Massive Failure: What Disasters Can Teach Us About Experience Design

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Massive Failure: What Disasters Can Teach Us About Experience Design - Presentation Transcript

  1. Massive Failure What Disasters Can Teach Us About Experience Design 7 th Society and Information Technologies Encounter November 13, 2006 Santiago, Chile
  2.  
    • Rounding error
    • Rounding error
    • or
    • Programmer error?
    • Rounding error
    • or
    • Programmer error
    • or
    • System failure?
  3.  
  4. Why disasters?
    • Reveal real-world complexity
    • Defy our expectations about accountability and corrective action
    • Cascade of ordinary failures
    • Attract small-problem solutions
      • Blame and shame
  5. Management 101
  6. What is a system?
    • Collection of “stuff”
    • Dynamic, complex, interdependent relationships
    • Can't be decomposed into linear processes
    • Can't be separated from the environment or context in which they occur
    • Small changes  big effects
  7. What are systems?
    • Economies
    • Ecosystems
    • Organizations
    • Markets
    • Projects
    • Social Networks
  8. Do Systems Matter?
    • GM closes plant in Fremont, California (1982)
      • Worst quality record
      • Worst labour relations
      • Highest employee absenteeism and drug use
    • Toyota opens Fremont plant in 1984
      • Hires 80% of GM’s workforce
      • Outstanding quality record
  9. Relevance to Experience Design
    • Web is an ecosystem
    • Systems within the web
      • eBay
      • Blogosphere
      • Digg, Flickr, MySpace
    • Cross-channel experiences
  10. Value-Centered Design
  11.  
  12. Lessons Learned
    • Cascade of ordinary failures
    • Complex accountability
    • Real-world tests
  13.  
  14.  
  15.  
  16.  
  17. All Dead
  18.  
  19.  
  20.  
    • “ Good-to-great transformations do not happen overnight or in one big leap. Rather, the process resembles relentlessly pushing a giant, heavy flywheel in one direction.”
  21. Lessons Learned
    • Real-world tests
    • Complex accountability
    • Big problems have shared ownership
    • Assumed safety nets can vanish easily
    • Small changes  Big impact
      • The Flywheel Effect
  22.  
  23.  
  24. http://www.boeing.com/commercial/safety/pf/pf_accident_rate_history_cht.html
  25. Eastern Flight 401
  26. NASA Research (1979)
    • Primary cause of most aviation accidents:
      • Leadership
      • Decision-making
      • Interpersonal communication
    • Led to teamwork training for flight crews
    • Reporting of near misses
  27. Successful Systems
    • Transparency
    • Quality over authority
    • Shared ownership
    • No goats (and few heroes)
    • Team training
    • Real-world tests
  28. Bringing Systems Thinking to Experience Design
    • Context, context, context
    • Ignore boundaries
    • Create simple models of systems
      • Actors, objects, policies
      • What influences what?
      • What/where are the incentives?
      • Are there leverage points? Feedback loops?
    • Experiment, experiment, experiment
  29. “ Screw around vigorously” - Tom Peters
  30.  
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  34. Questions? Email: [email_address] URL: http://atomiq.org/etc/massive_failure_chile_2006.pdf

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