Designing for Touchscreens
Upcoming SlideShare
Loading in...5
×

Like this? Share it with your network

Share

Designing for Touchscreens

  • 2,599 views
Uploaded on

A few things i have learned while working on touchscreen interfaces.

A few things i have learned while working on touchscreen interfaces.

More in: Design
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
  • df
    Are you sure you want to
    Your message goes here
No Downloads

Views

Total Views
2,599
On Slideshare
2,576
From Embeds
23
Number of Embeds
3

Actions

Shares
Downloads
54
Comments
1
Likes
2

Embeds 23

http://www.linkedin.com 16
http://www.slideshare.net 5
https://www.linkedin.com 2

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Designing for touchscreens A few things i’ve learned while working on touchscreen interfaces.
  • 2. Throw away your preconceptions A touchscreen is not like a usual device. Don’t rely on your design “habits”.
  • 3. A touchscreen is not an iPhone. (or an Android) All touchscreens are not created equal. Multi-touch, quick response, modern browser, device-specific form elements, predictive keyboard, sound & visual feedback... Don’t take it (all) for granted.
  • 4. but it might not be a desktop either... Tablets, handheld devices, kiosks, tables... The touchscreen landscape is still evolving.
  • 5. Imagine the use cases What kind of hardware? Which OS? Screen size? Will the app mostly be used seated, standing, running, on the loo...? Will the screen always be lighted correctly? Do i know the type of users?
  • 6. Dumb it down. Don’t forget accessibility basics. Remove any unnecessary or distracting elements. Use clear call-to-actions. Use large inputs.
  • 7. Self-explaining & consistent icons With no tooltips available, you should not confuse your users. Use common conventions, pay attention to detail.
  • 8. Use even more whitespace Prevent accidental triggers by design.
  • 9. Provide the user with visual feedback Did this button register my tap? Is the page loading? Have i selected the right input? Why does this look like a christmas tree? Use feedback for actions & use inline validation wisely.
  • 10. You might have to make some trade-offs Ex: What happens when CSS3 is not supported? Think about your lowest common denominator.
  • 11. Use progressive enhancement Your app should be usable by everyone. Just make it even better for those with the right technology.
  • 12. Use conventions when they apply. but don’t hesitate to throw them away when they’re not relevant or mess with your users.
  • 13. Questions?
  • 14. Thank you. http://www.gregone.com http://www.biggerthanpixels.com @gregone
  • 15. More on the subject... Luke Wroblewski - Touch gesture reference guide Lukas Mathis - Detail in interface design John Hicks - Icons for interaction