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Teambuilding Exercises

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Examples of various team building activities and icebreakers you can use to energize your next meeting. …

Examples of various team building activities and icebreakers you can use to energize your next meeting.

http://goo.gl/EVKxn

Published in: Education, Business, Technology

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  • 1. Welcome! Gregory P. Smith www.ChartCourse.com www.chartcourse.com © 1999 CYC International
  • 2. Breakthrough Performance Events (BPE) Select a goal that is . . . Urgent and compelling y Achievable in a short y period of time There is a bottom-line y result People are ready, willing y and able Achievable with available y System resources and authority Supplier Customer Inputs Outputs
  • 3. Facilitator Role
  • 4. Measure Performance Employee Satisfaction Process Reward Establish Guiding Behavior Principles
  • 5. Model Agenda-First Meeting Introductions y OARR’s y Icebreaker y Review Charter/mission y Introduce Basic Concepts y Work on Decision Making Issues y Assignments y Set Agenda y Evaluate Meeting y www.chartcourse.com © 1999 CYC International
  • 6. Ground Rule Topics Attendance y y Promptness Participation y y Conversational Courtesies y Use of Cell Phones/Interruptions “Million Mile” Rule y www.chartcourse.com © 1999 CYC International
  • 7. Icebreakers Work Best When… The rationale for the activity. 1. The objectives of the activity. 2. The structure of the activity. 3. The opportunity to ask 4. questions. The permission to participate 5. at their own level of comfort. www.chartcourse.com © 1999 CYC International
  • 8. Stages of Team Growth
  • 9. FOUR DISC FACTORS Dominance Influence Steadiness Compliance Focus Focus Focus Focus Procedures Problems People Pace
  • 10. Precise Creative Competitive Accurate Slow Start / Fast Finish Confrontational Concern for Quality Vacillating Direct Critical Listener Temperamental Results-Oriented Non-Verbal Communicator Sense of Urgency Attention to Detail Change Agent Process-Oriented Product-Oriented Quick to Change Slow to Change Independent Self-Disciplined Optimistic Pessimistic Accommodating High Trust Level Dislikes Confrontation Not Fearful of Change Persistent Contactability Controls Emotion Rather Talk than Listen Good Supporter Adaptable Verbal Skills Team Player Good Listener Projects Self-Confidence Persistent 4 Cooperative Sensitive to Others’ Feelings Copyright © 1998. Target Training International, Ltd.
  • 11. Team Problem Solving
  • 12. I-Involvement Strategy Employee Driven Company
  • 13. Mini-Kaizens 5-10 People y Mini-Training: 1-2 hours y Define the Scope: 30 minutes y Mapping Current Process/New y Program: 1 hour Brainwriting: 45 minutes y Conduct Affinity: 30 minutes y Map Out New Process: 1 hour y Implement Changes and y Delegate Responsibility: 1 hour Team Presentation to y Management: 30 minutes
  • 14. How to Manage Ideas S- Suspend judgment W- Watch for connections A- Adjust thinking to the possibilities the idea possesses R- Recognize the person for their idea M- Make it happen
  • 15. ONE IMPROVEMENT A DAY April Mary John Lin John Mary Simon 31 Idea Idea Idea Idea Idea Idea Idea Idea Idea 30 29 28 27 26 25 Idea Idea Idea Idea Idea Idea Idea Idea Idea 24 23 22 21 20 19 18 17 16 15
  • 16. VAMPIRE EXTERMINATION EXPEDITIONS 1. EXPLORE 2. 3. 4. EDUCATE EXTERMINATE!
  • 17. BAD Idea Campaign Quick & Simple y Challenging and Fun y 100% Participation y No Big Giveaways y Long-Term Impact y Instant Reward and y Recognition Guaranteed Success y
  • 18. Idea Campaign Structure Idea Campaign Top Idea Management Coordinator Implementation Implementers Team Idea Idea Idea Leader Leader Leader Employee Employee Employee Employee Employee Employee www.chartcourse.com © 1999 CYC International
  • 19. Idea Campaign Phases Phase I-Pre-program Preparation 3-4 weeks prior Selection and Briefing of Idea  Leaders-1 week prior Material / Information Distribution-  Friday before start www.chartcourse.com © 1999 CYC International
  • 20. Idea Campaign Phases Phase II-Run program 2-3 weeks Collect ideas/Idea Review, Processing &  Implementation Phase III-Follow-up 2-3 weeks After End  Collect Data  Continue Implementation  Factor Cost Savings/New Idea Benefits  Publish Results www.chartcourse.com © 1999 CYC International
  • 21. Resource http://www.Eicebreakers.com www.chartcourse.com © 1999 CYC International
  • 22. For more information: C ha rt Yo ur C o urs e In te r n a tio n a l 770-860-9464 World Wide Web www.ChartCourse.com www.chartcourse.com © 1999 CYC International

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