Educative Simulation Design Cnie2008 Boyd

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    Educative Simulation Design Cnie2008 Boyd - Presentation Transcript

    1. Systemic Model-based Educative Simulations and Sim-Games Design ©By Gary Boyd, Hongxin Yan, Ying Li , Yang Liu, CONCORDIA university, Montreal. For CNIE 2008 Banff <boydg@alcor.concordia.ca>
    2. The WHY conversation
      • Motivation to learn depends on expectation of success and perceived value of expected outcomes (Fishbein)
      • Working with well engineered learning objects raises expectation of success
      • Role Play conversations, simulations and games have affective & social pay-offs as well as learned knowledge & skills payoffs
    3. Models vs. Simulations vs. Games
      • MODELS are representations of real-world relationships and transformations, which may or may not be executable as -
      • SIMULATIONS which may be either scientechnical, or Role-Playing, the latter often turn into
      • GAMES which must have accepted rules and goals, and scores to be achieved, however, there may well be, only positive-sum competition for educative purposes.
    4.  
    5.  
    6. The3 Key METAPHORS - yielding MODELS are: Theatre / Machine/ Game
      • If Theatre
      • - Write Scenarios
      • If Machine
      • – make cybernetic diagrams & equations
      • If Game
      • -Make Pay-offs Tables & Notes –and game tree.
    7. Moral & Ethical Design
      • With the Theatre Metaphor e.g.:-
      • In your scenarios, are you modeling the treatment of persons as:
      • Ends-in- themselves, or rather are you modeling the treatment of them just as means to someone else’s ends?
      • (apologies to Immanuel Kant)
    8. Machine e.g. Induction Motor & fan System
    9. THE AESTHETIC DIMENSIONS
      • To attract and make memorable with positive affect,Your simulations should exhibit :-
      • Human identification ( 
      • S ur Prize
      • FORMAL ORDER POWER –Symmetries, few elements many FORMS
      • Rhythmic MOTION
    10. GAME – Pay-off table and Rules
    11.  
    12. Exemplary TOOLS
      • STORY-BOARD tools – e.g. StoryBoard Quick
      • 2D & 3D Graphics tools – e.g. Bryce
      • Macromedia tools –e.g. Authorware Professional
      • ANIMATION Tools – e.g. Maya
      • VIRTUAL REALITY TOOLS – e.g. SL-tools
      • GRAPHIC RELATIONSHIPS Tools – e.g. Inspiration, C-Maps, Context+ = J-Maps.
      • Dynamic System Modeling & simulation Tools – Stella, Dynamo, Mathcad, Maple etc.
    13. TWO EXAMPLES
      • Pim Sim induction motor simulation by Rob Gordon and Paul Chomsky –then EdTEch Concordia students, now:
      • www.Article19.com
      • Pre-life In Montreal by ZEG = Ying Li, Hongxin Yan, Yang Liu.
      • Current Concordia Ed-Tech MA students
    14. Metaphor Used
      • Pre-life: A created “déjà vu”
    15. Educative Purpose Integration into society Survival Cultural and legal knowledge Language & communication skills
    16. Narrative Setup Climax Resolutions Initial conflict
      • Storylines
      • Dialogues
      • Instructions/cover story
      • Within-game clues/hints
      Common storyline Development
    17. Theatre –Scenario
      • Ms. Chang is a graduate student who has just arrived in Montreal, and has rented an apartment, she encounters trouble with equipment on a Sunday and tries to get the janitor to help, but because of her awkward phraseology she offends him.
      • Ah but there is hope if she is helped & learns customary expectations and phraseology
    18.  
    19. QUESTIONS ?
      • For more information
      • [email_address]

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