Conole Discourse

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Conole Discourse

  1. 1. + New pedagogical models in a web 2.0 world Blog: Gráinne Conole, www.e4innovation.com The Open University, UK Course to discourse conference, 15/05/09
  2. 2. + Pedagogy 2.0? Is there such a thing & if so what does it mean? A growing rhetoric around web 2.0  technologies and associated practices Findings from leaner experience/net  generation research about today’s students: their use and perceptions of technologies; theirs changing learning patterns A shift in pedagogy from individual – social;  information – experiential; general to contextual Wider changes in societal norms and  practices
  3. 3. + Hidden conundrum New technologies offer new pedagogical opportunities Array of Not fully technologies exploited Potential for reuse with Open Educational Resources Little evidence Open Educational of reuse Resources Liberating learning beyond formal structures New pedagogies New learning models
  4. 4. + Bridging the gap “Open Design” Affordances of new Characteristics of technologies good pedagogy
  5. 5. + Redefining “openness” Open source, open tools and services, Open Educational Resources Free, shared, collabor ative, cumulatively better.. “Open Design”
  6. 6. + Open Design Design for a “learning event” i.e. a learning activity  Formal course  Individual learning activity  Informal study group activity  Blurring of boundaries  Learning outcomes Teacher – Learner  Formal – informal  Real – virtual  Principles  Tasks Open  Assessment Sharable  Explicit  Designers and users  A learning activity
  7. 7. + Mediating artifacts A mediating layer Lesson plans Step by step guides Mediating Online tools artifacts Pedagogical patterns “Expert other” Learning Activity Creates Design Designer Has an or an OER inherent User Can we develop new innovative mediating artifacts? How can we make the design more explicit and sharable? Vygotsky
  8. 8. + OU Learning Design Initiative Representing pedagogy Empirical evidence base Guiding design Sharing ideas
  9. 9. + Representating: CompendiumLD Core icon set Design icon set
  10. 10. Building a design + Activity Assignment Outcome Resource Role Stop Task Tool
  11. 11. + Key features Time allocation for tasks  In-situ help  Guiding templates  Conditional branching 
  12. 12. +
  13. 13. + Sharing: Cloudworks Clouds: Learning & teaching ideas Design or case studies Tools or resources Questions or problems Cloudscapes: Conferences Workshops Course team Student cohort Research theme
  14. 14. + Coming soon: new look and feel
  15. 15. + Guiding: Pedagogical schema  Guidelines for learning design  Comparison between different learning activities  Articulation of particular perspective: organisational, pedagogical, technical  Deconstruction of existing learning activities  Checklist of good practice  Reflective evaluation
  16. 16. + 1. At a glance comparisons Tools & Principles/p Content resources edagogy Learning Summary Activities outcomes Success Support Timeline criteria
  17. 17. + 2. Principles/pedagogy matrix Thinking Conversation& demonstration & reflection Experience& LIST of Evidence & Thinking & interaction reflection LEARNINGPRI activity NCIPLES Experience Conversation & activity & interaction Evidence & demonstration
  18. 18. + Thinking & Experience & Conversation & Evidence & Principles reflection activity interaction demonstration Aggregation of Reflect on Mapping learning learning experience and activities against activities show goals understanding Frequent interactive exercises & feedback Provides support for independent learning Supports collaborative activities Conole, 2008, New Schema for mapping pedagogies and technologies, Ariadne article
  19. 19. + DNA print of designs A OpenLearn SociaLearn Different set of principles Different mapping to pedagogies
  20. 20. + Variants on the matrix Mapping principles to activities Activity 1 Activity 2 Activity 3 Principle 1 Principle 2 Principle 3 Bloom’s taxonomy Knowledge … Evaluation Principle 1 Principle 2 Principle 3
  21. 21. + 3. Success criteria checklist Criteria breakdown Pedagogy Constructive alignment… Pedagogy Cost effectiveness Finance summary… Innovation Web 2.0, use of wiki… Context/fit for purpose Strategic fit, prof alignment… Innovation Cost effectiveness Context/fit for purpose
  22. 22. + 4. Timeline Design Use Summative Formative Scope 1stdraft 2nd draft Finalise Alignment Activities Assessment/ assessments reflection “Learning study calendar” “Production schedule”
  23. 23. +Open Design in practice
  24. 24. + Design, use, reuse Deposits OER Creates Designer Deposits Design Quiz + beginners route Uses Learner A OER Quiz + advanced route Learner B Uses Chooses Design Repurposes Tutor & deposits
  25. 25. Prior designs Process design New designs & resources Clouds in Cloudworks OER repositories New OER & designs Pedagogical Patterns
  26. 26. + Conclusion  Mismatch between potential of technologies and actual use is one of the key challenges of e-learning research  Need to combine collective wisdom  Vision is to develop an evolving suite of tools, resources, methods, and approaches to facilitate teachers and learners coupled with a vibrant community discussing learning and teaching ideas and designs
  27. 27. + Acknowledgements Many people involved but want to thank in particular:  Olnet/Openlearn: Patrick McAndrew, YannisDemitriadis, Tina  Wilson, Niall Sclater OULDI: Andrew Brasher, Juliette Culver, Simon Cross, Paul  Clark, Martin Weller Funders  The William and Flora Hewlett foundation, the JISC, the Open  University for strategic funding
  28. 28. + Further information OER, patters and learning design  http://e4innovation.com/?p=324  Curriculum representation  http://e4innovation.com/?p=312  Pedagogy schema  http://www.ariadne.ac.uk/issue56/conole/ 
  29. 29. + Sites  OULDI  http://ouldi.open.ac.uk  Cloudworks  http://cloudworks.ac.uk  CompendiumLD  http://compendiumld.open.ac.uk  Olnet  http://olnet.org  Blog  www.e4innovation.com  Slideshare  http://www.slideshare.net/grainne

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