Educational Games

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Educational Games

  1. 1. Done by Asmahan Al-Belushi 68702
  2. 2. <ul><li>Kelley (1988) and Salen and Zimmerman (2003) also define games as a system with rules, conflict, and a quantifiable outcome. It is free movement within a more rigid structure. </li></ul>
  3. 3. <ul><li>From the research, a game can be defined as a voluntary rule-based activity that motivates the player to achieve a goal state or quantifiable outcome via conflict with others or self </li></ul>
  4. 4. <ul><li>These are the &quot;core&quot; elements of any true game. Borderline cases of games include: </li></ul><ul><li>Skill-based gambling (consequences are pre-negotiated) </li></ul><ul><li>Chance-based gambling (no player effort, consequences are pre-negotiated) </li></ul><ul><li>Pen and paper role-playing (flexible rules) </li></ul><ul><li>Open-ended simulations (No valorization of outcome) </li></ul>
  5. 5. <ul><li>An educational game, one designed for learning, is a subset of both play and fun. It is a melding of educational content, learning principles, and computer games (Prensky, 2001). Digital game-based learning is organized to provide both education and pleasure. Play relaxes people, putting them in a receptive state for learning. </li></ul>
  6. 6. <ul><li>Educational Games contain the following elements: </li></ul><ul><li>Voluntary Participation </li></ul><ul><li>Rules </li></ul><ul><ul><li>Verify appropriateness of strategies </li></ul></ul><ul><li>Goals </li></ul><ul><ul><li>Challenging </li></ul></ul><ul><ul><li>Limit usable strategies </li></ul></ul><ul><ul><li>Have defined outcome(s) </li></ul></ul>
  7. 7. <ul><li>Feedback </li></ul><ul><ul><li>Used to measure progress against goal(s) </li></ul></ul><ul><li>Interactions </li></ul><ul><ul><li>Conflict (overt or covert) </li></ul></ul><ul><ul><li>Competition (with the game, others, or self) </li></ul></ul><ul><ul><li>Opposition (with the game, others, or self) </li></ul></ul>
  8. 8. <ul><li>Representation </li></ul><ul><ul><li>The game mechanics, graphics, etc. all blend together to define what the game is all about </li></ul></ul><ul><ul><li>An abstracted story of reality </li></ul></ul><ul><li>Separation from Reality </li></ul><ul><ul><li>A safe environment – consequences are not externalized </li></ul></ul><ul><ul><li>May contain fantasy or &quot;impossible&quot; elements </li></ul></ul>
  9. 9. <ul><li>Increase learning motivation with students. </li></ul><ul><li>Increase learner understanding </li></ul><ul><li>Meet different types of learners and learners styles. </li></ul><ul><li>Increase participation and students involvements </li></ul><ul><li>Get attention </li></ul><ul><li>Easy to retrieve information </li></ul>
  10. 10. <ul><li>Adventure and role-playing games </li></ul><ul><li>Business games </li></ul><ul><li>Board games </li></ul><ul><li>Combat games </li></ul><ul><li>Logic games and puzzles </li></ul><ul><li>Word games </li></ul>
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