Queensland Public Library Conference

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    Queensland Public Library Conference - Presentation Transcript

    1. Queensland Public Library Association Conference September 16-20, 2007 Kelly Czarnecki Technology Education Librarian [email_address] IM in Second Life: BlueWings Hayek Youth Services @ ImaginOn
    2. Welcome to ImaginOn! Walking in the door. . . . What to expect?
    3. Bringing stories to life! Send a story to the story jar Watch yourself on the screen Interact with the giant book
    4. The Story Lab story lab stations inside the story lab
    5. Gaming @ ImaginOn Teen Club Children’s Club Youth and family gaming
    6. Computers for homework, games, and families working together
      • Creative Comix
      • Core FX
      • Hollywood
      • Arcade Games
      • Online tutoring service
      • Photoshop
      • Game Design
      • Teen Second Life
    7. Studio i
      • Studio i:
      • blue screen technology
      • stop motion animation
      • music creation/sound booth
    8. Sample movies
      • Teens create movies to promote programs, enter contests, part of school assignments, and just for fun.
      • Let’s watch some!
    9. Teen Second Life
    10. Focus of Teen Second Life: Teen driven
      • Teens have taught building and scripting classes
      • Teens have been mentored / have mentored
      • Teens have gathered 'interns' to help run events
      • Teens have run meetings and contests
      • Teens maintain the island
      • Teens have curated an art show
      • Teens have created web sites and podcasts
      • Teens work with adults (educators, authors, etc.) that come to the island
      • Teens have created furniture for the island
      • Teens have participated in podcasting for YALSA
    11. Other islands on the Teen Grid
    12. Benefits of having an island in Teen Second Life
      • We're learning to be resources in this 'new world' to teens and parents and those already in these worlds
      • We have more of a global reach
      • We can give teens tools and knowledge to enrich and enhance their school projects
      • We are adding value to teens learning experiences
      • We are opening up partnerships with schools and other community members
    13. Machinima
      • Filmmaking techniques in a 3D environment
      Example of machinima: www.youtube.com/results?search_query=second+life
    14. Putting it all together: What does it mean?
      • Taking a ‘lab’ approach to services
      • Creating ‘thinkering’ spaces
      • Sharing resources
      • Self-guided spaces
      • Always ‘something’ going on
      • Reaching out to the wider community

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