Harnessingtechnologies to foster creativity Gráinne Conole, The Open University, UK Arhus University, 30th March 2011
Deﬁning creativity• Derived from Lation ‘creo’ to create/make• About creating something new (physical artefact or concept) that is novel and valuable• Ability to transcend traditional ideas, rules, partners, relationships and create meaningful new ideas, forms, methods, interpretations
Why is it important?• Essential skill to deal with today’s complex, fast and changing soceity• Discourse and collaboration are mediated through a range of social and participatory media
Aspects• Process: mechanisms needed for creative thinking• Product: measuring creativity in people• Person: general intellectual habits (openness, ideas of ideation, autonomy, expertise, exploratory and behavioural)• Place: best circumstances to enable creativity to ﬂourish
Stages• Preparation: identifying the problem• Incubation: internalisation of the problem• Intimation: getting a feeling for a solution• Illumination: creativity burst forth• Veriﬁcation: idea is consciously veriﬁed, elaborated and applied
Technologies• Can promote creativity in new and innovative ways• Enable new forms of discourse, collaboration and coopertation• Access and repurpose knowledge in different forms of representation• Aggregation and scale - distributed and collective
Key questions• What is the nature of creativity?• What are its key characteristics?• What is the relationship between creativity and general intelligence?• How can creativity be fostered and supported?• What is the nature of collaborative creative practices?• How can technologies be used to promote and support creativity?
In terms of OER• What is the relationship between creativity and OER?• How can creativity be used in terms of the creation and use of OER?• What new creative practices might result through effective use of OER?
The future?• Limitless potential of technologies• Individual, tools and collective• Augmented and gesture technologies• Blurring the boundaries of real World Builder and virtual worlds
References• Loveless, A M (2007) Creativity, technology and learning – a review of recent literature Futurelab., http:// archive.futurelab.org.uk/resources/documents/lit_reviews/ Creativity_Review_update.pdf• (http://robwall.ca/2009/03/10/creativity-is-the-new- technology/)• http://www.youtube.com/watch?v=nvIQP-EBPqc• http://vimeo.com/3365942• http://blogs.hbr.org/video/2010/05/andrew-klavan-on- how-21st-cent.html