Conole fels

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  • Conole fels

    1. 1. Online communities and interactions -reflections on the use of new social and participatory media Gráinne Conole The Open University, UK Open Language Forum, 12th Aprl 2011
    2. 2. Today’s educational context• Fast changing technological environment• New digital literacy skills needed for learners, teacher and the workplace• The importance of creativity• Mechanisms for fostering creativity
    3. 3. Limitless• Unbounded intelligence• Unlocking potential• Distributed cognition (people and technologies) Trailer
    4. 4. Social and participatory media 4
    5. 5. Social and participatory media 4 Media sharing
    6. 6. Social and participatory media 4 Media sharing Blogging
    7. 7. Social and participatory media 4 Media sharing Blogging Messaging
    8. 8. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems
    9. 9. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Virtual worlds and games
    10. 10. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Syndication
    11. 11. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Virtual worlds and games Social Syndication bookmarking
    12. 12. Social and participatory media 4 Media sharing Blogging Messaging Recommender systems Social Virtual worlds networking and games Social Syndication bookmarking
    13. 13. Social and participatory media 4 Media sharing Blogging Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Syndication bookmarking
    14. 14. Social and participatory media 4 Media sharing Blogging Mash ups Messaging Collaborative Recommender editing systems Social Virtual worlds networking and games Social Syndication bookmarking
    15. 15. Mash ups 5 http://voicethread.com/
    16. 16. Livemocha 6
    17. 17. Busuu 7
    18. 18. italki 8
    19. 19. SecondLife 9
    20. 20. Spanish meetup 10
    21. 21. Role play 11
    22. 22. Social networking 12
    23. 23. Harnessing the media 13 Follow Spanish speakers on Twitter Post in Spanish on Twitter and facebook Change facebook skin to Spanish Join relevant social networking groups of language learners e-dictionaries and Google translate (with care!) Listen to online podcasts Read Spanish newspapers online Download Spanish mobile phone apps
    24. 24. 14Effective use of new technologies requires a radical rethink of the core learning and teaching processes; a shift from design as an internalised, implicit and individuallycrafted process to one that is externalised and shareable with others. Change in practice may indeed involve the use of revised materials, new teaching strategies and beliefs - all in relation to educational innovation. Conole and Alevizrou, 2010
    25. 25. The machine is Us/ing us
    26. 26. Peercritiquing The machine is Us/ing us
    27. 27. Peercritiquing Usergenerated content The machine is Us/ing us
    28. 28. Peercritiquing Usergenerated contentNetworked The machine is Us/ing us
    29. 29. Peer Opencritiquing Usergenerated contentNetworked The machine is Us/ing us
    30. 30. Peer Opencritiquing User Collectivegenerated aggregation contentNetworked The machine is Us/ing us
    31. 31. Peer Opencritiquing User Collectivegenerated aggregation contentNetworked Personalised The machine is Us/ing us
    32. 32. Digital literacies Jenkins et al, 2006
    33. 33. Digital literaciesPerformance SimulationAppropriation JudgementNetworking MultitaskingCollective Transmediaintelligence navigationDistributed Negotiationcognition Jenkins et al, 2006
    34. 34. Digital literaciesPerformance SimulationAppropriation JudgementNetworking MultitaskingCollective Transmediaintelligence navigationDistributed Negotiationcognition Play Jenkins et al, 2006
    35. 35. Creativity
    36. 36. Definition • Derived from Latin ‘creo’ to create/make • About creating something new (physical artefact or concept) that is novel and valuable • Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
    37. 37. Connecting, new knowledge & creativity 19Connecting tonew people andnetworks givesyou new insights,and makes youmore creative http://www.open.ou.nl/rse/Rory_Sie/CoCooN.html
    38. 38. Why is it important?• Essential skill to deal with today’s complex, fast and changing society• Discourse and collaboration are mediated through a range of social and participatory media
    39. 39. Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity bursts forth• Verification: idea is consciously verified, elaborated and applied
    40. 40. Technologies• Can promote creativity in new and innovative ways• Enable new forms of discourse, collaboration and cooperation• Access and repurpose knowledge in different forms of representation• Aggregation and scale - distributed and collective
    41. 41. Key questions• What is the nature of creativity?• What are its key characteristics?• What is the relationship between creativity and general intelligence?• How can creativity be fostered and supported?• What is the nature of collaborative creative practices?• How can technologies be used to promote and support creativity?
    42. 42. Open practices What are the implications ofadopting more open approaches?
    43. 43. Social and participatory media 25 Media sharing Blogging Mash ups Messaging How are social andCollaborative participatory media Recommenderediting systems being used to enable open practices? Social Virtual worlds networking and games Social Syndication bookmarking
    44. 44. Open resources
    45. 45. Open resources
    46. 46. Open resources
    47. 47. Open resources
    48. 48. Open courses
    49. 49. Open design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of coursesEncourages reflective, scholarly practices Promotes sharing and discussion Conole, 2010b
    50. 50. Open research
    51. 51. Open research
    52. 52. Open research
    53. 53. Open research
    54. 54. Open Scholarship 31
    55. 55. Open Scholarship 31 Discovery Integration Application Teaching
    56. 56. Open Scholarship 31 Discovery Integration Application Teaching Open Digital Networked Weller: http://nogoodreason.typepad.co.uk/
    57. 57. CloudworksCloudworks audio presentation
    58. 58. The nature of community Complex, distributed, loose communities are emerging Facilitated through different but connected social networking tools such as facebook, Twitter, Ning Users create their own Personal Digital Environment Mix of synchronous and asynchronous tools Boundary crossing via the power of retweeting Links between interests, rather than places
    59. 59. So what is a community?[Community does not] imply necessarily co-presence, a well-defined identifiable group, or socially visible boundaries. It doesimply participation in an activity system about which participantsshare understandings concerning what they are doing and whatthat means in their lives and for their communitiesLave and Wenger, 1991Virtual communities are social aggregations that emerge fromthe Net when enough people carry on those public discussionslong enough, with sufficient human feeling, to form webs ofpersonal relationships in cyberspace.Rheingold, 1993
    60. 60. Community as a process Constantly evolving and changing Shifting groups and depths of relationships Dynamic, evolving and potentially transformative Both directed and serendipitous interactions
    61. 61. Community indicatorsParticipation CohesionSustained over time Support & toleranceCommitment from core group Turn taking & responseEmerging roles & hierarchy Humour and playfulnessIdentity Creative capabilityGroup self-awareness Igniting sense of purposeShared language & vocab Multiple points of viewSense of community expressed, contradicted or challenged Creation of knowledge links & patterns Galley et al., 2010
    62. 62. Final thoughtsOpen, participatory and social media enable new forms of communication and collaborationCommunities in these spaces are complex and distributedLearners and teachers need to develop new digital literacy skills to harness their potentialWe need to rethink how we design and support learningOpen, participatory and social media can provide mechanisms for us to share and discuss teaching ideas in new waysWe are seeing a blurring of boundaries: teachers/ learners, teaching/research, real/virtual spaces, formal/ informal modes of communication and publication
    63. 63. The future?• Limitless potential of technologies• Individual, tools and collective• Augmented and gesture technologies• Blurring the boundaries of real World Builder and virtual worlds
    64. 64. References Conole, G. (forthcoming), Designing for learning in an open world, Springer Conole, G. (2010a), Review of pedagogical models and their use in e-learning, http:// cloudworks.ac.uk/cloud/view/2982 Conole, G. (2010b), Learning design - making practice explicit, ConnectEd conference, Sydney, 28th June 2010, http://cloudworks.ac.uk/cloud/view/4001 Galley, R., Conole, G. and Alevizou, P. (submitted), Community Indicators: A framework for building and evaluating community activity on Cloudworks, Interactive Learning Environments. Conole, G, and Alevizou, P. (2010), A literature review of the use of Web 2.0 tools in Higher Education, HE Academy commissioned report, http://www.heacademy.ac.uk/assets/EvidenceNet/ Conole_Alevizou_2010.pdf Galley, R., Conole, G. and Alevizou, P. (2010), Case study: Using Cloudworks for an Open Literature Review, An HE Academy commissioned report. Alevizou, P., Conole, G. and Galley, R. (2010), Using Cloudworks to support OER activities, An HE Academy commissioned report. Conole, G., Galley, R. and Culver, J. (2010), Frameworks for understanding the nature of interactions, networking and community in a social networking site for academic practice, The International Review of Research in Open and Distance Learning. Conole, G. and Culver, J. (2010) The design of Cloudworks: applying social networking practice to foster the exchange of learning and teaching ideas and designs Computers and Education, 54(3): 679 - 692. Conole and Culver (2009), Cloudworks: social networking for learning design, Australian Journal of Educational Technology, 25(5), pp. 763–782, http://www.ascilite.org.au/ajet/ajet25/conole.html.
    65. 65. References• Jenkins, H., Clinton, K., Purushotma, R., Robison, A.J. and Weigel, M., (2006), Confronting the challenges of participatory culture: media education for the 21st Century, http://digitallearning.macfound.org/atf/cf/ %7B7E45C7E0-A3E0-4B89-AC9C-E807E1B0AE4E%7D/ JENKINS_WHITE_PAPER.PDF• Weller, M (2011) The Digital Scholar. Bloomsbury Academic• Language learning in Secondlife http://utsa.edu/registrar/inSL/files/ LanguageTeachingLearning.pdf• Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab, http://archive.futurelab.org.uk/resources/documents/ lit_reviews/Creativity_Review_update.pdf• http://robwall.ca/2009/03/10/creativity-is-the-new-technology/• http://www.youtube.com/watch?v=nvIQP-EBPqc• http://vimeo.com/3365942• http://blogs.hbr.org/video/2010/05/andrew-klavan-on-how-21st-cent.html• Questionmark http://www.flickr.com/photos/crystaljingsr/3914729343/
    66. 66. Acknowledgements• Snoopy http://www.flickr.com/photos/andertoons-cartoons/2754475964/• Juggling http://www.flickr.com/photos/r8r/4109502436/• Social media http://www.flickr.com/photos/intersectionconsulting/ 5045734278/• Creativity http://www.google.com/imgres?imgurl=http:// content5.videojug.com/89/89cae62c-c95f-a407-cf09-ff0008ca3c71/how-to- improve-your-creative-thinking.WidePlayer.jpg%3Fv5&imgrefurl=http:// www.videojug.com/film/how-to-improve-your-creative- thinking&usg=__bEFuNbKuJOK09BS2c9VJfCgPdo8=&h=360&w=640&sz=3 3&hl=en&start=44&sig2=0ftqDrzlzNjiQdVg2NawBQ&zoom=1&tbnid=- vw_2HkT2g1nOM:&tbnh=96&tbnw=170&ei=zg-gTeA8iJs6zLiQNQ&prev=/ search%3Fq%3Dcreativity%2Bthinking%26hl%3Den%26client%3Dsafari %26sa%3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch0%2C1123&itbs=1&iact=hc&vpx=954&vpy=161&dur=2679&hovh= 168&hovw=300&tx=221&ty=96&oei=yg- gTdmaENTh4gbxt6j9Ag&page=3&ndsp=23&ved=1t:429,r:22,s: 44&biw=1293&bih=571
    67. 67. Acknowledgements• Ladder http://www.flickr.com/photos/sbluerock/110561528/• Voicethread http://www.google.com/imgres?imgurl=http:// www.elearningclouds.com/wp-content/uploads/2010/08/ VoiceThread.png&imgrefurl=http://www.elearningclouds.com/ tag/voicethread/ &usg=__7L1fZGuSPbDZZkSyT0m27qHVvFE=&h=356&w=4 90&sz=151&hl=en&start=0&sig2=sNNsNslPKl_Ucq4YaPbiK A&zoom=1&tbnid=FmSySUW83Pk8aM:&tbnh=120&tbnw=1 66&ei=6hWgTZGmCt2R4gbguNz8Ag&prev=/search%3Fq %3Dvoicethread%26hl%3Den%26client%3Dsafari%26sa %3DX%26rls%3Den%26biw%3D1293%26bih%3D571%26tbm %3Disch%26prmd %3Divnsl&itbs=1&iact=hc&vpx=120&vpy=257&dur=135&hov h=191&hovw=263&tx=166&ty=72&oei=6hWgTZGmCt2R4g bguNz8Ag&page=1&ndsp=18&ved=1t:429,r:6,s:0
    68. 68. Acknowledgements• Secondlife http://www.google.com/imgres?imgurl=http://3.bp.blogspot.com/ _bsWh9JKbOZ0/SxYN0s1MWJI/AAAAAAAABuk/Pvj5ETXXSRU/s400/MUVErs%2BPatient %2BRoleplay%2BSimulation%2B2.jpg&imgrefurl=http://muversllc.blogspot.com/2009/12/ medical-roleplays-in-second- life.html&usg=__OZyvO6Qsvqlprr4cqytvD7JGkUo=&h=312&w=400&sz=33&hl=en&start= 0&sig2=FATQ_VZhDaabBkDTT-5-WA&zoom=1&tbnid=nNPgrT6f_XC- kM:&tbnh=129&tbnw=165&ei=8hegTciACoeDOqXkkTQ&prev=/search%3Fq%3Dsecond %2Blife%2Bmedical%2Brole%2Bplay%26hl%3Den%26client%3Dsafari%26sa%3DX%26rls %3Den%26biw%3D1293%26bih%3D571%26tbm%3Disch%26prmd %3Divns0%2C161&itbs=1&iact=rc&dur=476&oei=6RegTZ7oKJWI4Qbhr6z- Ag&page=1&ndsp=22&ved=1t:429,r:15,s:0&tx=93&ty=36&biw=1293&bih=571• Pandora’s box http://www.flickr.com/photos/darkwood67/3431956363/• clouds http://www.flickr.com/photos/torley/2311784203/

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