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  • Transcript

    • 1. CBT is an abbreviation for Computer Based Training
    • 2. Computer Based Training: definition
      • training program
      • a type of education
      • the product containing the pre-build learning material
      • the computer takes the role of teacher
      • the student learns by executing special training programs on a computer
      • CD-Rom or online packet
    • 3. Use of Computers for learning in the definition stresses that CBT refers to:
      • instruction
      • management of learning/teaching processes
      • imparting training
      • monitoring trainee progress
      • providing feedback
      • assessing final results
    • 4. In this sense CBT is close in meaning to some other acronyms:
      • CAI (computer-assisted instruction) also (computer-aided instruction)
      • CMI (computer-managed instruction)
      • CBI - Computer-Based Instruction
      • CAL Computer-Assisted Learning
      • CAT Computer-Assisted Testing
    • 5. Although
      • CBT = or > CAI, CMI, CBI, CAL, CAT
      • mostly
      • CBT = (CD_clip)
    • 6. as far as Forms of Learning are concerned, CBT can be used in:
      • Formal learning
      • Non-formal learning
      • Informal learning
    • 7. CBT and Learning Theories : CBT are created following the principles of different LT
      • Behaviorism – gave the concept of individualized instruction, the idea of a continuous control of effectiveness
      • Cognitivism - led to provide metacognitive tools instead of giving an immediate feedback.
      • Constructivism - led to reduce granularity and include open problem solving situations
    • 8. Types of CBT depending on the teaching method – pedagogic strategy
      • Demonstration
      • Tutorial
      • Simulation
    • 9. Mind Map with forms of learning and Learning theories
    • 10. Demonstration
      • is best used to support the introduction of new information
      • applied widely for creation of instruction books
      • is similar to E-book concerning the learning method
    • 11. Tutorial
      • main feature: a sequential manner of introducing new information
      • useful for teaching factual information, simple discrimination, rules, and simple application of rules
      • type variations
        • Drill and Skill practice - used after initial instruction when mastery of a new skill or information is desired
        • Problem solving - used to augment higher order thinking skills
        • IST = Intelligent Tutorial Systems - provide direct feedback to students, without the intervention of human beings, whilst performing a task.
    • 12. Learning Theories used
      • Drill and Skill Practice
        • behaviourist theories
      • Problem Solving
        • cognitive theories
      • IST
        • cognitive/constructivist theories
    • 13. Simulation
      • is most often used when practicing a skill in its real context is too costly or dangerous (such as training of military or pilots)
      • used to model real-world situations
      • type variation:
        • Training games - used to provide motivating and engaging opportunities for practice after a skill or new information is taught
    • 14. some historical notes
      • Beginnings in the 50´s: military purposes
        • testing, management
      • Development for the professional education:
        • dependent on the economical factors and suitability for non-formal learning
      • Stages of the development for the school education
        • infrastructural factors
        • evaluation problems
    • 15. CBT Components
      • Technical structure
      • Didactic structure
    • 16. Authoring Tool/ Authoring System
      • AT is a software package which developers use to create and package content deliverable to end users
      • AS is a program that allows a non-programmer to easily create software with programming features
      • Example of recent version (internet offer)
    • 17. Didactic aims
      • Bennefits of using CBT
      • Drawbacks of CBT
    • 18. Bennefits
    • 19. Drawbacks
      • Dependent on technological factors
      • Dangers of didactic shortcomings
    • 20. Technological difficulties
    • 21. Didactic problems
    • 22. Short Demonstration/Video