2 Tovar Affordance Sl Photo AlbumPresentation Transcript
Second Life, Avatar: AZ Andrew
EDT 598, FALL 2007 ASU AT THE WEST CAMPUS Postcard from Second Life. This is me in Second Life. Visit Orientation Island 82 (130, 138, 23 Slurl.com/secondlife/OrientationIsland
FROM REAL LIFE LEARNING LABS TO VIRTUAL CLASSROOMS…
According to this year’s Horizon Report, a collaborative between New Media Consortium and the EDUCAUSE Learning Initiative, virtual social networking is in real-time and within the boundaries of this year’s top technology adoptions (NMC & ELI, 2007).
In Second Life (SL), 3-dimensional beings [avatars] become virtual representations of digitally active online community members. As a result of this engagement, members become receptive to experiential e-learning and teaching. Through this paradigm shift in learning space [a virtual environment], students become emotionally and motivationally drawn into the SL
e-dimension of learning (ECAR, 2007).
Affordance , first defined by James Gibson (1977) links the physical properties of an object to characteristics of a living breathing ‘animal’. More clearly understood is the language initiated b y Kirscher (2002) which connects the educational experience (in this case, SL) to the learner’s skills and aptitude for knowledge progression in virtual view.
Dr . Pamela G. Taylor identified several ‘affordances’ including the reflective, corrective, and social skills necessary to function in virtual. These intelligences serve as digital , edu-experiences for further developing personal and professional habits in our mutual and collective worlds (Art Education, 2007).
“ Our [virtual] progress as a nation can be no swifter than our [virtual] progress in education.”
John F. Kennedy (1917-1963)
Social networking is the e-living connection that breaths digital democracy into SL for RL engagement.