xDelia – 3-year EU Project• It’s goal: – To use bio-sensors and serious games to identify & address the effects of emotional regulation on financial decision making – Target audience private investors 6
F2F Collaborations• Workshops to share knowledge and create games prototypes• Meetings to brainstorm ideas
Outcomes• The D and E framework• Three conference presentations/papers• Mentioned in a number of keynotes• Application of learning design representations• Series of games on emotional regulation produced and trialled, major study planned in coming year
Impact• D and E framework guides the work of the other workpackages• Well received at EU review meetings• Insights into interdisciplinarity• Cutting edge research on the use of games and sensors in real-life contexts• Sustainability through Saxo bank in Denmark
Outcomes Open Educational Practices (OEP) Practices around the creation, use and management of Open Educational Resources Approach 60 case studies of OER collected Dimensions of OEP derived Online consultation process Guidelines for stakeholders
Impact 8 Strong consortium - including UNESCO, ICDE and EFQUEL Well received by EU commission High visibility and profile Significant stakeholder engagement Many presentations at key international conferences Links to related OER initiatives Likely to lead to follow on projects
A particular slide catching your eye?
Clipping is a handy way to collect important slides you want to go back to later.