Amber Oliver
Vice President, Partnerships & Operations
amber@globaloria.org
RIDE EdSurge Tech for Schools Summit
What is ?
Students master
•  STEM knowledge
•  Digital and computing literacy
•  Global citizenship skills
•  College and ...
1. Game making through hands-on,
project-based learning engages
ALL students
2. Customized digital learning
platform for each school
(40-60hrs)
(60-80hrs)
Step-by-step game design,
standards-aligned courses
Teaches computer science and
engineering skills as students code
7	
  
Mastery of
industry-standard tools
Industry-standard practices
for college and career success
Collaborative Iterative Design &
Engineering Process
3. Blended (online and onsite)
teacher training provides
Support Every Step of the Way
So educators can lead dynamic,
STEM-rich classrooms
Real-time
embedded assessment and
class management tools
Engaged and
motivated students
68.93
76.199
64
66
68
70
72
74
76
78
Pre-Globaloria Post-Globaloria
Student Achievement on
Applying Critical Thinking TAKS...
Globaloria Implementation Models (minimum of 40 hours)
•  Required Subject Class
•  Subject Enrichment Class
•  Elective C...
Since 2006
8 States
Districts: urban,
rural, suburban
8,000 students
500 educators
300 ed leaders
800,000 hours
85% School...
Thank you!
Amber Oliver
Vice President, Partnerships & Operations
amber@globaloria.org
Facebook & Twitter: @globaloria
Upcoming SlideShare
Loading in …5
×

Globaloria Presentation

269 views
212 views

Published on

Globaloria Presentation at EdSurge Tech 4 Schools Summit in Rhode Island. (October 2013)

Published in: Education, Technology
0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
269
On SlideShare
0
From Embeds
0
Number of Embeds
29
Actions
Shares
0
Downloads
1
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Globaloria Presentation

  1. 1. Amber Oliver Vice President, Partnerships & Operations amber@globaloria.org RIDE EdSurge Tech for Schools Summit
  2. 2. What is ? Students master •  STEM knowledge •  Digital and computing literacy •  Global citizenship skills •  College and career readiness K-12 blended learning platform (MOOC) with courses in STEM, Computing, Coding and Game Design.
  3. 3. 1. Game making through hands-on, project-based learning engages ALL students
  4. 4. 2. Customized digital learning platform for each school
  5. 5. (40-60hrs) (60-80hrs) Step-by-step game design, standards-aligned courses
  6. 6. Teaches computer science and engineering skills as students code
  7. 7. 7   Mastery of industry-standard tools
  8. 8. Industry-standard practices for college and career success Collaborative Iterative Design & Engineering Process
  9. 9. 3. Blended (online and onsite) teacher training provides Support Every Step of the Way
  10. 10. So educators can lead dynamic, STEM-rich classrooms
  11. 11. Real-time embedded assessment and class management tools
  12. 12. Engaged and motivated students
  13. 13. 68.93 76.199 64 66 68 70 72 74 76 78 Pre-Globaloria Post-Globaloria Student Achievement on Applying Critical Thinking TAKS State Standardized Test Student achievement
  14. 14. Globaloria Implementation Models (minimum of 40 hours) •  Required Subject Class •  Subject Enrichment Class •  Elective Class •  Game Design Class / Tech Career •  After-School or Summer Program 4. Flexible and easy to integrate into any school or after-school program
  15. 15. Since 2006 8 States Districts: urban, rural, suburban 8,000 students 500 educators 300 ed leaders 800,000 hours 85% School Retention Large-Scale STEM Education Innovation
  16. 16. Thank you! Amber Oliver Vice President, Partnerships & Operations amber@globaloria.org Facebook & Twitter: @globaloria

×