Systemic Model-based Educative Simulations and Sim-Games Design   ©By  Gary Boyd, Hongxin Yan, Ying  Li ,  Yang   Liu, CON...
The WHY conversation <ul><li>Motivation to learn depends on expectation of success and perceived value of  expected outcom...
Models vs. Simulations vs. Games <ul><li>MODELS are representations of real-world relationships and transformations, which...
 
 
The3 Key METAPHORS - yielding MODELS  are: Theatre / Machine/ Game <ul><li>If Theatre  </li></ul><ul><li>- Write Scenarios...
Moral & Ethical Design <ul><li>With the Theatre Metaphor  e.g.:-  </li></ul><ul><li>In your scenarios, are you modeling  t...
Machine e.g.  Induction Motor & fan System
THE AESTHETIC DIMENSIONS <ul><li>To attract and make memorable with positive affect,Your simulations should exhibit :- </l...
GAME – Pay-off table and Rules
 
Exemplary TOOLS <ul><li>STORY-BOARD tools – e.g. StoryBoard Quick </li></ul><ul><li>2D & 3D Graphics tools – e.g. Bryce </...
TWO EXAMPLES <ul><li>Pim Sim  induction motor simulation by Rob Gordon and Paul Chomsky –then EdTEch Concordia students,  ...
Metaphor Used <ul><li>Pre-life: A created “déjà vu” </li></ul>
Educative Purpose  Integration  into society Survival Cultural and legal knowledge Language & communication skills
Narrative Setup Climax Resolutions Initial   conflict <ul><li>Storylines </li></ul><ul><li>Dialogues </li></ul><ul><li>Ins...
Theatre –Scenario <ul><li>Ms. Chang is a graduate student who has just arrived in Montreal, and has rented an apartment, s...
 
QUESTIONS ? <ul><li>For more information  </li></ul><ul><li>[email_address] </li></ul>
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Educative Simulation Design Cnie2008 Boyd

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Prof. Gary Boyd Concordia Univ. ppt given at 29 April 2008 Canadian Network for Innovation in Education Conference Banff Alberta

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  • Educative Simulation Design Cnie2008 Boyd

    1. 1. Systemic Model-based Educative Simulations and Sim-Games Design ©By Gary Boyd, Hongxin Yan, Ying Li , Yang Liu, CONCORDIA university, Montreal. For CNIE 2008 Banff <boydg@alcor.concordia.ca>
    2. 2. The WHY conversation <ul><li>Motivation to learn depends on expectation of success and perceived value of expected outcomes (Fishbein) </li></ul><ul><li>Working with well engineered learning objects raises expectation of success </li></ul><ul><li>Role Play conversations, simulations and games have affective & social pay-offs as well as learned knowledge & skills payoffs </li></ul>
    3. 3. Models vs. Simulations vs. Games <ul><li>MODELS are representations of real-world relationships and transformations, which may or may not be executable as - </li></ul><ul><li>SIMULATIONS which may be either scientechnical, or Role-Playing, the latter often turn into </li></ul><ul><li>GAMES which must have accepted rules and goals, and scores to be achieved, however, there may well be, only positive-sum competition for educative purposes. </li></ul>
    4. 6. The3 Key METAPHORS - yielding MODELS are: Theatre / Machine/ Game <ul><li>If Theatre </li></ul><ul><li>- Write Scenarios </li></ul><ul><li>If Machine </li></ul><ul><li>– make cybernetic diagrams & equations </li></ul><ul><li>If Game </li></ul><ul><li>-Make Pay-offs Tables & Notes –and game tree. </li></ul>
    5. 7. Moral & Ethical Design <ul><li>With the Theatre Metaphor e.g.:- </li></ul><ul><li>In your scenarios, are you modeling the treatment of persons as: </li></ul><ul><li>Ends-in- themselves, or rather are you modeling the treatment of them just as means to someone else’s ends? </li></ul><ul><li>(apologies to Immanuel Kant) </li></ul>
    6. 8. Machine e.g. Induction Motor & fan System
    7. 9. THE AESTHETIC DIMENSIONS <ul><li>To attract and make memorable with positive affect,Your simulations should exhibit :- </li></ul><ul><li>Human identification (  </li></ul><ul><li>S ur Prize </li></ul><ul><li>FORMAL ORDER POWER –Symmetries, few elements many FORMS </li></ul><ul><li>Rhythmic MOTION </li></ul>
    8. 10. GAME – Pay-off table and Rules
    9. 12. Exemplary TOOLS <ul><li>STORY-BOARD tools – e.g. StoryBoard Quick </li></ul><ul><li>2D & 3D Graphics tools – e.g. Bryce </li></ul><ul><li>Macromedia tools –e.g. Authorware Professional </li></ul><ul><li>ANIMATION Tools – e.g. Maya </li></ul><ul><li>VIRTUAL REALITY TOOLS – e.g. SL-tools </li></ul><ul><li>GRAPHIC RELATIONSHIPS Tools – e.g. Inspiration, C-Maps, Context+ = J-Maps. </li></ul><ul><li>Dynamic System Modeling & simulation Tools – Stella, Dynamo, Mathcad, Maple etc. </li></ul>
    10. 13. TWO EXAMPLES <ul><li>Pim Sim induction motor simulation by Rob Gordon and Paul Chomsky –then EdTEch Concordia students, now: </li></ul><ul><li>www.Article19.com </li></ul><ul><li>Pre-life In Montreal by ZEG = Ying Li, Hongxin Yan, Yang Liu. </li></ul><ul><li>Current Concordia Ed-Tech MA students </li></ul>
    11. 14. Metaphor Used <ul><li>Pre-life: A created “déjà vu” </li></ul>
    12. 15. Educative Purpose Integration into society Survival Cultural and legal knowledge Language & communication skills
    13. 16. Narrative Setup Climax Resolutions Initial conflict <ul><li>Storylines </li></ul><ul><li>Dialogues </li></ul><ul><li>Instructions/cover story </li></ul><ul><li>Within-game clues/hints </li></ul>Common storyline Development
    14. 17. Theatre –Scenario <ul><li>Ms. Chang is a graduate student who has just arrived in Montreal, and has rented an apartment, she encounters trouble with equipment on a Sunday and tries to get the janitor to help, but because of her awkward phraseology she offends him. </li></ul><ul><li>Ah but there is hope if she is helped & learns customary expectations and phraseology </li></ul>
    15. 19. QUESTIONS ? <ul><li>For more information </li></ul><ul><li>[email_address] </li></ul>

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