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Conole Keynote Ascilite 2009 Conference Presentation
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Conole Keynote Ascilite 2009 Conference Presentation

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  • 1. New digital spaces - pushing the boundaries into the unknown; trajectories of user behaviour in new frontiers Gráinne Conole, Open University, UK ASCILITE Conference, Auckland, 8 th December 2009
  • 2. Outline
    • The broader context
      • A changing digital landscape: redefining ICT
      • Paradoxes created by ‘digital’
      • Educational dilemmas
      • Jenkins twelve skills for participatory culture
    • A case study intervention
      • Cloudworks:
        • Vision, theoretical underpinnings, key concepts
        • Emergent patterns of user behaviour
        • Evolving theoretical framework
    • Grand challenges
      • What are the key research questions?
      • Methodology?
      • Theoretical perspectives?
  • 3. A changing digital landscape: redefining ICT
    • Trends
      • Shift from content to social mediation
      • New practices of creation, sharing and dialogue
      • Scaling up/network effects
    • Web 2.0 practices
      • Peer critiquing
      • User generated content
      • Collective aggregation
      • Community formation
      • Digital personas
    Thought experiment: A user interacting with technology to achieve a specific goal goal achieves Mediating artefacts Multiple communication channels: Email, texting, blogs, wikis, forums, Skype, social networking sites, virtual worlds… Multiple locations & representations : Repositories, RSS feeds, social bookmarking, concept maps, tag clouds, data maps, avatars
  • 4. Paradoxes created by the digital Expansive knowledge domain Hierarchy & control less meaningful Increasingly complex digital landscape Content distributed, everything is miscellaneous Collective intelligence Free content & tools, open APIs and mash ups Death of expertise everyone an expert Multiple pathways / lost in cyberspace Beyond ‘digital space’/ New metaphors Multiple (co-)locations/ loss of content integrity Social collective/digital individualism Issues re: ownership , value, business models
  • 5. Educational dilemmas Expansive knowledge domain Hierarchy & control less meaningful Increasingly complex digital landscape Content distributed, everything is miscellaneous Collective intelligence Free content & tools, open APIs and mash ups Challenges the role of the teacher Need for new learner pathways Widening skills gap between ‘tech savy’/others Need to rethink the d esign process Potential for new forms of learning Lack of uptake
  • 6. Digital literacies
    • Jenkins twelve skills for participatory culture
      • Play – experimentation/problem solving
      • Performance – alternative identities
      • Simulation – construct models of real-world processes
      • Appropriation – sample and remix of media content
      • Multitasking – scanning and then focusing on salient details
      • Distributed cognition – interaction to expand mental capacities
      • Collective intelligence - to pool knowledge with others
      • Judgment – evaluation reliability of different information
      • Transmedia navigation – follow the flow of stories across modalities
      • Networking – search for, synthesize and dissemination information
      • Negotiation – travel diverse communities, multiple perspectives
      • Visualisation – different data representations for ideas, patterns, trends
    Digital literacies Seely Brown Jenkins Lea and Goodfellow Lankshear
  • 7. A case study intervention
    • Issues
      • Lack of uptake of technologies for learning and teaching
      • New skills needed for engaging in a participatory digital landscape
      • Teachers say they want examples /want to share/discuss
    • Aim
      • To bridge the gap between the potential of technologies and their actual use in an educational context
    • Research question
      • Can we harness web 2.0 practices to foster better sharing and discussing of learning and teaching ideas and designs?
  • 8. Principles and methodology
    • Principles
      • User-centred
      • Theory-based
      • Critically reflective and evolving
    • Methodology
      • Rich evaluation with elements of virtual ethnography
      • Agile development : initially build in Drupal, now Codeigniter
      • Series of phases: design decisions, development, evaluation
    • Data collection
      • Web stats including google analytics
      • Interviews
      • ‘ Cloudfests’ and focus groups
      • Workshops and conferences
      • Observation and reflective diaries
      • Critical friends group and design summits
  • 9. Initial theoretical perspectives “ Social objects” Social networking makes little sense if we leave out the objects that mediate the ties between people Engeström Design framework for sociality Enabling practice Mimicking reality Building identity Actualising self Bouman et al .
  • 10.  
  • 11. Key concepts
    • Clouds:
      • core objects in Cloudworks
    • Cloudscapes:
      • collections of clouds
    • Activity streams:
      • dynamic filters of new activity
    • Follow and be followed:
      • Personal activity stream and peer recognition
  • 12. Key concepts: Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
  • 13. Key concepts: Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
  • 14. Key concepts: Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
  • 15. Key concepts: Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
  • 16. Key concepts: Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
  • 17. Key concepts: Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
  • 18.  
  • 19. Key concepts: Cloudscapes Cloudscapes: Conferences Workshops Course team Student cohort Research theme Project
  • 20. Key concepts: Cloudscapes Cloudscapes: Conferences Workshops Course team Student cohort Research theme Project
  • 21. Key concepts: Cloudscapes Cloudscapes: Conferences Workshops Course team Student cohort Research theme Project
  • 22.  
  • 23. Digital trails and pathways
    • Filtering – personalisation and tailoring
      • RSS feeds for people and cloudscapes
      • Different levels of email alert
      • Activity streams
        • Public activity stream (all activities on the site), Cloudscape activity streams, User activity streams
        • Tabbed views – all, clouds, cloudscapes, comments links, references, extra content
    • Serendipity
      • Active clouds on home page
      • Featured cloudscapes on home page
      • Browse clouds, cloudscape, tags, people
      • Search for keywords
  • 24. Individuals, collectives, communities
    • Views from 142 countries
    • Users:
      • Teachers (from K-12, tertiary, independent)
      • Researchers
      • Educational technologists/support staff
      • Policy makers
      • Researchers
      • Learners
    • Characteristics
      • Boundary crossing
      • Multi-purpose, different motivations
      • Lurking through active participation
  • 25. Key concepts: Activity streams Clouds
  • 26. Key concepts: Activity streams Clouds Cloudscapes
  • 27. Key concepts: Activity streams Clouds Cloudscapes Comments
  • 28. Key concepts: Activity streams Clouds Cloudscapes Comments Links
  • 29. Key concepts: Activity streams Clouds Cloudscapes Comments Links References
  • 30. Key concepts: Activity streams Clouds Cloudscapes Comments Links References Extra content
  • 31.  
  • 32.  
  • 33.  
  • 34.  
  • 35. Follow & be followed
    • Similar to following in twitter
    • Can follow cloudscapes & people
    • Indicates things & people you are interested
    • Anything you follow appears in your personal cloudstream
  • 36. Cloudworks principles and culture
    • Open , drawing on web 2.0 practices
    • Clouds as core objects – social, cummulative, intelligent
    • Intentionally both built around “communities”/’clusters of interest”
    • Cross-boundary , both filtering/personalisable and serendipitous
    • Dynamic and evolving through use alongside real events as well as virtual ones
    • Variety of types of activities and uses, but focus always on sharing, finding and discussing educational ideas and designs
  • 37. Emergent patterns of use
    • Events: conferences and workshops
      • ETUG workshop , 20 th- 21 st October 2009
      • http://cloudworks.ac.uk/index.php/cloudscape/view/1903
    • Discussions: Flash debates
      • The changing nature of conferences
      • http://cloudworks.ac.uk/cloud/view/2577
    • Eliciting expertise and open reviews
      • Literature review of Web 2.0 use in Higher Education
      • http://cloudworks.ac.uk/index.php/cloudscape/view/1895
    • Aggregating resources
      • Personalising formal learning with technology
      • http://cloudworks.ac.uk/index.php/cloudscape/view/1871
  • 38. Some stats…. 1603 registered users Aspect Everyone Team Non-team Cloudscapes 142 58 84 Clouds 1557 1014 543 Comments 2378 786 1592 Links 2021 1371 650 Added Sept . From 143 countries
  • 39. Evolving theoretical framework Alevizou, G., Conole, G., Culver, J. and Galley, R., paper submitted to Netwerkd Learning Social objects Activity theory Context & culture Sociality framework Changing practices Rhetoric performance Expression of self Collective intelligence Expression of self
  • 40. Summary
    • Evidence of new practices occurring on the site
    • Genuine “buzz” about the site increasingly
    • Mix of web 2.0 functionality and nice alignment with existing web 2.0 tools
    • Supporting a range of learning and teaching activities , but remaining true to the core principles and vision
    • Cloudworks champions on the rise
    • Evaluation is shedding a lot of light on emergent practices in web 2.0 environments
    • Evolving roadmap, including:
      • Iterative redesign
      • Voting/recommendations
      • Open API
      • Going open source
      • Mobile Cloudworks
  • 41. Grand challenges
    • Digital divide is ever increasing. How do we deal with this?
    • Are we seeing Jenkin’s 12 digital literacies skills? How can we help those in education develop these more?
    • How can we study these complex, fast evolving technological systems ? New methodologies ?
    • What theoretical insights should we draw on?
    • Is there evidence of new pedagogies emerging?
    Are we capable (and willing) to rise to the challenge?
  • 42. Flickr images
    • Treasure island 1 http://www.flickr.com/photos/tontoncopt/2075310775/
    • Web 2.0 city http://www.flickr.com/photos/4everyoung/313308360/
    • Grand challenges http://www.kamaelia.org/GrandChallengesCover.png
    • Masai http://www.flickr.com/photos/marcsamsom/2316324361/