6. This is an unusual course. It does not consist of a body of content you are supposedto remember. Rather, the learning in the course results from the activities youundertake, and will be different for each person.In addition, this course is not conducted in a single place or environment. It isdistributed across the web. We will provide some facilities. But we expect youractivities to take place all over the internet. We will ask you to visit other peoplesweb pages, and even to create some of your own.
7. The course objectives are rather straightforward:* Develop skills in using technology as a tool fornetworking, sharing, narrating, and creative self-expression* Frame a digital identity wherein you become both a practitioner inand interrogator of various new modes of networking* Critically examine the digital landscape of communicationtechnologies as emergent narrative forms and genres
8. Codecademy is the easiest way to learn how to code.Its interactive, fun, and you can do it with your friends.
9. Coursera is committed to making the best education in the world freely available to anyperson who seeks it. We envision people throughout the world, in both developed anddeveloping countries, using our platform to get access to world-leading education thathas so far been available only to a tiny few. We see them using this education to improvetheir lives, the lives of their families, and the communities they live in.
10. We believe university-level education can be both high quality and lowcost. Using the economics of the Internet, weve connected some of thegreatest teachers to hundreds of thousands of students all over the world.
20. Coursera/Udacity/Codeacademy:Centralized discussion forum supportMOOCs/DS106:Distributed, often blog-based, learner-createdforums and spaces
21. Office hours and in-forum support – staffed by grad students
22. Self-organization and sub-networksSensegiving through artefact creation and sharing Sensemaking/giving through language games Knowledge domain expansion Wayfinding cues, symbols Social organization through creating sharing
24. Learners generally complete some level ofactivity for formative and summative evaluation(quizzes, assignments, papers, create artifacts)in open online courses.Evaluation is either automated (Udacity),instructor graded (DS106/CCK), or peer-commented (to some degree, all open courses)
25. Type of Course Formal Credit?EC&I831 UniversityCCK/08/09/11/12 UniversityLAK11/12 NoCoursera NoUdacity Udacity recognitionDS106 UniversityCodeacademy Badges
26. Garrison, D. R., Anderson, T., & Archer, W. (2000). Critical inquiry in a text-based environment: Computer conferencing inhigher education. The Internet and Higher Education, 2(2-3), 87-105.
27. COGNITIVE:learners are able to construct andconfirm meaning throughsustained reflection and discourse
28. TEACHING:design, facilitation, and direction of cognitive and socialprocesses for the purpose of realizing personally meaningfuland educationally worthwhile learning outcomes
29. SOCIAL:“the ability of participants to identify with thecommunity (e.g., course ofstudy), communicate purposefully in a trustingenvironment, and develop inter-personalrelationships by way of projecting theirindividual personalities.
31. 7 Primary Tensions in open online coursesAutomation vs. CreationSocial vs. ScriptedStructured vs. Self-OrganizedUniversity-based vs. Informal learningAssessment/recognition vs. Personal growthFunctioning in existing system vs. Transforming existing systemLearner owned vs. Organization owned interaction spaces