Globaloria Presentation

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Globaloria Presentation at EdSurge Tech 4 Schools Summit in Rhode Island. (October 2013)

Globaloria Presentation at EdSurge Tech 4 Schools Summit in Rhode Island. (October 2013)

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  • 1. Amber Oliver Vice President, Partnerships & Operations amber@globaloria.org RIDE EdSurge Tech for Schools Summit
  • 2. What is ? Students master •  STEM knowledge •  Digital and computing literacy •  Global citizenship skills •  College and career readiness K-12 blended learning platform (MOOC) with courses in STEM, Computing, Coding and Game Design.
  • 3. 1. Game making through hands-on, project-based learning engages ALL students
  • 4. 2. Customized digital learning platform for each school
  • 5. (40-60hrs) (60-80hrs) Step-by-step game design, standards-aligned courses
  • 6. Teaches computer science and engineering skills as students code
  • 7. 7   Mastery of industry-standard tools
  • 8. Industry-standard practices for college and career success Collaborative Iterative Design & Engineering Process
  • 9. 3. Blended (online and onsite) teacher training provides Support Every Step of the Way
  • 10. So educators can lead dynamic, STEM-rich classrooms
  • 11. Real-time embedded assessment and class management tools
  • 12. Engaged and motivated students
  • 13. 68.93 76.199 64 66 68 70 72 74 76 78 Pre-Globaloria Post-Globaloria Student Achievement on Applying Critical Thinking TAKS State Standardized Test Student achievement
  • 14. Globaloria Implementation Models (minimum of 40 hours) •  Required Subject Class •  Subject Enrichment Class •  Elective Class •  Game Design Class / Tech Career •  After-School or Summer Program 4. Flexible and easy to integrate into any school or after-school program
  • 15. Since 2006 8 States Districts: urban, rural, suburban 8,000 students 500 educators 300 ed leaders 800,000 hours 85% School Retention Large-Scale STEM Education Innovation
  • 16. Thank you! Amber Oliver Vice President, Partnerships & Operations amber@globaloria.org Facebook & Twitter: @globaloria