., & Cable, N. T. (2008). Energy expenditure in adolescents playing new generation computer games. British Journal of Sports Medicine, 2008, 42, pp 592-594. London, UK: BMJ Group. Retrieved October 17, 2008, from http://bjsm.bmj.com/content/42/7/592.full
  40. 40. Graves, L. E. F., Ridgers, N. D., & Stratton, G. (2008, June 23). The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii. European Journal of Applied Physiology, 104(4), 2008, pp. 617-623. New York, NY: Springer.
  41. 41. Farrell, L. (2009, March 28). Wii-habilitation. British Medical Journal, 338(7697), 2009, pp. b1215. London, UK: British Medical Association.
  42. 42. Horst, S. E., & Brown, G. A. (2009, November 24). Changes in blood lactate and salivary cortisol concentrations while “exergaming” against a human or computer opponent. Kearney, NE: The University of Nebraska at Kearney Human Performance Laboratory. Retrieved February 16, 2009, from http://www.unk.edu/uploadedFiles/academics/gradstudies/ssrp/Horst%20Paper%202008%20SSRP.pdf
  43. 43. Lanningham-Foster, L., Foster, R. C., McCrady, S. K., Jensen, T. B., Mitre, N., & Levine, J. A. (2008, June 24). Activity-promoting video games and increased energy expenditure. The Journal of Pediatrics, 154(6), June 2009, pp. 819-823. New York, NY: Reed Elsevier.
  44. 44. McWha, J. A., & Brown, G. A. (2009, November 24). Effects of energy expenditure while playing the Nintendo Wii against a human and computer opponent. Kearney, NE: The University of Nebraska at Kearney Human Performance Laboratory. Retrieved February 16, 2009, from http://www.unk.edu/uploadedFiles/academics/gradstudies/ssrp/McWha%20Paper%202008%20SSRP.pdf
  45. 45. Porcari, J., Schmidt, K., Foster, C., & Anders, M. (2008, August). As good as the real thing? ACE FitnessMatters, July/August 2008, pp. 7-9. San Diego, CA: American Council on Exercise. Retrieved February 16, 2009, from http://www.acefitness.org/getfit/studies/WiiStudy.pdf
  46. 46. Schmidt, K. I., Porcari, J. P., Felix, M., Gillette, C., & Foster, C. (2008, July). Poster #S101, Energy expenditure of Wii Sports: a comparison of five sport games [Abstract]. Journal of Cardiopulmonary Rehabilitation and Prevention, July/August 2008, 28(4), pp. 272. Alphen aan den Rijn, the Netherlands: Wolters Kluwer Health, Inc.
  47. 47. Streur-Kranenburg, M. F. (2009, April 7). Feasibility and energy expenditure of adults with stroke playing Wii-Sports. Virtual reality training in patients with non-congenital brain damage. Utrecht, the Netherlands: Universiteit Utrecht. Available at http://dspace.library.uu.nl:8080/handle/1874/34913
  48. 48. Other Related Materials
  49. 49. Bloom, J., Hunker, R., McCombs, K., Wright, T., & Raudenbush, B. (2008). Poster 30: Effects of video game play on snacking behavior, caloric burn, and physiology: Nintendo Wii vs. Microsoft X-box [Abstract]. Psychophysiology, Vol. 45, Suppl. 1, pp. S61. Hoboken, NJ: Wiley-Blackwell.
  50. 50. Bloom, J., Hunker, R., McCombs, K., Raudenbush, B., & Wright, T. (2008). Nintendo Wii vs. Microsoft Xbox: Differential effects on mood, physiology, snacking behavior, and caloric burn [Abstract & Poster]. Appetite, Vol. 51, pp. 354. New York, NY: Reed Elsevier.
  51. 51. Cherney, I. & Poss, J. L. (2008, June). Sex differences in Nintendo Wii™ performance as expected from hunter-gatherer selection. Psychological Reports, 102(3), 745-754. Missoula, MT: Ammons Scientific LTD.
  52. 52. Dörrfuβ, K., Bader, F., Wegener, R., Siemon, A., Schwake, J. U., Hofman, F., Hieber, T., & Schmid, U. (2008). Video games can improve performance in sports – an empirical study with Wii Sports bowling. Twente, the Netherlands: University of Twente Department of Computer Science. Retrieved February 15, 2010, from http://wwwhome.cs.utwente.nl/~anijholt/artikelen/ecag2008-2.pdf
  53. 53. Geng, G. H. (2009). Comparison of involvement between traditional and technology-assisted physical activities of 5-year-olds. TELearn Conference 2009, Academia Sinica, Taipei, Taiwan. Retrieved February 15, 2010, from http://kslap.ncuksl.com/tw/edu/ncu/ksl/eportfolio/daily/file/975402007/27244_2.doc
  54. 54. Hanneton, S. & Varenne, A. (2009, November 7). Coaching the Wii, Evaluation of a physical training experiment assisted by a video game. Proceedings of Haptic, Audio, Visual Environments and Games, HAVE 2009, 7-8 November 2009, Lecco, Italy, pp. 54-57.
  55. 55. Lourenço, C. B., Azeff, L., Sveistrup, H., and Levin, M. F. (2008, August). Effect of environment on motivation and sense of presence in healthy subjects performing reaching tasks. Virtual Rehabilitation 2008, 25-27 August 2008, pp. 93-98. Retrieved October 16, 2008, from the IEEE Xplore database.
  56. 56. Pasch, M., Berthouze, N., van Dijk, B., & Nijholt. (2008). Motivations, strategies, and movement patterns of video gamers playing Nintendo Wii boxing. Bamberg, Germany: Universität Bamberg Cognitive Systems Group. Retrieved February 15, 2010, from http://www.cogsys.wiai.uni-bamberg.de/teaching/ws0708/hci/practice/BowlingWii08.pdf
  57. 57. Peters, K. A. (2009, July 19). Influence of real-world ten-pin bowling experience on performance during first-time Nintendo Wii bowling practice. Human-computer interaction 13th international conference, HCI Internal 2009, 19-24 July 2009, San Diego, CA, pp. 396-405.
  58. 58. Wii Injuries
  59. 59. Bhangu, A., Lwin, M., & Dias, R. (2009). Wimbledon or bust: Nintendo Wii™ related rupture of the extensor pollicis longus tendon. Journal of Hand Surgery (European Volume), 34(3), 399-400. Newbury Park, CA: SAGE Publications.
  60. 60. Boehm, K. M., & Pugh, A. (2008). A new variant of Wiitis. Journal of Emergency Medicine, 36(1), 80. New York, NY: Reed Elsevier.
  61. 61. Cowley, A. D., & Minnaar, G. (2008, January 19). Watch out for Wii shoulder. British Medical Journal, 336, pp. 336. London, UK: BMJ Group. Retrieved February 16, 2010, from http://www.bmj.com/cgi/content/extract/366/7636/110-d
  62. 62. Hirpara, K. M., & Abouazza, O. A. (2007, July 30). The “Wii Knee”: a case of patellar dislocation secondary to computer video games. Injury Extra, 39(3), March 2008, pp. 86-87. New York, NY: Reed Elsevier. Retrieved from ScienceDirect database.
  63. 63. Nett, M. P., Collins, M. S., & Sperling, J. W. (2007, November 16). Magnetic resonance imaging of acute “wiitis” of the upper extremity. Skeletal Radiology, 37(5), May 2008, pp. 481-483. New York, NY: Springer.
  64. 64. Wells, J. J. (2008, November). Letters to the Editor. The Journal of Trauma: Injury, Infection, and Critical Care, 65(5), 1203. Alphen aan den Rijn, the Netherlands: Wolters Kluwer Health, Inc.
  65. 65. Foreign Articles
  66. 66. John, H., Häusler, B., Frenzel, M., Klose, S., Bücher, J., Seewald, B., & at el. Rehabilitation in the home environment with the Wii Fit – an empirical study. Lübben, Germany: Reha-Zentrum Lübben. Google translate (Trans.), March 2, 2010. Available at http://www.rehazentrum.com/studien/Konferenzbeitrag_FIRST_Rehazentrum%20L%C3%Bcbben_AAL_081125_final.pdf
  67. 67. Pilups, A. (2009, October 2). Final Report: IT in the treatment process. [Report] Vänersborg, Sweden: Västra Götalandsregionen. Google translate (Trans.), March 2, 2010. Available at http://www.vgregion.se/upload/HoH/Hab/utv-forskn/proj-rapp/it-beh.arb-slutrapp-habgbg-091002.pdf

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