Module6 Leah Reuter

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Module6 Leah Reuter

  1. 1. GAMING AND EDUCATION Leah Reuter
  2. 2. * CAN VIDEO GAMES BE EDUCATIONAL? –CHAD CRISWELL * EDUCATIONAL GAMING: ALL THE RIGHT MUVES -MIKAEL BLAISDALE * THE EFFECTS OF PLAYING EDUCATIONAL VIDEO GAMES ON KINDERGARTEN ACHIEVEMENT – FENG S. DIN AND JOSEPHINE CALAO Table of Contents
  3. 3. Can Video Games be Educational? –Chad Criswell <ul><li>Criswell talks about the educational benefits students can get from gaming(specifically in music class) </li></ul><ul><li>“ They provide a high degree of informative content and guided instruction while working in activities that make the learning process more entertaining.” </li></ul>Quote and Summary
  4. 4. Can Video Games be Educational? –Chad Criswell <ul><li>Can increase enthusiasm among students </li></ul><ul><li>Can change difficulty levels to challenge each student </li></ul><ul><li>Games cannot replace good teaching, they can only help </li></ul>A-ha Moments
  5. 5. Can Video Games be Educational? –Chad Criswell <ul><li>Criswell does a great job in summarizing the pros and cons of video gaming in music education as well as education. </li></ul><ul><li>In our future classrooms we might be able to utilize video games more often to help students learn with more enthusiasm. </li></ul>Personal Reflection/Summary See Article Table of Contents Next article
  6. 6. Educational Gaming : All the Right MUVEs -Mikael Blaisdale <ul><li>MUVE means a multi-user virtual enviroment </li></ul><ul><li>Blaisdale goes over a few great educational gaming programs and explains their benefits and their challenges </li></ul><ul><li>“ Some innovative educators think they know the answer: reduced absenteeism, increased concentration, enhanced learning, faster development of the skills that are needed in today's high-tech society--and students eager for more.” </li></ul>Quote and Summary
  7. 7. <ul><li>Before using games in the classroom you have to consider those students who do not have a computer at home </li></ul><ul><li>Online games are also available as well as downloadable programs </li></ul><ul><li>By using MUVEs students can compete and interact with each other creating more motivation </li></ul>Educational Gaming : All the Right MUVEs -Mikael Blaisdale A-ha Moments
  8. 8. <ul><li>Blaisdale introduced me to more educational gaming programs. He also brought up the limiting aspects of gaming such as computer malfunctions and availability of computers to students. Overall this was a good article that gave tips on different gaming programs. </li></ul>Educational Gaming : All the Right MUVEs -Mikael Blaisdale Personal Reflection/Summary See Article Table of Contents Next article
  9. 9. THE EFFECTS OF PLAYING EDUCATIONAL VIDEO GAMES ON KINDERGARTEN ACHIEVEMENT – Feng S. Din and Josephine Calao <ul><li>A study of kindergarten ages students shows that those that played educational video games performed better in school </li></ul><ul><li>“ The collected evidence revealed that children exposed to developmental software had significant gains in intelligence, structural knowledge, nonverbal skills, complex manual dexterity, and long-term memory.” </li></ul>Quote and Summary
  10. 10. <ul><li>Audio and graphics engage students for a longer period of time </li></ul><ul><li>Computers are less interactive than a regular lesson, but solitary or constructive activities are not changed </li></ul><ul><li>Boys seemed to be more interested in gaming than girls </li></ul>THE EFFECTS OF PLAYING EDUCATIONAL VIDEO GAMES ON KINDERGARTEN ACHIEVEMENT – Feng S. Din and Josephine Calao A-ha Moments
  11. 11. <ul><li>This study by Din and Calao brought up interesting aspects of education and gaming. It sheds light on what it can bring to your classroom, what it can take away, and how your students will react to the program. </li></ul>THE EFFECTS OF PLAYING EDUCATIONAL VIDEO GAMES ON KINDERGARTEN ACHIEVEMENT – Feng S. Din and Josephine Calao See Article Table of Contents Personal Reflection/Summary
  12. 12. CRISWELL, C. (2009, APRIL 1). CAN VIDEO GAMES BE EDUCATIONAL?. TEACHING MUSIC , 16 (6), 24. (ERIC DOCUMENT REPRODUCTION SERVICE NO. EJ836959) RETRIEVED JUNE 22, 2009, FROM ERIC DATABASE. BLAISDELL, M. (2006, SEPTEMBER 1). EDUCATIONAL GAMING: ALL THE RIGHT MUVES. T.H.E. JOURNAL , 33 (14), 28-38. (ERIC DOCUMENT REPRODUCTION SERVICE NO. EJ762467) RETRIEVED JUNE 22, 2009, FROM ERIC DATABASE. DIN, F., & CALAO, J. (2001, JUNE). THE EFFECTS OF PLAYING EDUCATIONAL VIDEO GAMES ON KINDERGARTEN ACHIEVEMENT. CHILD STUDY JOURNAL , 31 (2), 95. RETRIEVED JUNE 22, 2009, FROM TEACHER REFERENCE CENTER DATABASE. Citations Table of Contents

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