SLanguages2008 Chinese School - Presentation Transcript
Quest Design in SL Chinese School MinnSU Koga Dongping Zheng, Ph.D. SLanguages 2008 EduNation II – Seminar Space Chinese School – http://slurl.com/secondlife/Chinese%20School/76.0/160.0
Background
Content-based and activity-based language learning (Brown et al., 1989; Snow, 2004; Kasper, 2000, Ellis,2003; Nakahama,Tyler, & Van Lier,2001)
Literal understanding vs. Understanding and Meaning-making
“ Play” that can give situation-specific meanings to the styles of language associated with that domain
Background II
Ecological Psychology (Gibson, 1979;Young, 2004)
Affordance/effectivity
Perception-action
Goals and intentions
Attunement
Ecological Linguistics (Van Lier, 2004)
Relationship
Context
Patterns
Emergence
Activity
Virtual Worlds and How People Learn
Second life type of environments resonate with the situated and socio-cultural camp of how people learn (Brown, Collins, & Duguid, 1989; Greeno, 1997;Hutchins, 1993; Lave, 1993; Lave & Wenger, 1991; Roth & Bowen, 1995; Suchman, 1987; Van Lier, 2004), :
These environments also support objectivist approach of learning
Situated Assessment
Young, M. F., Kulikowich, J. M., & Barab, S. A. (1997). The unit of analysis for situated assessment. Instructional Science , 25(2), 133-150.
Kulikowich, J. M., & Young, M. F. (2001). Locating an ecological psychology methodology for situated action. Journal of the Learning Sciences, 10(1 & 2), 165-202.
Zheng, D. (2006). Affordances of a 3D Virtual Environment for English Language Learning: An Ecological Psychological Analysis. Unpublished Doctoral Dissertation, University of Connecticut, Storrs, CT. http://msu.edu/~zhengdo/dissertation.htm
Barab, S., Hay, K., & Yamagata-Lynch(2001). Constructing networks of Action-relevant episodes: An in situ research methodology. The Journal of Learning Sciences , 10 (1&2), 63–112.
Loh, C. S. (2007). Designing online games assessments as “information trails”. In G. Gibson, C., Aldrich, & M. Prensky (2007) (Eds.), Games and simulations in online leanring: Research and development frameworks (pp.323-365). Hershey, PA: Information Science Publishing.
Current Methods
Methods for understanding MMOGs and learning environments?
Case study, conversation analysis, discourse analysis bots, interview/observ,…
What data are available to be used?
New ideas- Data visualization ( Borner & Penumarthy (2003)
Concepts- Designing for Log file analysis
Visualizing Persistent trails/trajectories can range from: (Loh, 2007)
From
Open-ended and non-linear (Constructivist approach)
Hands-on manipulation (e.g., virtual rocket, virtual chemical lab)
Guided approach (with virtual mentor or pedagogic agent)
Team-based game play (collaborative learning)
To:
Close-ended and completely linear (instructivist approach)
Hands-off observations (watching a colony of ants or pre-recorded media)
Free roaming (exploratory)
Single player mode (individualistic)
BG’s Trajectory
Get to the point
Design
Quests: problem based challenges for absolute beginners
Learning and Development
Meaningful two-way social interaction
Embodied Experience
Emerging goals
R esource provider
Novice to expert learners
A Sample Quest for Beginning Level - I
Lesson 6B: Retrieve Emperor Yue , Goujian’s Sword
Zhǎo Yuèwáng GōuJiàn de jiàn
找 越王 勾践 的 剑
At the museum (3 right clues) At the tall building ( 1 good clues , one useless clues ) Behind Beijing hotel ( 2 right clues , 1 false one ) At the 静香亭 ( 1 right clue, 2 false clues) Scaffolding the actual process of interaction from moment to moment
Scaffolding interaction through Negotiation for Action ( Zheng, Young, Wagner, & Brewer, forthcoming ) : L anguage is both embodied and dialogical
Tyler: I am going to check the mall, so, 我去看看 mall.
Kassandra: 好的 .
Dongping: 你在哪儿呢 ? Kassandra.
Kassandra: 我在这儿 .
Dongping: 哦 , 在三楼 . Tyler, where are you?
Kassandra: He is in the mall.
Tyler: 在北京饭店 , 在我的北京饭店 .
Tyler: What is the tower over there called?
Wangjian: 大雁塔 .
BG’s Sword Quest Trajectory
“ Learner’s identity are not ready-made ahead of time, but renegotiated, reconstructed and “updated” in every encounter” (van Lier, 2004)
Tyler: dui4, shi4 wo3 de. Zhen1 shi4 tai4 hao3 le. Wo3 zhong1 yu2 zhao3 dao4 le.
Expert-novice AND Symmetrical Relationship
“ Improvisation is the fuel of autonomy in learning” (van Lier, 2004)
Learners’ Organize their own Learning
Numbers
0 ling
1 yi or yao
2 er
3 san
4 si4 (suh)
5 wu3
6 liu1 also wine
7 qi1 (ch-ee)
8 ba1
9 jiu3
10 shi1
11 shi yi
20 er shi
go qu4
fu2 dao4 le - the upside down fu
greeting during the new year's - Gangxi facái! (wish for large sums of money)
bedroom wo4shi4
bathroom = wei4sheng1jian1
balcony = yang2tai2
kitchen == chufang
over there == na4li3
shao1 deng3 == "wait a moment"
deng3 == wait
shao == a moment, or short time
cha2 == to check
yao4 shi == key
ye == also (comes BEFORE sentence)
Prolepsis: Assume the learners already have the abilities we and they wish to develop (van Lier, 2004)
“The quests force to think about languages and responses, you are almost forced to learn it. I never would have thought about what I was actually doing, just answer the questions in my French class”
“the sentence structure is so different, once I get over with that, I think my brain has adapted to something of different ways of thinking something”
Fun yet Challenging (listen to 4/18 interview)
Kassandra: He saw one man, 一个男人 , 他的个子高吗 ? 挺高的 , 挺高的 . What is that? Alex, are you good at this? 挺高的 . We just did that. I can hear they are laughing, it scared me.
Dongping: No, Kassandra, this is so much fun to see you guys work together and learn things. I am happy, not laughing at you.
Kassandra: No, I know that you are laughing at us, but it is just so funny. You are laughing with us, cause we are all having fun.
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