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Chapter 7: Deadlocks
• The Deadlock Problem
• System Model
• Deadlock Characterization
• Methods for Handling Deadlocks
• Deadlock Prevention
• Deadlock Avoidance
• Deadlock Detection
• Recovery from Deadlock
Chapter Objectives
• To develop a description of
  deadlocks, which prevent sets of
  concurrent processes from
  completing their tasks
• To present a number of different
  methods for preventing or avoiding
  deadlocks in a computer system
The Deadlock Problem
• A set of blocked processes each holding a
  resource and waiting to acquire a resource held
  by another process in the set
• Example
   – System has 2 disk drives
   – P1 and P2 each hold one disk drive and each needs
     another one
• Example
   – semaphores A and B, initialized to 1
               P0             P1
            wait (A);        wait(B)
            wait (B);        wait(A)
Bridge Crossing Example


• Traffic only in one direction
• Each section of a bridge can be viewed as
  a resource
• If a deadlock occurs, it can be resolved if
  one car backs up (preempt resources and
  rollback)
• Several cars may have to be backed up if
  a deadlock occurs
System Model
• Resource types R1, R2, . . ., Rm
     CPU cycles, memory space, I/O devices
• Each resource type Ri has Wi instances.
• Each process utilizes a resource as
  follows:
  – request
  – use
  – release
Deadlock Characterization
Deadlock can arise if four conditions hold simultaneously.

   • Mutual exclusion: only one process at a
     time can use a resource
   • Hold and wait: a process holding at least
     one resource is waiting to acquire
     additional resources held by other
     processes
   • No preemption: a resource can be
     released only voluntarily by the process
     holding it, after that process has completed
     its task
   • Circular wait: there exists a set {P0, P1,
     …, P0} of waiting processes such that P0 is
Resource-Allocation Graph
A set of vertices V and a set of edges E.



  • V is partitioned into two types:
      – P = {P1, P2, …, Pn}, the set consisting of all the
        processes in the system

      – R = {R1, R2, …, Rm}, the set consisting of all
        resource types in the system
  • request edge – directed edge P1 → Rj
  • assignment edge – directed edge Rj → Pi
Resource-Allocation Graph
              (Cont.)
• Process



• Resource Type with 4 instances
                          Pi
                                    Rj


• Pi requests instance of Rj
                     Pi
                               Rj


• P is holding an instance of R
Example of a Resource Allocation
             Graph
Resource Allocation Graph With A
            Deadlock
Deadlock
Basic Facts
• If graph contains no cycles ⇒ no
  deadlock

• If graph contains a cycle ⇒
  – if only one instance per resource type,
    then deadlock
  – if several instances per resource type,
    possibility of deadlock
Methods for Handling Deadlocks
• Ensure that the system will never enter a
  deadlock state

• Allow the system to enter a deadlock state
  and then recover

• Ignore the problem and pretend that
  deadlocks never occur in the system; used by
  most operating systems, including UNIX
Deadlock Prevention
Restrain the ways request can be made




 • Mutual Exclusion – not required for
   sharable resources; must hold for
   nonsharable resources

 • Hold and Wait – must guarantee that
   whenever a process requests a resource, it
   does not hold any other resources
     – Require process to request and be allocated all
       its resources before it begins execution, or allow
       process to request resources only when the
       process has none
Deadlock Prevention (Cont.)
• No Preemption –
   – If a process that is holding some resources requests
     another resource that cannot be immediately
     allocated to it, then all resources currently being
     held are released
   – Preempted resources are added to the list of
     resources for which the process is waiting
   – Process will be restarted only when it can regain its
     old resources, as well as the new ones that it is
     requesting

• Circular Wait – impose a total ordering of all
  resource types, and require that each process
Deadlock Avoidance
Requires that the system has some additional a priori information
available

  • Simplest and most useful model requires
    that each process declare the maximum
    number of resources of each type that it
    may need

  • The deadlock-avoidance algorithm
    dynamically examines the resource-
    allocation state to ensure that there can
    never be a circular-wait condition

  • Resource-allocation state is defined by the
    number of available and allocated
Safe State
• When a process requests an available
  resource, system must decide if immediate
  allocation leaves the system in a safe state

• System is in safe state if there exists a
  sequence <P1, P2, …, Pn> of ALL the
  processes is the systems such that for each
  Pi, the resources that Pi can still request can be
  satisfied by currently available resources +
  resources held by all the Pj, with j < i
• That is:
   – If Pi resource needs are not immediately available,
     then Pi can wait until all Pj have finished
•
                 Basic Facts no
    If a system is in safe state ⇒
    deadlocks

• If a system is in unsafe state ⇒
  possibility of deadlock

• Avoidance ⇒ ensure that a system
  will never enter an unsafe state.
Safe, Unsafe , Deadlock State
Avoidance algorithms
• Single instance of a resource type
  – Use a resource-allocation graph


• Multiple instances of a resource type
  – Use the banker’s algorithm
Resource-Allocation Graph
                Scheme
• Claim edge Pi → Rj indicated that process
  Pj may request resource Rj; represented by
  a dashed line

• Claim edge converts to request edge when
  a process requests a resource

• Request edge converted to an assignment
  edge when the resource is allocated to the
  process

• When a resource is released by a process,
Resource-Allocation Graph
Graph
Resource-Allocation Graph
             Algorithm


• Suppose that process Pi requests a
  resource Rj

• The request can be granted only if
  converting the request edge to an
  assignment edge does not result in
  the formation of a cycle in the
  resource allocation graph
Banker’s
• Multiple instances     Algorithm
• Each process must a priori claim
  maximum use

• When a process requests a resource it
  may have to wait

• When a process gets all its resources it
  must return them in a finite amount of
  time
Data Structures for the Banker’s
                 Algorithm
Let n = number of processes, and m = number of resources types.




  • Available: Vector of length m. If available
    [j] = k, there are k instances of resource type
    Rj available
  • Max: n x m matrix. If Max [i,j] = k, then
    process Pi may request at most k instances of
    resource type Rj
  • Allocation: n x m matrix. If Allocation[i,j]
    = k then Pi is currently allocated k instances
    of Rj
Safety Algorithm
1. Let Work and Finish be vectors of length m
   and n, respectively. Initialize:
         Work = Available
         Finish [i] = false for i = 0, 1, …, n- 1
2. Find and i such that both:
   (a) Finish [i] = false
   (b) Needi ≤ Work
   If no such i exists, go to step 4
3. Work = Work + Allocationi
   Finish[i] = true
   go to step 2
Process Pi

 Request = request vector for process Pi. If
Requesti [j] = k then process Pi wants k
instances of resource type Rj
1. If Requesti ≤ Needi go to step 2. Otherwise, raise
   error condition, since process has exceeded its
   maximum claim
2. If Requesti ≤ Available, go to step 3. Otherwise
   Pi must wait, since resources are not available
3. Pretend to allocate requested resources to Pi by
   modifying the state as follows:
              Available = Available – Request;
              Allocationi = Allocationi + Requesti;
              Needi = Needi – Requesti;
   q   If safe ⇒ the resources are allocated to Pi
Example of Banker’s Algorithm
• 5 processes P0 through P4;
   3 resource types:
        A (10 instances), B (5instances), and C (7
  instances)
 Snapshot at time T0:
           Allocation Max Available
              ABC      ABCABC
         P0 0 1 0        753 332
          P1 2 0 0      322
          P2 3 0 2       902
          P3 2 1 1       222
Example (Cont.)
• The content of the matrix Need is defined to be
  Max – Allocation

                      Need
                      ABC
                 P0   743
                 P1   122
                 P2   600
                 P3   011
                 P4   431
• Check that Request 1 Request (1,0,2) ≤
  Example: P ≤ Available (that is, (1,0,2)
  (3,3,2) ⇒ true
             Allocation Need Available
               ABC                      ABC ABC
           P0 0 1 0                 743        230
           P13 0 2                020
           P2 3 0 1                600
           P3 2 1 1                 011
           P4 0 0 2                 431
• Executing safety algorithm shows that sequence <
  P1, P3, P4, P0, P2> satisfies safety requirement
Deadlock Detection
• Allow system to enter deadlock state

• Detection algorithm

• Recovery scheme
Single Instance of Each Resource
                 Type
• Maintain wait-for graph
   – Nodes are processes
   – Pi → Pj if Pi is waiting for Pj

• Periodically invoke an algorithm that
  searches for a cycle in the graph. If there
  is a cycle, there exists a deadlock

• An algorithm to detect a cycle in a graph
  requires an order of n2 operations, where
  n is the number of vertices in the graph
Resource-Allocation Graph and
         Wait-for Graph




Resource-Allocation Graph   Corresponding wait-for graph
Type


• Available: A vector of length m indicates the
  number of available resources of each type.

• Allocation: An n x m matrix defines the
  number of resources of each type currently
  allocated to each process.

• Request: An n x m matrix indicates the
  current request of each process. If Request
  [ij] = k, then process Pi is requesting k more
  instances of resource type. Rj.
Detection Algorithm
1. Let Work and Finish be vectors of length m and n,
   respectively Initialize:
   (a) Work = Available
   (b) For i = 1,2, …, n, if Allocationi ≠ 0, then
       Finish[i] = false;otherwise, Finish[i] = true
2. Find an index i such that both:
   (a) Finish[i] == false
   (b) Requesti ≤ Work

   If no such i exists, go to step 4
Detection Algorithm (Cont.)
3. Work = Work + Allocationi
   Finish[i] = true
   go to step 2

4. If Finish[i] == an order of some state ≤ i ≤ n, to detect
 Algorithm requires false, for O(m x n 1
                                     i, operations then the
                                      2)

 whether the system is in deadlocked
   system is in deadlock state. Moreover, if Finish[i]
   == false, then Pi is deadlocked
Example of Detection Algorithm
• Five processes P0 through P4; three resource types
  A (7 instances), B (2 instances), and C (6
  instances)
• Snapshot at time T0:
           AllocationRequestAvailable
             ABC               ABC ABC
          P00 1 0             000      000
          P1 2 0 0           202
          P23 0 3             000
          P3 2 1 1             100
Example (Cont.)
• P2 requests an additional instance of type C
                      Request
                       ABC
                    P0 0 0 0
                    P1 2 0 1
                   P2 0 0 1
                   P3 1 0 0
                   P4 0 0 2
• State of system?
   – Can reclaim resources held by process P , but
Detection-Algorithm Usage
• When, and how often, to invoke depends on:
   – How often a deadlock is likely to occur?
   – How many processes will need to be rolled back?
      • one for each disjoint cycle


• If detection algorithm is invoked arbitrarily, there
  may be many cycles in the resource graph and so
  we would not be able to tell which of the many
  deadlocked processes “caused” the deadlock
Recovery from Deadlock: Process
              Termination


• Abort all deadlocked processes

• Abort one process at a time until the deadlock
  cycle is eliminated

• In which order should we choose to abort?
   – Priority of the process
   – How long process has computed, and how much longer
     to completion
   – Resources the process has used
   – Resources process needs to complete
   – How many processes will need to be terminated
Preemption

• Selecting a victim – minimize cost

• Rollback – return to some safe state,
  restart process for that state

• Starvation – same process may always
  be picked as victim, include number of
  rollback in cost factor
End of Chapter 7
Chapter 13: I/O Systems
Chapter 13: I/O Systems
• I/O Hardware
• Application I/O Interface
• Kernel I/O Subsystem
• Transforming I/O Requests to Hardware
  Operations
• STREAMS
• Performance
Objectives
• Explore the structure of an operating
  system’s I/O subsystem
• Discuss the principles of I/O hardware and
  its complexity
• Provide details of the performance aspects
  of I/O hardware and software
I/O Hardware
• Incredible variety of I/O devices
• Common concepts
   – Port
   – Bus (daisy chain or shared direct access)
   – Controller (host adapter)
• I/O instructions control devices
• Devices have addresses, used by
   – Direct I/O instructions
   – Memory-mapped I/O
A Typical PC Bus Structure
Device I/O Port Locations on PCs
            (partial)
Polling
• Determines state of device
  – command-ready
  – busy
  – Error
• Busy-wait cycle to wait for I/O from device
Interrupts
• CPU Interrupt-request line triggered by I/O device

• Interrupt handler receives interrupts

• Maskable to ignore or delay some interrupts

• Interrupt vector to dispatch interrupt to correct
  handler
   – Based on priority
   – Some nonmaskable
Interrupt-Driven I/O Cycle
Intel Pentium Processor Event-
         Vector Table
• Used to avoidMemory Access
      Direct programmed I/O for large
  data movement

• Requires DMA controller

• Bypasses CPU to transfer data directly
  between I/O device and memory
Transfer
Application I/O Interface
• I/O system calls encapsulate device behaviors in
  generic classes
• Device-driver layer hides differences among I/O
  controllers from kernel
• Devices vary in many dimensions
   –   Character-stream or block
   –   Sequential or random-access
   –   Sharable or dedicated
   –   Speed of operation
   –   read-write, read only, or write only
A Kernel I/O Structure
Characteristics of I/O Devices
Block and Character Devices
• Block devices include disk drives
   – Commands include read, write, seek
   – Raw I/O or file-system access
   – Memory-mapped file access possible

• Character devices include keyboards, mice, serial
  ports
   – Commands include get(), put()
   – Libraries layered on top allow line editing
Network Devices
• Varying enough from block and character to have
  own interface

• Unix and Windows NT/9x/2000 include socket
  interface
   – Separates network protocol from network operation
   – Includes select() functionality

• Approaches vary widely (pipes, FIFOs, streams,
  queues, mailboxes)
Clocks and Timers
• Provide current time, elapsed time, timer

• Programmable interval timer used for
  timings, periodic interrupts

• ioctl() (on UNIX) covers odd aspects of
  I/O such as clocks and timers
Blocking and Nonblocking I/O
• Blocking - process suspended until I/O completed
   – Easy to use and understand
   – Insufficient for some needs

• Nonblocking - I/O call returns as much as
  available
   – User interface, data copy (buffered I/O)
   – Implemented via multi-threading
   – Returns quickly with count of bytes read or written

• Asynchronous - process runs while I/O executes
   – Difficult to use
Two I/O Methods




Synchronous   Asynchronous
Kernel I/O Subsystem
• Scheduling
   – Some I/O request ordering via per-device queue
   – Some OSs try fairness

• Buffering - store data in memory while
  transferring between devices
   – To cope with device speed mismatch
   – To cope with device transfer size mismatch
   – To maintain “copy semantics”
Device-status Table
Sun Enterprise 6000 Device-Transfer
               Rates
Kernel I/O Subsystem
• Caching - fast memory holding copy of data
   – Always just a copy
   – Key to performance

• Spooling - hold output for a device
   – If device can serve only one request at a time
   – i.e., Printing

• Device reservation - provides exclusive access to a
  device
   – System calls for allocation and deallocation
   – Watch out for deadlock
Error Handling
• OS can recover from disk read, device
  unavailable, transient write failures

• Most return an error number or code when
  I/O request fails

• System error logs hold problem reports
I/O Protection
• User process may accidentally or
  purposefully attempt to disrupt normal
  operation via illegal I/O instructions
  – All I/O instructions defined to be privileged
  – I/O must be performed via system calls
     • Memory-mapped and I/O port memory locations
       must be protected too
Use of a System Call to Perform
              I/O
Kernel Data Structures
• Kernel keeps state info for I/O components,
  including open file tables, network connections,
  character device state

• Many, many complex data structures to track
  buffers, memory allocation, “dirty” blocks

• Some use object-oriented methods and message
  passing to implement I/O
UNIX I/O Kernel Structure
I/O Requests to Hardware
             Operations
• Consider reading a file from disk for a
  process:

  –   Determine device holding file
  –   Translate name to device representation
  –   Physically read data from disk into buffer
  –   Make data available to requesting process
  –   Return control to process
Life Cycle of An I/O Request
STREAMS
• STREAM – a full-duplex communication channel
  between a user-level process and a device in Unix
  System V and beyond

• A STREAM consists of:
  - STREAM head interfaces with the user process
  - driver end interfaces with the device
  - zero or more STREAM modules between them.


• Each module contains a read queue and a write
  queue
The STREAMS Structure
Performance
• I/O a major factor in system performance:

  – Demands CPU to execute device driver, kernel
    I/O code
  – Context switches due to interrupts
  – Data copying
  – Network traffic especially stressful
Intercomputer Communications
Improving Performance
• Reduce number of context switches
• Reduce data copying
• Reduce interrupts by using large transfers,
  smart controllers, polling
• Use DMA
• Balance CPU, memory, bus, and I/O
  performance for highest throughput
Device-Functionality Progression

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Os5

  • 1. Chapter 7: Deadlocks • The Deadlock Problem • System Model • Deadlock Characterization • Methods for Handling Deadlocks • Deadlock Prevention • Deadlock Avoidance • Deadlock Detection • Recovery from Deadlock
  • 2. Chapter Objectives • To develop a description of deadlocks, which prevent sets of concurrent processes from completing their tasks • To present a number of different methods for preventing or avoiding deadlocks in a computer system
  • 3. The Deadlock Problem • A set of blocked processes each holding a resource and waiting to acquire a resource held by another process in the set • Example – System has 2 disk drives – P1 and P2 each hold one disk drive and each needs another one • Example – semaphores A and B, initialized to 1 P0 P1 wait (A); wait(B) wait (B); wait(A)
  • 4. Bridge Crossing Example • Traffic only in one direction • Each section of a bridge can be viewed as a resource • If a deadlock occurs, it can be resolved if one car backs up (preempt resources and rollback) • Several cars may have to be backed up if a deadlock occurs
  • 5. System Model • Resource types R1, R2, . . ., Rm CPU cycles, memory space, I/O devices • Each resource type Ri has Wi instances. • Each process utilizes a resource as follows: – request – use – release
  • 6. Deadlock Characterization Deadlock can arise if four conditions hold simultaneously. • Mutual exclusion: only one process at a time can use a resource • Hold and wait: a process holding at least one resource is waiting to acquire additional resources held by other processes • No preemption: a resource can be released only voluntarily by the process holding it, after that process has completed its task • Circular wait: there exists a set {P0, P1, …, P0} of waiting processes such that P0 is
  • 7. Resource-Allocation Graph A set of vertices V and a set of edges E. • V is partitioned into two types: – P = {P1, P2, …, Pn}, the set consisting of all the processes in the system – R = {R1, R2, …, Rm}, the set consisting of all resource types in the system • request edge – directed edge P1 → Rj • assignment edge – directed edge Rj → Pi
  • 8. Resource-Allocation Graph (Cont.) • Process • Resource Type with 4 instances Pi Rj • Pi requests instance of Rj Pi Rj • P is holding an instance of R
  • 9. Example of a Resource Allocation Graph
  • 10. Resource Allocation Graph With A Deadlock
  • 12. Basic Facts • If graph contains no cycles ⇒ no deadlock • If graph contains a cycle ⇒ – if only one instance per resource type, then deadlock – if several instances per resource type, possibility of deadlock
  • 13. Methods for Handling Deadlocks • Ensure that the system will never enter a deadlock state • Allow the system to enter a deadlock state and then recover • Ignore the problem and pretend that deadlocks never occur in the system; used by most operating systems, including UNIX
  • 14. Deadlock Prevention Restrain the ways request can be made • Mutual Exclusion – not required for sharable resources; must hold for nonsharable resources • Hold and Wait – must guarantee that whenever a process requests a resource, it does not hold any other resources – Require process to request and be allocated all its resources before it begins execution, or allow process to request resources only when the process has none
  • 15. Deadlock Prevention (Cont.) • No Preemption – – If a process that is holding some resources requests another resource that cannot be immediately allocated to it, then all resources currently being held are released – Preempted resources are added to the list of resources for which the process is waiting – Process will be restarted only when it can regain its old resources, as well as the new ones that it is requesting • Circular Wait – impose a total ordering of all resource types, and require that each process
  • 16. Deadlock Avoidance Requires that the system has some additional a priori information available • Simplest and most useful model requires that each process declare the maximum number of resources of each type that it may need • The deadlock-avoidance algorithm dynamically examines the resource- allocation state to ensure that there can never be a circular-wait condition • Resource-allocation state is defined by the number of available and allocated
  • 17. Safe State • When a process requests an available resource, system must decide if immediate allocation leaves the system in a safe state • System is in safe state if there exists a sequence <P1, P2, …, Pn> of ALL the processes is the systems such that for each Pi, the resources that Pi can still request can be satisfied by currently available resources + resources held by all the Pj, with j < i • That is: – If Pi resource needs are not immediately available, then Pi can wait until all Pj have finished
  • 18. Basic Facts no If a system is in safe state ⇒ deadlocks • If a system is in unsafe state ⇒ possibility of deadlock • Avoidance ⇒ ensure that a system will never enter an unsafe state.
  • 19. Safe, Unsafe , Deadlock State
  • 20. Avoidance algorithms • Single instance of a resource type – Use a resource-allocation graph • Multiple instances of a resource type – Use the banker’s algorithm
  • 21. Resource-Allocation Graph Scheme • Claim edge Pi → Rj indicated that process Pj may request resource Rj; represented by a dashed line • Claim edge converts to request edge when a process requests a resource • Request edge converted to an assignment edge when the resource is allocated to the process • When a resource is released by a process,
  • 23. Graph
  • 24. Resource-Allocation Graph Algorithm • Suppose that process Pi requests a resource Rj • The request can be granted only if converting the request edge to an assignment edge does not result in the formation of a cycle in the resource allocation graph
  • 25. Banker’s • Multiple instances Algorithm • Each process must a priori claim maximum use • When a process requests a resource it may have to wait • When a process gets all its resources it must return them in a finite amount of time
  • 26. Data Structures for the Banker’s Algorithm Let n = number of processes, and m = number of resources types. • Available: Vector of length m. If available [j] = k, there are k instances of resource type Rj available • Max: n x m matrix. If Max [i,j] = k, then process Pi may request at most k instances of resource type Rj • Allocation: n x m matrix. If Allocation[i,j] = k then Pi is currently allocated k instances of Rj
  • 27. Safety Algorithm 1. Let Work and Finish be vectors of length m and n, respectively. Initialize: Work = Available Finish [i] = false for i = 0, 1, …, n- 1 2. Find and i such that both: (a) Finish [i] = false (b) Needi ≤ Work If no such i exists, go to step 4 3. Work = Work + Allocationi Finish[i] = true go to step 2
  • 28. Process Pi Request = request vector for process Pi. If Requesti [j] = k then process Pi wants k instances of resource type Rj 1. If Requesti ≤ Needi go to step 2. Otherwise, raise error condition, since process has exceeded its maximum claim 2. If Requesti ≤ Available, go to step 3. Otherwise Pi must wait, since resources are not available 3. Pretend to allocate requested resources to Pi by modifying the state as follows: Available = Available – Request; Allocationi = Allocationi + Requesti; Needi = Needi – Requesti; q If safe ⇒ the resources are allocated to Pi
  • 29. Example of Banker’s Algorithm • 5 processes P0 through P4; 3 resource types: A (10 instances), B (5instances), and C (7 instances) Snapshot at time T0: Allocation Max Available ABC ABCABC P0 0 1 0 753 332 P1 2 0 0 322 P2 3 0 2 902 P3 2 1 1 222
  • 30. Example (Cont.) • The content of the matrix Need is defined to be Max – Allocation Need ABC P0 743 P1 122 P2 600 P3 011 P4 431
  • 31. • Check that Request 1 Request (1,0,2) ≤ Example: P ≤ Available (that is, (1,0,2) (3,3,2) ⇒ true Allocation Need Available ABC ABC ABC P0 0 1 0 743 230 P13 0 2 020 P2 3 0 1 600 P3 2 1 1 011 P4 0 0 2 431 • Executing safety algorithm shows that sequence < P1, P3, P4, P0, P2> satisfies safety requirement
  • 32. Deadlock Detection • Allow system to enter deadlock state • Detection algorithm • Recovery scheme
  • 33. Single Instance of Each Resource Type • Maintain wait-for graph – Nodes are processes – Pi → Pj if Pi is waiting for Pj • Periodically invoke an algorithm that searches for a cycle in the graph. If there is a cycle, there exists a deadlock • An algorithm to detect a cycle in a graph requires an order of n2 operations, where n is the number of vertices in the graph
  • 34. Resource-Allocation Graph and Wait-for Graph Resource-Allocation Graph Corresponding wait-for graph
  • 35. Type • Available: A vector of length m indicates the number of available resources of each type. • Allocation: An n x m matrix defines the number of resources of each type currently allocated to each process. • Request: An n x m matrix indicates the current request of each process. If Request [ij] = k, then process Pi is requesting k more instances of resource type. Rj.
  • 36. Detection Algorithm 1. Let Work and Finish be vectors of length m and n, respectively Initialize: (a) Work = Available (b) For i = 1,2, …, n, if Allocationi ≠ 0, then Finish[i] = false;otherwise, Finish[i] = true 2. Find an index i such that both: (a) Finish[i] == false (b) Requesti ≤ Work If no such i exists, go to step 4
  • 37. Detection Algorithm (Cont.) 3. Work = Work + Allocationi Finish[i] = true go to step 2 4. If Finish[i] == an order of some state ≤ i ≤ n, to detect Algorithm requires false, for O(m x n 1 i, operations then the 2) whether the system is in deadlocked system is in deadlock state. Moreover, if Finish[i] == false, then Pi is deadlocked
  • 38. Example of Detection Algorithm • Five processes P0 through P4; three resource types A (7 instances), B (2 instances), and C (6 instances) • Snapshot at time T0: AllocationRequestAvailable ABC ABC ABC P00 1 0 000 000 P1 2 0 0 202 P23 0 3 000 P3 2 1 1 100
  • 39. Example (Cont.) • P2 requests an additional instance of type C Request ABC P0 0 0 0 P1 2 0 1 P2 0 0 1 P3 1 0 0 P4 0 0 2 • State of system? – Can reclaim resources held by process P , but
  • 40. Detection-Algorithm Usage • When, and how often, to invoke depends on: – How often a deadlock is likely to occur? – How many processes will need to be rolled back? • one for each disjoint cycle • If detection algorithm is invoked arbitrarily, there may be many cycles in the resource graph and so we would not be able to tell which of the many deadlocked processes “caused” the deadlock
  • 41. Recovery from Deadlock: Process Termination • Abort all deadlocked processes • Abort one process at a time until the deadlock cycle is eliminated • In which order should we choose to abort? – Priority of the process – How long process has computed, and how much longer to completion – Resources the process has used – Resources process needs to complete – How many processes will need to be terminated
  • 42. Preemption • Selecting a victim – minimize cost • Rollback – return to some safe state, restart process for that state • Starvation – same process may always be picked as victim, include number of rollback in cost factor
  • 44.
  • 45. Chapter 13: I/O Systems
  • 46. Chapter 13: I/O Systems • I/O Hardware • Application I/O Interface • Kernel I/O Subsystem • Transforming I/O Requests to Hardware Operations • STREAMS • Performance
  • 47. Objectives • Explore the structure of an operating system’s I/O subsystem • Discuss the principles of I/O hardware and its complexity • Provide details of the performance aspects of I/O hardware and software
  • 48. I/O Hardware • Incredible variety of I/O devices • Common concepts – Port – Bus (daisy chain or shared direct access) – Controller (host adapter) • I/O instructions control devices • Devices have addresses, used by – Direct I/O instructions – Memory-mapped I/O
  • 49. A Typical PC Bus Structure
  • 50. Device I/O Port Locations on PCs (partial)
  • 51. Polling • Determines state of device – command-ready – busy – Error • Busy-wait cycle to wait for I/O from device
  • 52. Interrupts • CPU Interrupt-request line triggered by I/O device • Interrupt handler receives interrupts • Maskable to ignore or delay some interrupts • Interrupt vector to dispatch interrupt to correct handler – Based on priority – Some nonmaskable
  • 54. Intel Pentium Processor Event- Vector Table
  • 55. • Used to avoidMemory Access Direct programmed I/O for large data movement • Requires DMA controller • Bypasses CPU to transfer data directly between I/O device and memory
  • 57. Application I/O Interface • I/O system calls encapsulate device behaviors in generic classes • Device-driver layer hides differences among I/O controllers from kernel • Devices vary in many dimensions – Character-stream or block – Sequential or random-access – Sharable or dedicated – Speed of operation – read-write, read only, or write only
  • 58. A Kernel I/O Structure
  • 60. Block and Character Devices • Block devices include disk drives – Commands include read, write, seek – Raw I/O or file-system access – Memory-mapped file access possible • Character devices include keyboards, mice, serial ports – Commands include get(), put() – Libraries layered on top allow line editing
  • 61. Network Devices • Varying enough from block and character to have own interface • Unix and Windows NT/9x/2000 include socket interface – Separates network protocol from network operation – Includes select() functionality • Approaches vary widely (pipes, FIFOs, streams, queues, mailboxes)
  • 62. Clocks and Timers • Provide current time, elapsed time, timer • Programmable interval timer used for timings, periodic interrupts • ioctl() (on UNIX) covers odd aspects of I/O such as clocks and timers
  • 63. Blocking and Nonblocking I/O • Blocking - process suspended until I/O completed – Easy to use and understand – Insufficient for some needs • Nonblocking - I/O call returns as much as available – User interface, data copy (buffered I/O) – Implemented via multi-threading – Returns quickly with count of bytes read or written • Asynchronous - process runs while I/O executes – Difficult to use
  • 65. Kernel I/O Subsystem • Scheduling – Some I/O request ordering via per-device queue – Some OSs try fairness • Buffering - store data in memory while transferring between devices – To cope with device speed mismatch – To cope with device transfer size mismatch – To maintain “copy semantics”
  • 67. Sun Enterprise 6000 Device-Transfer Rates
  • 68. Kernel I/O Subsystem • Caching - fast memory holding copy of data – Always just a copy – Key to performance • Spooling - hold output for a device – If device can serve only one request at a time – i.e., Printing • Device reservation - provides exclusive access to a device – System calls for allocation and deallocation – Watch out for deadlock
  • 69. Error Handling • OS can recover from disk read, device unavailable, transient write failures • Most return an error number or code when I/O request fails • System error logs hold problem reports
  • 70. I/O Protection • User process may accidentally or purposefully attempt to disrupt normal operation via illegal I/O instructions – All I/O instructions defined to be privileged – I/O must be performed via system calls • Memory-mapped and I/O port memory locations must be protected too
  • 71. Use of a System Call to Perform I/O
  • 72. Kernel Data Structures • Kernel keeps state info for I/O components, including open file tables, network connections, character device state • Many, many complex data structures to track buffers, memory allocation, “dirty” blocks • Some use object-oriented methods and message passing to implement I/O
  • 73. UNIX I/O Kernel Structure
  • 74. I/O Requests to Hardware Operations • Consider reading a file from disk for a process: – Determine device holding file – Translate name to device representation – Physically read data from disk into buffer – Make data available to requesting process – Return control to process
  • 75. Life Cycle of An I/O Request
  • 76. STREAMS • STREAM – a full-duplex communication channel between a user-level process and a device in Unix System V and beyond • A STREAM consists of: - STREAM head interfaces with the user process - driver end interfaces with the device - zero or more STREAM modules between them. • Each module contains a read queue and a write queue
  • 78. Performance • I/O a major factor in system performance: – Demands CPU to execute device driver, kernel I/O code – Context switches due to interrupts – Data copying – Network traffic especially stressful
  • 80. Improving Performance • Reduce number of context switches • Reduce data copying • Reduce interrupts by using large transfers, smart controllers, polling • Use DMA • Balance CPU, memory, bus, and I/O performance for highest throughput