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VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
VWBPE Art Cafe
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VWBPE Art Cafe

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Transcript

  • 1. Virtual Worlds as Digital Playgrounds for 21 st Century Art Education   Lilly Bieler ( RL: Lilly Lu) Kristy Handrick (RL: Sandrine Han) MadFencer Zane (RL: Matt Etherington) Juniper Catnap (RL: Vanessa Zuniga) Shulamite Artful (RL: Wendy- Marie Marshall) Northern Illinois University March 12, 2010 for VWBPE 2010
  • 2. 3D VWs provide unique possibilities for 21 st Century Art Education
  • 3.  
  • 4. Frameworks
  • 5. Integrated Teaching Model
  • 6. Playground Support Kristy Handrick
  • 7. Playground <ul><li>Where to set the playground? </li></ul><ul><ul><li>Worked with the instructor about past, present, and future land use </li></ul></ul><ul><ul><li>Worked with students about ideas and locations </li></ul></ul><ul><li>Why? </li></ul><ul><ul><li>Prim limitation </li></ul></ul><ul><ul><li>Location with daylight </li></ul></ul>
  • 8. Technical Consideration <ul><li>Size of the land </li></ul><ul><ul><li>Numbers of students </li></ul></ul><ul><li>Dividing the land </li></ul><ul><ul><li>Set the group permission </li></ul></ul><ul><ul><li>Polish the land </li></ul></ul>
  • 9. Student Building Support <ul><li>Giving building instruction </li></ul><ul><li>Independent practice </li></ul><ul><ul><li>Individual needs </li></ul></ul><ul><ul><li>Individual support </li></ul></ul>
  • 10. Student Building Support <ul><li>Building support </li></ul><ul><ul><li>Conserve prims </li></ul></ul><ul><ul><li>Quality of build </li></ul></ul><ul><ul><li>Suggest building method </li></ul></ul><ul><li>Problem solving </li></ul>
  • 11. Student Scripting Support <ul><li>Scripting support </li></ul><ul><ul><li>Basic script knowledge </li></ul></ul><ul><ul><li>Provide collected scripts </li></ul></ul><ul><ul><li>Useful scripting website </li></ul></ul><ul><ul><li>Suggested script application </li></ul></ul><ul><li>Problem solving </li></ul>
  • 12. Art Café Highlights <ul><li>Art Café contains several types of locations </li></ul><ul><ul><li>Orientation center </li></ul></ul><ul><ul><li>Lake </li></ul></ul><ul><ul><li>Beach </li></ul></ul><ul><ul><li>Mountain </li></ul></ul><ul><ul><li>Cave </li></ul></ul><ul><ul><li>Forest, and </li></ul></ul><ul><ul><li>Student islands </li></ul></ul>
  • 13. Art Café Highlights <ul><li>Art café holds several art education related lectures </li></ul><ul><li>Students’ art show </li></ul><ul><ul><li>Art in gallery </li></ul></ul><ul><ul><li>Students’ machinima </li></ul></ul><ul><ul><li>Student island open house </li></ul></ul>
  • 14. Student Reflections Learning journey as resident, builder, and artist
  • 15. Reflection as a Second Life Resident <ul><li>Strange new World </li></ul><ul><ul><li>New social norms </li></ul></ul><ul><ul><li>Moderate learning level </li></ul></ul><ul><ul><li>Chose an avatar based on personal desires </li></ul></ul>
  • 16. Reflection as a Second Life Builder <ul><li>Different from current art programs previously used </li></ul><ul><ul><li>3-Dimensional in a Virtual Space </li></ul></ul><ul><ul><li>Tried to explore ways to build beyond class requirements </li></ul></ul>
  • 17. Reflection as a Second Life artist <ul><li>Acceptance </li></ul><ul><ul><li>Real life art versus Virtual life art </li></ul></ul><ul><li>Successful context and meaning </li></ul><ul><li>Proper Exhibition </li></ul>
  • 18. Reflection as a Resident: Virtual Identity <ul><li>Limitless options allows for exploration of identity </li></ul><ul><li>Real life demographics are masked, allowing for anonymous simulation </li></ul><ul><li>Possible new stereotypes emerge: Noobie vs. Veteran </li></ul>
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  • 22. Reflection as a Resident: Immersion <ul><li>Immersion allows for deeper connection with content </li></ul><ul><li>Immersive Virtual Environments engage learners on multiple levels </li></ul>
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  • 29. Reflection as a Builder: Learning How to Build <ul><li>Relatively simple when compared to other 3D modeling software, such as 3d Studio Max </li></ul><ul><li>Mega Prims offer great solution for large builds, but don’t give you credit for being the creator </li></ul>
  • 30. Reflection as an Artist Use in the art classroom <ul><li>Students can create their own 3D sculptures, or upload 2D works into second life </li></ul><ul><li>Teaches students about 3D modeling </li></ul><ul><li>Can explore works of art and museums otherwise unavailable or too costly in Real life </li></ul><ul><li>Students can and host live events & virtual gallery showings of their work </li></ul>
  • 31.  
  • 32. The island above the sea Artists: Frances Kim Matthew Thaden Wendy- Marie Marshall
  • 33. Shalom world
  • 34. Shalom World’s: Language Arts Center
  • 35. shalom world’s: Music center
  • 36. shalom world’s: Science center
  • 37. shalom world’s: Art History center
  • 38. Second Life: A New Experience
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