Cultural Heritage (Presentation) Final

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  • http://www.unesco.sg/news/speeches/dpm-speech/ (Jayakumar Speech) Hui-Chun Hsiao : Reflective Learning through Playing Digital Game The Sims 2
  • Name of our game  Explore + Heritage = Exploritage
  • Sec Sch curriculum Avatars Source: http://www.moe.gov.sg/education/secondary/express/ (Pie Chart) http://www.learningjourneys.edu.sg/generalpage.aspx?title=about (Learning Journey details)
  • Refer to article: In terms of learning, digital games in the early part of the 21st century are not seen as merely involving low-level skills, such as hand-eye coordination and fast reflexes (Greenfield, 1984), but as powerful emerging tools for higher-order learning, such as information analysis and synthesis, decision making, and problem solving. However, today’s games, such as role playing, adventure, simulation, strategy, and puzzle games, often proceed at a slower pace that offers more built-in reflective 'space' and 'time' for reflection (Prensky, 2003; Squire, 2004). More and more studies take the stance that game-based learning is experiential learning, and therefore learning from the experience of gameplay must include reflection (Gee, 2003, 2005; Prensky, 2005; Squire, 2004; Squire & Jenkins, 2003; Vaupel, 2002; Wallace, 2005). Studies have shown that the emphasis on the importance of reflection in learning most often focus attention on the reflection that occurs as a game player consciously and purposefully applies ideas while strategizing and implementing each phase of problem solving. The reflection through gameplay and narrative may promote a type of learning that is more significant than that which may occur through play.
  • Online 3D Virtual World Able to create and customize your own digital 3D persona, also known as your avatar. (in our case we use political figures) Social platform to connect with people Journey through landscapes and regions in Singapore
  • Why not take a tech platform that secondary school kids are already nuts about and put it to use? The Wii features a motion-sensitive controller that looks like a television remote control but can quickly sense the user's movements and translate them into on-screen action. The system also includes Internet access. Ongoing research shows that students learn more quickly and easily with instruction across multiple modalities or through a variety of media. Voice recognition is "the technology by which sounds, words or phrases spoken by humans are converted into electrical signals, and these signals are transformed into coding patterns to which meaning has been assigned“
  • The ability of the Wii to motivate reluctant students and better engage them. High interactivity – Multimodal interaction
  • Cultural Heritage (Presentation) Final

    1. 2. <ul><li>“… increased awareness of cultural heritage, the young will develop a sense of pride towards their own history and culture, as well as gain a better understanding of others’ culture..” </li></ul><ul><li>Senior Minister, S. Jayakumar 28 th May 2008 </li></ul>“ Today’s games, such as role playing, adventure, simulation, strategy, and puzzle games, often proceed at a slower pace that offers more built-in reflective 'space' and 'time' for reflection… .” Computer Science Researcher, Hui-Chun Hsiao
    2. 4. Overview and Reason <ul><li>3D simulation of Singapore landscape through 2 nd life platform based on Wii technology centered around political RPG </li></ul><ul><li>Reasons for this technology: </li></ul><ul><ul><li>Interactivity; at the comfort of their home. </li></ul></ul><ul><ul><li>Accessible, time-saving, convenience, learning-by-doing. </li></ul></ul><ul><ul><li>Engaging, realistic </li></ul></ul>Overview People Activities Context Solutions Strengths Criticisms
    3. 5. Problem Statement: People <ul><li>Target Profile: 13 – 17 years old </li></ul><ul><li>Ignorant </li></ul><ul><li>Fast-paced society; cultural heritage can be easily forgotten </li></ul><ul><li>Sense of belonging to country </li></ul><ul><li>Complement existing current school curriculum (Learning journeys) </li></ul><ul><li>Encourage two-way interaction (between players) </li></ul>Overview People Activities Context Solutions Strengths Criticisms
    4. 6. Problem Statement: Research Insights <ul><li>Research data: </li></ul><ul><ul><li>Current curriculum (NE) </li></ul></ul><ul><ul><ul><li>One heritage journey/tour per year -> Not wholesome & sufficient </li></ul></ul></ul>Overview People Activities Context Solutions Strengths Criticisms <ul><ul><li>No. of users that have internet connection has increased over the past 5 years </li></ul></ul>
    5. 7. Problem statement: Activities <ul><li>Goal: Reflection-on-action (Reflective gaming) </li></ul><ul><ul><li>Experience lifestyle of Singaporeans during the past </li></ul></ul><ul><ul><li>Political history of Singapore </li></ul></ul><ul><ul><li>Entertainment in the past </li></ul></ul><ul><ul><li>( Research: Reflective Learning through Playing Digital Game The Sims 2 by Hui-Chun Hsiao ) </li></ul></ul>Overview People Activities Context Solutions Strengths Criticisms
    6. 8. Problem statement: Context <ul><li>At the comfort of homes </li></ul><ul><li>Family support, family bonding and decision-making support </li></ul><ul><li>Singapore cultural context </li></ul>Overview People Activities Context Solutions Strengths Criticisms
    7. 9. Proposed Solution Second Life: 3D Virtual World Overview People Activities Context Solutions Strengths Criticisms
    8. 10. Proposed Solution Wii Technology Audio Recognition Technology Overview People Activities Context Solutions Strengths Criticisms
    9. 11. Strengths of Solution <ul><li>Something unusual </li></ul><ul><li>Technology already available </li></ul><ul><li>Informal way of cultural heritage education </li></ul><ul><li>The indirect interaction with real environment </li></ul><ul><li>Practice students’ creativity and decision-making abilities </li></ul><ul><li>High interactivity </li></ul>Overview People Activities Context Solutions Strengths Criticisms
    10. 12. Criticism of Solution <ul><li>Do you think that this game is sustainable in the long run? </li></ul><ul><li>Do you think the format of our game play can compensate for the lack of real interaction with the environment ? </li></ul>Overview People Activities Context Solutions Strengths Criticisms

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