• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Conole Aect
 

Conole Aect

on

  • 835 views

 

Statistics

Views

Total Views
835
Views on SlideShare
833
Embed Views
2

Actions

Likes
0
Downloads
1
Comments
0

2 Embeds 2

http://cloudworks.ac.uk 1
http://www.slideshare.net 1

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Conole Aect Conole Aect Presentation Transcript

    • Harnessing learning design as a new approach to rethinking curriculum Gráinne Conole, Open University, UK AECT conference, Louisville, Kentucky 30 th October 2009 More info, slides and references: http://cloudworks.ac.uk/cloud/view/2544 http://static.worldarchitecturenews.com/news_images/ 11190_3_JLB%20PREFERRED%20External %20Image%201000px%20wide.jpg
    • Outline
      • Converging practices, but lack of uptake
      • Learning design and introducing the notion of “Open design” as a solution
      • The OU Learning Design Initiative (OULDI)
        • Evidence base
        • Collaboration
        • Representation
        • Connection
        • Reification
      • The Olnet initiative
        • Case study: Repurposing a Spanish OER
    • Converging practices
      • Modern technologies
      • Modern learning & teaching
      • Web 2.0 practices
      • Location aware technologies
      • Adaptation & customisation
      • Second life/ immersive worlds
      • Google it!
      • “ Expert badges” , World of warcraft
      • User- generated content
      • Blogging, peer critiquing
      • Cloud computing
      • From individual to social
      • Contextualised and situated
      • Personalised learning & teaching
      • Experiential learning & teaching
      • Inquiry learning & teaching
      • Peer learning & teaching
      • Open Educational Resources
      • Reflection
      • Distributed cognition
    • The gap between promise & reality
      • Common reactions:
        • “ I haven’t got time ”
        • “ My research is more important”
        • “ What’s in it for me ?”
        • “ Where is my reward ?”
        • “ I don’t have the skills to do this”
        • “ I don’t believe in this, it won’t work”
      • Common resistance strategies:
        • I’ll say yes (and do nothing )
        • Undermine the initiative
        • Undermine the person involved
        • Do it badly
      • Classic mistakes :
        • Emphasis on the technologies , not the people and processes
        • Funding for technology developments but not use and support
      OER Little reuse Array of technologies Not fully exploited
    • Addressing the “What’s in it for me? ”
      • The inertia dilemma – why has so little innovation spread?
      • Too difficult, bewildering, no incentive or support, no recognition
      • Want examples, someone to talk to,
      • Needs to be fun, motivating and useful
      • Web 2.0 practices: egocentric, addictive, motivational, peer support/regulation
      • Evolving ecology of tools and practices
      • People connected using tools: collective technical infrastructure
      • Changing practice – new ways of interacting and communicating
      • The problem
      • A socio-technical “space”
    • Bridging the gap Characteristics of good pedagogy Personalised Situative Social Experiential Reflective Affordances of new technologies Adaptive Contextual Networked Immersive Collective “ Open Design” Explicit Shareable Cross boundary Collective Cummulative
    • Improving the design process How can we design learning activities that make effective use of technology and that are pedagogical informed? How can we represent and share designs? What kind of help and support can we provide? Assessment Learning outcomes Tasks Aspects of design
    • Learning design: a definition
      • A methodology for enabling teachers/designers to make more informed decisions in how they go about designing, which is pedagogically informed and makes effective use of appropriate resources and technologies
        • Covers design of resource and individual learning activities up to whole curriculum level
        • Helps make the design process more explicit and shareable
        • Includes resource, tools and activities
    • What do we know about design?
      • How do teachers go about the design process ?
      • Where do they get ideas and inspiration from?
      • How do they represent their design process?
      • To what extent do they share their design ideas with others?
      • Where do they get help and advice ?
      • How do they evaluate the effectiveness of their designs?
    • Design strategies Design process creative, messy, iterative Sharing and reuse difficult, but valuable Serendipitous routes to support Every teacher does it differently Different aspects to design - focus and level of granularity No one perfect design tool or approach Different aspects – resources, tools, outcomes, support, etc.
    • Design creativity vs. design practice The vision… Open plan, with creative spaces, “quiet rooms”, hot desking areas, technology-enhanced, lots of social space The Jennie Lee Building, The Open University, UK
    • OU Learning Design Initiative Design methods: schema & patterns Tools: Visualisation & guidance Events: Cloudworks: sharing & discussing
    • Facets of OULDI work
    • Realising “open design” Evidence base (interviews, surveys, observation, web stats, expert panels, focus groups) Development (resources, methods, tools, session types, interventions) Trialing (within the OU, workshops & conferences, project partners) Open University Learning Design Initiative & The Olnet network
    • Facets of OULDI work
    • Collaboration: events Design challenge Cloudfests & Design summits Blurring real & virtual Workshops
    • Facets of OULDI work
    • Representations
      • Seeing curriculum differently
        • Not content-focused
        • Alternatives to simple text-based descriptions
        • Different views to foreground different aspects
        • Recognising design at different levels – from activity to whole course
        • Visual – tables & diagrams, descriptive & metaphorical
    • CompendiumLD
      • Tool for visualisation designs
      • The method is an important as the tool
      • Will provide a demonstration
      • Hands-on exploration of the tool
    • CompendiumLD Core icon set Design icon set
    • A simple design Learning activity Output Learning outcome Resource Role End of activity Task Tool
    • Key features
      • Time allocation for tasks
      • In-situ help
      • Conditional branching
      • Design templates
    • Summary
        • Visual maps with icons + connections
        • Generic icon set + customised design icon set
        • Multiple layers , maps within maps
        • Drag and drop different file formats (images, videos etc.)
        • In-situ design help –customised google search and links to cloudworks
        • Aggregation of task times by roles
        • Design templates
        • Flexible export options from picture to interactive web page
    • Facets of OULDI work
    • Harnessing web 2.0 practices Teachers/design want examples , want to share/discuss ! Many repositories of good practice , but little impact Can we change practices through use of web 2.0 ideas? Blogging Facebook Twitter Slideshare Flckr Youtube Commenting Live commentary Tagging RSS feeds Embedding Following
    • Open design: Social and collective
    • Key concepts: Clouds Clouds: Ideas Design or case studies Tools or resources Questions or problems
    •  
    • Key concepts: Cloudscapes Cloudscapes: Conferences Workshops Course team Student cohort Research theme Project
    •  
    • Key concepts: Activity streams Clouds Cloudscapes Comments Links References Extra content
    •  
    • Theoretical perspectives “ Social objects” Social networking makes little sense if we leave out the objects that mediate the ties between people Engeström Design framework for sociality Enabling practice Mimicking reality Building identity Actualising self Bouman et al .
    • Approach
      • Agile development : initially build in Drupal, now Codeigniter
      • Series of phases: design decisions, development, evaluation
      • Empirical evidence
        • Web stats including google analytics
        • Interviews
        • “ Cloudfests” and focus groups
        • Workshops and conferences
        • Observation and reflective diaries
        • Critical friends group and design summits
    • Principles
      • Open , drawing on web 2.0 practices
      • Clouds as core objects – social, cummulative, intelligent
      • Intentionally both built around “communities”/’clusters of interest”
      • Cross-boundary , both filtering/personalisable and serendipitous
      • Dynamic and evolving through use alongside real events as well as virtual ones
      • Variety of types of activities and uses, but focus always on sharing, finding and discussing educational ideas and designs
    • Design decisions: Phase 1
      • Cloud metaphor
      • Seeding the site
      • Including social features
      • Tagging by pedagogy, tool, discipline
      • Low barrier to entry
      • No private content
      • User profiles
      • Cloud types
      • Using: Workshops, focus groups, surveys, “cloudfests”
      • “ What’s in it for me”?
      • Privacy and provenance
      • Sustainability
      • Barriers to sharing
      • Lack of spontaneous use
      • Phase 1
      • Evaluation
    • Design decisions: Phase 2
      • Amalgamate cloud types
      • Increase social features
      • Foster communities - cloudscapes
      • Follow functionality
      • My cloudstream
      • Usability report
      • Lack of spontaneous use
      • Navigation
      • Quality control
      • Phase 2
      • Evaluation
    • Design decisions: Phase 3
      • Add RSS feeds
      • Integrate streams from other web 2.0 sites
      • Merge tag categories
      • Improve homepage
      • New patterns of behaviour
      • Divided views about “open”
      • Cognitive barrier to getting use to the tool and then using it
      • Significant increase in use of the site as a result of tools
      • Phase 3
      • Evaluation
    • Emergent patterns of use
      • Events: conferences and workshops
        • ALT-C conference , 8-11 th September 2009
        • http://cloudworks.ac.uk/index.php/cloudscape/view/1870
      • Discussions: Flash debates
        • Is Twitter killing blogging?
        • http://cloudworks.ac.uk/index.php/cloud/view/2266
      • Eliciting expertise and open reviews
        • Literature review of educational technologist
        • http://cloudworks.ac.uk/index.php/cloudscape/view/1872
      • Aggregating resources
        • En Rumbo Spanish course
        • http://cloudworks.ac.uk/index.php/cloudscape/view/776
    • Facets of OULDI work
    • Forms of representation
      • We have indentified six “views” for a course
        • Task swim line
        • Course map
        • Pedagogy profile
        • Cost effectiveness
        • Course performance
        • Design factors views
      • Uses
        • Representing an existing course
        • Comparing courses
        • As part of the design process
      • Describing the curriculum Cloudscape: http://cloudworks.ac.uk/cloudscape/view/1907
    • Task swim line
      • Based on:
        • Roles – student, tutor, etc.
        • Tasks – read, discuss, etc.
        • Tools and resources
        • Outputs
      • Advantages
        • Makes design explicit
        • Maps out design
        • Sharable with others
        • Good at activity level
    • Pedagogy profile
      • Map of student tasks to time periods (weeks, semesters, etc)
      • Six types of student tasks + assessment
      • Each cell indicates the amount of time spent in that period on each type of task
      • Widget provides graphical view
    • Guidance & support Evidence & demonstration Information & experience Communication & interaction Thinking & reflection Course map
      • Gives an “at a glance view”
      • Five components to any course
      • Uses:
        • Represent a course
        • Compare
        • Design
    • Course map/At a glance representation Guidance and support “ Learning pathway” Course structure and timetable Course calendar, study guide, tutorials Information and experience “ Content and activities” Could include course materials, prior experience or student generated content Readings, DVDs, podcasts, lab or field work, placements Communication and interaction “ Dialogue” Social dimensions of the course, interaction with other students and tutors Course forum, email Thinking and reflection “ Meta-cognition” Internalisation and reflection on learning In-text questions, notebook, blog, e-portfolio, Evidence and demonstration “ Assessment” Diagnostic, formative and summative Multiple choice quizzes, TMAs, ECA
    • KE312 Working Together for Children 60pt course over 32 weeks 3 blocks/20 learning guides Whole weeks devoted to TMAs Consolidation week (week 22)
      • Practice related
      • Aligned to latest prof framework for mult-agency working
      • Rich case studies
      • Read – relate to practice – reflect – write
      Course map example Mick Jones Evidence & demonstration 6 TMAs – submitted online (505 of overall score) 3hr examination (50% of overall score) Thinking & reflection Activities throughout learning guides (4-7 per guide) 5 website ‘interactives’ Journal space in MyStuff Core questions, thinking points and summaries in course books Communication & interaction Course-wide Café forum Tutor group forums with sub-forums for each block F2F tutorials near beginning, middle and end of course (some regional variation) Information & experience PDF resources Links to e-journal articles and other websites 3 co-published course books (21 chapters/ 960pp) DVD – videos of 3 practice settings + interviews (XXmin) Plus own experience and practice Guidance & support Study planner 20 Learning guides General assessment guidance TMA questions Course guide Study calendar Tutor support – 1:20; 21 contact hrs; band 7
    • Technology enhanced…
      • Technology-enhanced learning but what about technology-enhanced teaching? …. Or beyond
      • Need to rethink education in a modern context
      • What is it for, who is it for, what are the roles and how is it supported
      • Blurring of boundaries of ‘learner’, ‘teacher’ and ‘other’ towards ‘actors’ interacting with each other in a technology-enhanced environment, where actors and their practice co-evolve with the tools
    • New environment, new practices
      • What would characterise this?
        • Open
        • Changing roles
        • User-centric and personalised
        • Evolving
      • Co-operative and collaborative – users helping each other, peer critiquing, regulating, fostering communities and clusters of engagement
      • “ Cummulatively intellligent” – harnessing the affordances of the technologies to meet specific needs, but to build and aggregate knowledge, and to distribute this in multiple ways for multiple purposes
    • Olnet: redefining openness
    • Open design and mediation Can we develop new innovative mediating artefacts? How can we make the design more explicit and sharable ? Designer Design Has an inherent Learning activity or OER Creates Mediating artefacts
      • Mediating artefacts
      • Visualisation: CompendiumLD
      • Methods: Schema & patterns
      • Sharing: Cloudworks
      User – can now repurpose
    • Mediating artefacts
      • Individuals use a range of mediating artefacts to achieve something – write a paper, design a learning event
      • With new technologies there is now a greater range of MA and new ways for individuals to connect and communicate with others
      • Taking a socio-cultural approach allows us to make sense of this because it helps articulate the MA and look at the context of use – rules, community, division of labour, as well as look over time at the evolving system as user-practice changes and co-evolves with the technologies
    • Open Design: Visualising and sharing
    • Explicit design
    • Design, use, reuse Designer OER Design Creates Deposits Deposits Learner A OER Design Learner B Tutor Chooses Uses Quiz + beginners route Uses Quiz + advanced route Repurposes & deposits
    • Process design Prior designs & resources New designs Content: (OER repositories, etc) Designs: (Pedagogical Patterns, CompendiumLD designs) New OER & designs
    • Conclusions
      • Motivation : helping teachers/designers make more innovative use of technologies to create better learner experiences
      • Approach : development of a range of resources, tools, methods and events to support this
      • Evidence-base and agile development : on-going evaluation and reflection to enhance understanding and drive future developments
      • Reflection : How effective is this? Where to next? Is it transferable? How “open” can we really expect teachers/learners to be?
    • Conclusions
      • Motivation : helping teachers/designers make more innovative use of technologies to create better learner experiences
      • Approach : development of a range of resources, tools, methods and events to support this
      • Evidence-base and agile development : on-going evaluation and reflection to enhance understanding and drive future developments
      • Reflection : How effective is this? Where to next? Is it transferable? How “open” can we really expect teachers/learners to be?