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Practical Occlusion Culling in Killzone 3

by on Oct 14, 2011

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Killzone 3 features complex occluded environments. To cull non-visible geometry early in the frame, the game uses PlayStation 3 SPUs to rasterize a conservative depth buffer and perform fast ...

Killzone 3 features complex occluded environments. To cull non-visible geometry early in the frame, the game uses PlayStation 3 SPUs to rasterize a conservative depth buffer and perform fast synchronous occlusion queries against it. This talk presents an overview of the approach and key lessons learned during its development.

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Practical Occlusion Culling in Killzone 3 Practical Occlusion Culling in Killzone 3 Presentation Transcript