SKIN: Designing Aesthetic Interactive Surface<br />Heekyoung Jung<br />Youngsuk L. Altieri<br />Jeffrey Bardzell<br />Scho...
Motivation:<br />increasing design potentials of new material and interface technology<br />
Surface in Design:<br />“far from seeing surfaces as superficial, designers engage in them intellectually and materially.”...
Objective:<br />how to explore forms of computational objects?<br />
SKIN: <br />Surface Kinetics INterface<br /><ul><li> organic forms from nature
 expressive, lively interaction</li></li></ul><li>Concept Development:<br />form, function, interaction<br />interaction<b...
Designerly Approach:<br /><ul><li> design as crafting artifacts
 materials, forms, tools
 critical engagement with forms and materials</li></li></ul><li>Sound-Sensitive Lamp<br />
Sound-Sensitive Lamp<br />personalization;<br />directing conversation;<br />mood-light for storytelling;<br />disco-ball;...
Soft-Spiky Mouse<br />
Soft-Spiky Mouse<br />pumping heart, alien, squirrel; makes me click more; <br />“it’s okay to press soft.”; <br />also fo...
Reflection:<br /><ul><li> design narrative</li></ul>	(vs. biomimicry)<br /><ul><li> abstraction of forms</li></ul>	(vs. ge...
Upcoming SlideShare
Loading in …5
×

SKIN_Presentation at TEI

491 views
438 views

Published on

Paper presentation at the conference on tangible, embedded and embodied interaction.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
491
On SlideShare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • To contextualize our studyI will first introduce the background each of us
  • Motivation:Increasing design potentials of new material and interface technologyTransforming computers into everyday objectives affective qualities beyond efficiency or ease of usehow they could change the forms of digital devices?
  • Particularly interested in surfaces with focus on aesthetic qualities of interactionSurface is a critical part of product design-first impression, visual and tactile qualities, interfaceExplore dynamic forms that provide visual and tactile qualities in terms of aesthetic interaction
  • Aesthetics—particularly in terms of subtle details of form—have been rarely considered.
  • Responsive, contextual, practical
  • Design workshopexpressive, lively interaction->active design intervention
  • communication with users vs.creating/crafting artifactsHow designers/artists work -> inspired by materials
  • Preliminary user conversationEvaluation -> critique
  • The goal of the designs are not exactly to make users understood designers’ intention.
  • Questioning on form, function, interaction aestheticsThrough artistic/design approachPrototyping, Evaluation vs. critique
  • SKIN_Presentation at TEI

    1. 1. SKIN: Designing Aesthetic Interactive Surface<br />Heekyoung Jung<br />Youngsuk L. Altieri<br />Jeffrey Bardzell<br />School of Informatics (HCI Design)<br />School of Fine Arts (Digital Art)<br />Indiana University Bloomington<br />
    2. 2. Motivation:<br />increasing design potentials of new material and interface technology<br />
    3. 3. Surface in Design:<br />“far from seeing surfaces as superficial, designers engage in them intellectually and materially.” by Lupton (SKIN)<br />
    4. 4. Objective:<br />how to explore forms of computational objects?<br />
    5. 5. SKIN: <br />Surface Kinetics INterface<br /><ul><li> organic forms from nature
    6. 6. expressive, lively interaction</li></li></ul><li>Concept Development:<br />form, function, interaction<br />interaction<br />function<br />form<br />Rich interaction by Frens,2004<br />
    7. 7. Designerly Approach:<br /><ul><li> design as crafting artifacts
    8. 8. materials, forms, tools
    9. 9. critical engagement with forms and materials</li></li></ul><li>Sound-Sensitive Lamp<br />
    10. 10. Sound-Sensitive Lamp<br />personalization;<br />directing conversation;<br />mood-light for storytelling;<br />disco-ball; <br />application for disabled; <br />and more<br />
    11. 11. Soft-Spiky Mouse<br />
    12. 12. Soft-Spiky Mouse<br />pumping heart, alien, squirrel; makes me click more; <br />“it’s okay to press soft.”; <br />also for my keyboard, chair;<br />“I like this soft feeling, but not the sticky one.”; and more<br />
    13. 13. Reflection:<br /><ul><li> design narrative</li></ul> (vs. biomimicry)<br /><ul><li> abstraction of forms</li></ul> (vs. general form language)<br /><ul><li> design exploration</li></ul> (vs. commercial product)<br />
    14. 14. “The surface is NOT the surface.”<br />Discussion:<br />research through design of aesthetic forms<br />interaction<br />function<br />form<br />

    ×