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Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
Megatrends in Video Gaming
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Megatrends in Video Gaming

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A presentation given at Edinburgh Interactive Festival 2008 titled, "Megatrends in Video Gaming -- or, can Video Games End War?"

A presentation given at Edinburgh Interactive Festival 2008 titled, "Megatrends in Video Gaming -- or, can Video Games End War?"

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  • hell yeah
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  • Excellent ..maybe, the slideshare community can help Mr. Radoff build on his key insights ..i work in the online game industry in India and would sure love to get in touch with Mr. Radoff. I can be reached on niravkaka@hotmail.com



    The idea is that the emerging geographies - which have a very young population - and with broadband being all pervasive, huge structural changes will happen (for example, we have seen china and now india should be following soon ..if not later), what is required and is of the essence : Sharing of Insights ..so that the build up happens fast and in the right direction - rather than getting only horizontal, limited traction.
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  • very interresting presentation.
    S.
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  • 1. Megatrends in Video Gaming Or, Can Videogames End War? Edinburgh Interactive Festival August 11, 2008 Jon Radoff, CEO, GamerDNA Inc.
  • 2. Megatrends in Video Gaming What’s the cultural impact? Who plays games? Where do they play? How do they play?
  • 3. Stereotypes of gamers are either unflattering…
  • 4. Or simply driven by a desire to categorize…
  • 5. Gamers are not a media category. Games are played by everyone.
  • 6. Couples
  • 7. Parents with children
  • 8. People of all ages can play Photo credit: Flickr/rachelvorhees
  • 9. Everyone grows up with games
  • 10. Games are no longer limited to any type of person. Games are mainstream.
  • 11. Games are becoming more social.
  • 12. How GamerDNA Spots Trends On GamerDNA.com, players tell us what, when and how they play. Over 250,000 people have created profiles—the largest real-time panel of gamers available today. User generated: psychographics, Annotations, stories, experiences
  • 13. Day 1 Audience: GTA4 On the first day of release, 29% of gamerDNA members with an Xbox 360 had already played GTA IV.
  • 14. Players per Day – GTA IV
  • 15. Players per Day – Call of Duty IV
  • 16. Old media is converging with new games.
  • 17. Guitar Hero III – Players per Day
  • 18. Rock Band – Players per Day
  • 19. Rock Band vs. GH3 Are the more social elements of Rock Band contributing to the increased attention it is receiving?
  • 20. World of Warcraft, a deeply social game, now has over 10 million players.
  • 21. What do WoW players also play? 3/4 of top games also played by WoW players feature deep social play.
  • 22. Online games are a worldwide phenomena.
  • 23. A Game Center in Indonesia
  • 24. Johannesburg
  • 25. A “bang” in Korea
  • 26. The idea that games can unite cultures is not new…
  • 27.  
  • 28.  
  • 29. Online gamers are forming friendships that defy geography
  • 30. The future of competition?
  • 31. Megatrends in Video Gaming … and more global Gamers are more diverse Games are more social… … more online
  • 32. Megatrends in Video Gaming Thank you! Jon Radoff, CEO, GamerDNA Inc. www.gamerdna.com/member/Tarinth twitter.com/jradoff Email: jradoff {AT} gamerdna.com

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