A Digital Journey


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A digital journey of two digital natives in a school system that supports student storage drives and technology. We go on a trip back in time to when these students were introduced to technology in first grade and travel forward to the present (9th grade). We discuss how these students became technology literate by the time they reach 8th grade (NCLB mandate). We highlight their work, their videos and projects through the years.

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  • National depart of education at the Secretary's Conference on Educational Technology 2000
  • We greeted the year 2000 with a great deal of uncertainty not knowing if that dreaded Y2K bug would wreak havoc on our school computers. But January 1 came and went and all was well. So what were our students doing in the year 2000. Computer use varied widely from classroom to classroom. A student may have one or more computer workstations in the classroom, may go to a computer lab once a week or may not use technology regularly at all. It was dependent on the classroom teacher.  
  • In 2001, the nclb act was signed into law. The students that were in first grade in 2001 are now in the 9 th grade. The percentage of children with access to the internet at home increased from 41% in 2001 (U.S. Census Bureau, 2001) with As schools strive to meet Adequate Yearly Progress (AYP) under the No Child Left Behind (NCLB) Act of 2001,technology makes a difference in improving test scores and helping students reach performance goals. Technology also engages students in learning; improves attendance, decreases dropout rates, increases graduation rates and facilitates parent involvement. Finding activities for the computer lab or classroom takes time but is well worth the effort. Children are fascinated with computers and with some guidance can become very skilled and create some wonderful projects. Many regular classroom activities can be enhanced by using computers. I would see about the projects that were already planned decide if including the use technology would be a realistic way to achieve the desired outcomes. Most of the time we were pleasantly surprised!
  • iPod-changing music industry forever. As of September 9, 2009, more than 220 million iPods had been sold worldwide, iPod is a brand of portable media players designed and marketed by Apple http://www.apple.com/pr/library/2002/mar/20ipod.html. We could still get on weeklyreader.com and explore the Native American webquest while creating an acrostic poem in Microsoft Word. Learning how to insert clip art, centering tools, changing fonts. These activities, which integrate computers into the classroom, are the first steps to technological literacy:. Draw and paint software programs such as Kid Pix. In 2 nd grade, the students were creating stories, fairytales, haunted house pictures. Second-graders use the tools in the programs to type and create pictures. The Grade 2 student will: We could still get on weeklyreader.com and explore the Native American websites while creating an acrostic poem in Microsoft Word. Learning how to insert clip art, centering tools, changing fonts. These activities, which integrate computers into the classroom curriculum along with learning how to search on the Net, are the first steps to technological literacy:. Use of Computers • Develop basic skills for using the computer (mouse: click, drag, double click; keyboard:enter key, arrow key, space bar, backspace, shift; display: scroll bars).• Know and name basic components of a computer (monitor, computer, printer, mouse). • Know how to log on and save a file Use of Applications • Use basic aspects of word processing programs. (new, open, save, font, font size, fontcolor).• Create a slide presentation with an existing template (e.g. KidPix ).• Collaborate with teacher and classmates to create a multimedia presentation tocommunicate learning. (e.g. KidPix or PowerPoint ).• Independently use drawing and painting applications for class work (e.g. KidPix ).• Use a graphic organizer to support the writing process. (e.g. Kidspiration) Responsible Use of Technology • Follow classroom rules for responsible use of computers (e.g. use computers foreducational use only, keep food and drinks away from computers, use clean hands,respect and do not modify the work of others.)• Demonstrate an understanding of the school’s rules for safe and ethical Internet use.• Demonstrate an understanding of how the computer is a tool for learning. Use of Technology for Research • Use teacher-selected websites that have been selected for appropriate content and reading level (see).
  • Students will visit the website www.virtualfishtank.com sponsored by the Museum of Science in Boston. VirtualFishtank.com is different from any other website is the ability to Build-Your-Own-Fish online and release them into the Virtual FishTank(TM) exhibit at the Museum Of Science, Boston.
  • Massachusetts Technology Standards: 1.4 Explore basic formatting features of a word processing program.     Standard 14 Poetry 14.2 – Identify rhyme and rhythm, repetition, similes, and sensory images in poems. Standard 19 Writing 19.10 – Write short poems that contain simple sense details.
  • Myspace If my space was a country it would be the 5 th largest in the world. According to the Did you know video created by Karl Fisch for examining globalization and America's future in.
  • A webquest is an assignment which asks students to use the World Wide Web to learn about and/or synthesize their knowledge a specific topic. originally designed by Bernie Dodge and Tom March, it involves giving the students a “task,” . It makes learning with the Internet more engaging and effective because it lets students explore selected areas in more depth, but within limits that you have selected. Webquests offer a different, more dynamic approach to teaching the value of research. Webquests can also increase the "comfort level" of students using the Internet for learning activities. While your students are probably already computer literate, a properly designed webquest can help students become creative researchers rather than simply "surfing" from one site to another.
  • Podcasts Podcasting has filled the need of those who want to share their audio creations with the world as well as the listeners who want new, better and more plentiful content to fill their MP3 players.
  • Our America" research project will use family history as a doorway through which students make their first journeys into the past, giving them a personal perspective on history of their family and our nation. In "Our America" unit, we will reinforce important learning objectives across the curriculum. We will be building language arts skills through our letters, journals, family trees, recipe book and autobiographies. We will stimulate mathematical thinking through the construction of timelines and graphs. We will expand social awareness through the mapping of family migrations while researching customs and cultures of countries
  • YouTube According to a 2005 study conducted by the Pew Internet and American Life project, more than one-half of all American teens--and 57 percent of teens who use the Internet--could be considered media creators. The creation of youtube. A video sharing site, now only 4 years old has reached 100 million viewers. In fact, every minute, 20 hours of video is uploaded to YouTube. The overall use of technology certainly facilitates learning in the classroom and teachers are realizing that it can be used effectively in teaching - going far beyond the textbook and chalkboard. There is an old saying that a picture paints a 1,000 words and the use of multimedia in learning does the same. Using the Internet, video and video clips for this unit supports the teaching of Colonial America. The students are able to visualize, connect, discuss and better understand our history. Pausing for discussion and assigning focus questions such as: How did the early colonists pull together and face the challenges of creating a home in a different environment? What was daily life like for them? These questions and discussions can make the experience highly interactive and make learning fun.
  • Web 2.0 2006 was also the year that Web 2.0 even 'read/write Web' nowadays - this current era of the Web is making a big impact. MySpace, facbook, blogging
  • This process not only freed me to devote most of my attention to the majority of students using the regular art media, but also helped those students who were doing the teaching become more proficient at the computer. Some even developed more skills than I had with certain software. I began to find ways to bring skilled students into classes other than their own (getting them out of study halls) to help supervise computer users while I worked with the rest of my class. Students created digital stories using PowerPoint, scanners, digital cameras, KidPix and clipart followed by a week of sharing their stories with primary grades and working with 2nd grade students, helping them digitalize their story. Outcome of this project included: increased use of technology to enhance curriculum-based classroom instruction, increased participation and interest from teachers in technology professional development, and improved technology literacy
  • Unitedstreaming Kindle Web as we know it is 5000 days old. Kevin Kelly editor of wired.com holds over 1500 Princeton university…a kindle in every backpack..over 5 billion
  • A Digital Journey

    1. 1. A DIGITAL JOURNEY Our presentation focuses on the journey of two “Digital” natives. We will look back to view the technology-related projects these students created when they were in second grade and then we’ll travel forward to see their range of ability, creativity, understanding, and proficiency utilizing digital tools in learning in the eighth grade. Liz Wernig
    2. 2. A DIGITAL JOURNEY If our students are to compete in the global economy of the 21st century they must be given the tools and the opportunity to use technology at all levels and subjects of their school work. www. 21stcentury skills.org/ Liz Wernig K12 Education Technology Coordinator/Middle School Technology Integration Teacher
    4. 4. A Digital Journey: 2000 Copyright 2007 PresentationFx.com | Image by Rodolfo Clix DIGITAL JOURNEY Y2K Bug
    5. 5. 2001 <ul><li>NCLB ACT </li></ul>Copyright 2007 PresentationFx.com | Image by Rodolfo Clix <ul><li>1st grade </li></ul><ul><li>KidPix </li></ul><ul><li>Enchanted Learning </li></ul><ul><li>Microsoft Word </li></ul>DIGITAL JOURNEY
    6. 6. After reading Miss Spider’s Tea Party, DIGITAL JOURNEY
    7. 7. 2002 Copyright 2007 PresentationFx.com | Image by Rodolfo Clix <ul><li>2 nd grade </li></ul><ul><li>Ask Jeeves </li></ul><ul><li>Internet scavenger hunts </li></ul><ul><li>Acrostic poems </li></ul><ul><li>Halloween stories </li></ul><ul><li>Weekly Reader </li></ul>DIGITAL JOURNEY IPod
    8. 8. <ul><li>COMPUTER ACTIVITY FOR SECOND GRADE </li></ul><ul><li>NAME:_____________________________ </li></ul><ul><li>(Learning how to find information from the Internet) </li></ul><ul><li>Go to the Water Water Everywhere web page made especially for your class. </li></ul><ul><li>You are now a cybersurfer and your job is to find as many facts and information as you can on oceans, ponds and rivers. Splash into these sites and have fun exploring! </li></ul><ul><li>_________________________________________ </li></ul><ul><li>_________________________________________ </li></ul><ul><li>_________________________________________ </li></ul><ul><li>_________________________________________ </li></ul><ul><li>_________________________________________ </li></ul><ul><li>_________________________________________ </li></ul><ul><li>_________________________________________ </li></ul>INTEGRATING TECHNOLOGY INTO THE SCIENCE CURRICULUM LEARNING ABOUT FISH!
    9. 9. Acrostic Poem DIGITAL JOURNEY
    10. 10. Interactive DIGITAL JOURNEY
    11. 11. 2003 Copyright 2007 PresentationFx.com | Image by Rodolfo Clix <ul><li>3rd grade </li></ul><ul><li>TYPE TO LEARN </li></ul><ul><li>Discovering Massachusetts </li></ul><ul><li>Simple Machines </li></ul><ul><li>Presentations </li></ul><ul><li>Show ME The Math </li></ul>DIGITAL JOURNEY
    12. 12. Word Processing skills DIGITAL JOURNEY
    13. 13. Endangered Animals DIGITAL JOURNEY
    14. 14. Simple Machines DIGITAL JOURNEY
    15. 15. 2004 Copyright 2007 PresentationFx.com | Image by Rodolfo Clix DIGITAL JOURNEY <ul><li>4th Grade </li></ul><ul><li>TYPE TO LEARN extended </li></ul><ul><li>Immigration Unit </li></ul><ul><li>Storybooks </li></ul><ul><li>Presentations </li></ul><ul><li>Graphing (Excel) </li></ul>
    16. 16. 4th Grade <ul><li>Halloween Candy Survey </li></ul><ul><li>  </li></ul><ul><li>Computer Lab Activity </li></ul><ul><li>Using Basic Excel for graphing </li></ul><ul><li>  </li></ul><ul><li>Lesson Summary: </li></ul><ul><li>The students will survey other students to determine what kind of candy they liked most. They will graph their results using Microsoft Excel. </li></ul><ul><li>  </li></ul><ul><li>Objectives: </li></ul><ul><li>Research most popular candy for Halloween </li></ul><ul><li>Graph the data collected </li></ul><ul><li>Present the final graph </li></ul><ul><li>  </li></ul><ul><li>Materials: </li></ul><ul><li>Halloween candy </li></ul><ul><li>data </li></ul><ul><li>Microsoft Excel </li></ul><ul><li>  </li></ul><ul><li>Procedures: </li></ul><ul><li>Students were asked to submit their favorite Halloween candy      </li></ul><ul><li>Each student will make a graph of the class results. </li></ul><ul><li>Students will create a graph in Microsoft Excel to display results. </li></ul>DIGITAL JOURNEY
    17. 17. IMMIGRATION <ul><li>Song: School House Rock </li></ul><ul><li>Books: If Your Name Was Changed at Ellis Island </li></ul><ul><li>Audio Clips </li></ul><ul><li>Graphs </li></ul><ul><li>Family Trees </li></ul><ul><li>Family Scrapbooks </li></ul><ul><li>Role of an Immigrant </li></ul><ul><li>Virtual Tour/Live Cam </li></ul><ul><li>Video clips </li></ul><ul><li>“ Real” Interviews </li></ul><ul><li>Citizenship Quiz </li></ul>DIGITAL JOURNEY
    18. 18. 2005 Copyright 2007 PresentationFx.com | Image by Rodolfo Clix <ul><li>5 th grade </li></ul><ul><li>Space </li></ul><ul><li>Explorers </li></ul><ul><li>Colonial America </li></ul>DIGITAL JOURNEY
    19. 19. 5 th grade <ul><li>Interactive Space Unit </li></ul><ul><li>12 activities </li></ul><ul><li>3 products </li></ul><ul><li>9 video clips </li></ul>DIGITAL JOURNEY
    20. 20. Explorers DIGITAL JOURNEY
    21. 21. 2006 Copyright 2007 PresentationFx.com | Image by Rodolfo Clix <ul><li>6 th grade </li></ul><ul><li>Wild Weather Brochures </li></ul><ul><li>Webquests </li></ul><ul><li>Presentations </li></ul><ul><li>Dream vacation (Excel) </li></ul><ul><li>Virtual vacations </li></ul><ul><li>Each One, Teach One </li></ul><ul><li>Storybooks </li></ul><ul><li>Local History </li></ul>Sample DIGITAL JOURNEY
    22. 22. Each One, Teach One DIGITAL JOURNEY The Grouchy Ladybug by Eric Carle KidPix pics by students EACH ONE TEACH ONE
    23. 23. 2007 Copyright 2007 PresentationFx.com | Image by Rodolfo Clix <ul><li>7th grade/8 th grade </li></ul><ul><li>Tech Elective Courses </li></ul><ul><li>2007-2008 - 255 students </li></ul><ul><li>2008-2009 - 278 students </li></ul><ul><li>2009-2010 - 348 students </li></ul>DIGITAL JOURNEY
    24. 24. COURSES <ul><li>Digitales (Digital Storytelling) </li></ul><ul><li>Tech Tools </li></ul><ul><li>Desktop/Digital Publishing </li></ul><ul><li>MultiMedia </li></ul>DIGITAL JOURNEY
    25. 25. <ul><li>A blended learning environment </li></ul><ul><li>ALL COURSES ARE ONLINE MOODLE </li></ul>DIGITAL JOURNEY http:// imoodle.imgsoftware.com/mendonupton / www.m-ums.com/moodle
    27. 27. <ul><li>Personal </li></ul><ul><li>Tied into the curriculum </li></ul>216 videos were created by our students Using ANIMOTO. DIGITAL JOURNEY http://animoto.com/play/VTmz2uvixR9gR2dJSM2awQ?autostart=true
    28. 28. Created Board Games <ul><li>Students created board games </li></ul><ul><li>Connected to their curriculum </li></ul><ul><li>Reinforced their skills in tech </li></ul><ul><li>Shared their game boards with </li></ul><ul><li>Classroom teachers </li></ul>DIGITAL JOURNEY
    30. 30. All About Me DIGITAL JOURNEY
    31. 31. Photo tools <ul><li>EDITING AND CREATING </li></ul><ul><li>Web 2.0 tools </li></ul><ul><li>Photoshop </li></ul>EDITING TOOLS PHOTOSHOP PIKNIK DIGITAL JOURNEY
    33. 33. DIGITALES Digital Storytelling is the process of writing a story and adding the multimedia elements of voice, music, imagery, text and video to create a visual story. DIGITAL JOURNEY
    36. 36. WEB PAGES <ul><li>Students create web pages </li></ul><ul><li>Work in progress </li></ul><ul><li>Assignment </li></ul>DIGITAL JOURNEY <ul><li>Choose a project based on your </li></ul><ul><li>interests, strengths, and abilities . </li></ul>
    37. 37. ANIMATION UNIT <ul><li>PIVOT </li></ul><ul><li>SCRATCH </li></ul><ul><li>ALICE </li></ul><ul><li>XTRANORMAL </li></ul><ul><li>POWERPOINT </li></ul><ul><li>GOANIMATE </li></ul>DIGITAL JOURNEY
    38. 38. MULTIMEDIA <ul><li>Videos </li></ul><ul><li>Web 2.0 tools </li></ul><ul><li>Podcasts </li></ul><ul><li>Storyboarding </li></ul><ul><li>Scripting </li></ul><ul><li>Glogster </li></ul><ul><li>Contests </li></ul><ul><li>PSAs </li></ul><ul><li>Commercials </li></ul><ul><li>Interviews </li></ul><ul><li>Programming </li></ul><ul><li>Animation </li></ul><ul><li>Posting online </li></ul><ul><li>Websites </li></ul>DIGITAL JOURNEY
    39. 39. VIDEO PROJECTS <ul><li>A DAY IN THE LIFE… </li></ul><ul><li>EXTEND LEARNING </li></ul><ul><li>DOCUMENTARIES </li></ul><ul><li>DIGITAL STORIES </li></ul><ul><li>NOT READY FOR PRIMETIME </li></ul><ul><li>PSA’s </li></ul><ul><li>NEWS SHOW </li></ul><ul><li>MY THREE WORDS </li></ul><ul><li>100 SECOND FILM FESTIVAL </li></ul><ul><li>PLAYS, EVENTS AND SHOWS </li></ul>CAN YOU HEAR ME NOW? CAN Y OU HEAR US NOW? DIGITAL JOURNEY