Wireframes That
Work

Aaron Adams
Cynergy Systems
Introduction
Introduction
Design and Real Life
Design Matters
Design Matters
Design Matters
Purpose-Driven Design
Who Owns This?
Design
                    Technology
                                    Functionality
                        Users
    ...
Design
                    Technology
                    Technology
                                    Functionality
   ...
The Players
The Players
The Players
The Players: We All Have Baggage
Discovery + Design
Discovery + Design
Discovery + Design: Context
Discovery + Design: Workflow
Discovery + Design: Workflow
Discovery + Design: Turn Off Your Computer
Discovery + Design
Discovery + Design
Discovery + Design
Discovery + Design
UX is experience, not read-only. The earlier we can begin real immersion the better.
    Observations




                ...
UX is experience, not read-only. The earlier we can begin real immersion the better.
    Observations




                ...
UX is experience, not read-only. The earlier we can begin real immersion the better.
    Observations




                ...
UX is experience, not read-only. The earlier we can begin real immersion the better.
    Observations




                ...
UX is experience, not read-only. The earlier we can begin real immersion the better.
    Observations




                ...
UX is experience, not read-only. The earlier we can begin real immersion the better.
    Observations




                ...
UX is experience, not read-only. The earlier we can begin real immersion the better.
    Observations




                ...
Thank You
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Wireframes That Work: Designing (Rich Internet) Applications

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Learn how Cynergy Systems uses "Look First Development" to create great RIA and Desktop applications. See how Cynergy uses rapid iterative prototyping to capture, refine, and elaborate requirements and then build beautiful, desirable software.

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Wireframes That Work: Designing (Rich Internet) Applications

  1. 1. Wireframes That Work Aaron Adams Cynergy Systems
  2. 2. Introduction
  3. 3. Introduction
  4. 4. Design and Real Life
  5. 5. Design Matters
  6. 6. Design Matters
  7. 7. Design Matters
  8. 8. Purpose-Driven Design
  9. 9. Who Owns This?
  10. 10. Design Technology Functionality Users Marketing Who Owns This? Content Business Plan
  11. 11. Design Technology Technology Functionality Users Marketing Who Owns This? Content Business Plan
  12. 12. The Players
  13. 13. The Players
  14. 14. The Players
  15. 15. The Players: We All Have Baggage
  16. 16. Discovery + Design
  17. 17. Discovery + Design
  18. 18. Discovery + Design: Context
  19. 19. Discovery + Design: Workflow
  20. 20. Discovery + Design: Workflow
  21. 21. Discovery + Design: Turn Off Your Computer
  22. 22. Discovery + Design
  23. 23. Discovery + Design
  24. 24. Discovery + Design
  25. 25. Discovery + Design
  26. 26. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations It hasn't been hard to make things look interesting or cool. Usefulness and joy can be elusive.
  27. 27. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Good design is good iteration. Good iteration requires good relationships.
  28. 28. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Design like an architect, refine like a sculptor.
  29. 29. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Don’t be a usability nazi.
  30. 30. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations In software, the desired goal is often a disruptive solution in the marketplace. Know that this may require a disruptive process.
  31. 31. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations You can afford to be iterative.
  32. 32. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations SketchFlow
  33. 33. Thank You

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