Nasa Langley VCEW 2009 Jones

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NASA Langley Virtual Center of Excellence Workshop. Presentation on Virtual Environments: Framework and Examples. May 2009. Greg Jones

NASA Langley Virtual Center of Excellence Workshop. Presentation on Virtual Environments: Framework and Examples. May 2009. Greg Jones

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  • 1. Virtual Center of Excellence Workshop @ NASA Langley Research Center April 30 – May 1, 2009 VIRTUAL ENVIRONMENTS Framework and Examples Greg Jones, PhD
  • 2. COMMUNITY OF INQUIRY A framework that supports the Structure/Pro development of a cess virtual community is important. One such OUTCOME framework is the Social Cognitive Discourse Community of Inquiry. Presence Presence Ref: http://communitiesofinquiry.com/introduction
  • 3. 3D ONLINE LEARNING ENVIRONMENT • Combines 3D environments • Context Based Interaction • Immersive Learning • Text and Audio Interchange • Distributed Learning The environment has been used for educational research since 2002. Research shows that the environment is as effective for student outcomes and interaction as face-to-face courses and is considerably better than web- based course delivery. Jones, J. G., Warren, S. J., & Robertson, M. (forthcoming). Increasing student discourse to support rapport building in web and blended courses using a 3D Online Learning Environment. Journal of Interactive Learning Research.
  • 4. MARS ONLINE (FROM NASA MOLA DATA) The CRG MARS on-line project allows student/teachers/researchers to access information that represents real data collected about the planet Mars. The project takes data made available from NASA generated by Nicholson crater central peaks (MARS_0.5_195.0) the Mars Orbiter Laser Altimeter (MOLA), an instrument aboard NASA's Mars Global Surveyor (MGS). Mars Global Surveyor began orbiting the red planet on September 12, 1997. The MOLA data being used by the CRG Mars On-line project provides some 1 Panorama Olympus Mons, Top Cone (MARS_19.0_227.0) billion elevation measurements gathered between 1998 and 2001 Jones, J. G., Kalinowski, K. E., & Hicks, J. (2007). Touring Mars by NASA. Online, Real-time, in 3D for Math and Science Educators and Students. Journal of Computers in Mathematics and Science
  • 5. CHALK HOUSE (LITERACY EDUCATION) Chalk House, the first in a series of situated learning modules being developed by CRG, is an online computer-based 3D environment in which game play and engaging narrative are used to improve student literacy skills, namely reading and writing. Chalk House is focused on students who commonly resist traditional writing activities in the classroom. The game leverages the genres of mystery and ghost stories as part of its attempt to match with student interest. Based on the results of recent studies by Barab et al. (2006) and Warren (2006) the narrative qualities of video games and learning environments with game-like properties can be used motivate learners as a means of increasing standardized test scores. Chalk House uses the CRG 3D online learning environment (CR Framework) to deliver this learning module. Jones, J. G., & Warren, S. J. (2008, March). Demonstration and discussion of a 3D online learning enviroment for literacy. Paper presented at the Society for Information Technology and Teacher Education International Conference, Las Vegas, NV. (AACE SITE paper award)
  • 6. SPEECH RECOGNITION/NATURAL LANGUAGE The project combined the CRG 3D on-line learning environment with the Nuance speech recognition technology. The system created an immersive situated learning environment that overlaid spoken language training with audio feedback and used the speech recognition system to determine if the student has accurately said the language items. Jones, J. G., Squires, T., & Hicks, J. (2008). Combining speech recognition/natural language processing with 3D online learning environments to create distributed authentic and situated spoken language learning. Journal of Educational Technology Systems, 36(4), 375-392.
  • 7. QUESTIONS ? Greg Jones, PhD greg@created-realities.com