Wireframes That Work: Designing (Rich Internet) Applications

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    Wireframes That Work: Designing (Rich Internet) Applications - Presentation Transcript

    1. Wireframes That Work Aaron Adams Cynergy Systems
    2. Introduction
    3. Introduction
    4. Design and Real Life
    5. Design Matters
    6. Design Matters
    7. Design Matters
    8. Purpose-Driven Design
    9. Who Owns This?
    10. Design Technology Functionality Users Marketing Who Owns This? Content Business Plan
    11. Design Technology Technology Functionality Users Marketing Who Owns This? Content Business Plan
    12. The Players
    13. The Players
    14. The Players
    15. The Players: We All Have Baggage
    16. Discovery + Design
    17. Discovery + Design
    18. Discovery + Design: Context
    19. Discovery + Design: Workflow
    20. Discovery + Design: Workflow
    21. Discovery + Design: Turn Off Your Computer
    22. Discovery + Design
    23. Discovery + Design
    24. Discovery + Design
    25. Discovery + Design
    26. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations It hasn't been hard to make things look interesting or cool. Usefulness and joy can be elusive.
    27. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Good design is good iteration. Good iteration requires good relationships.
    28. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Design like an architect, refine like a sculptor.
    29. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations Don’t be a usability nazi.
    30. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations In software, the desired goal is often a disruptive solution in the marketplace. Know that this may require a disruptive process.
    31. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations You can afford to be iterative.
    32. UX is experience, not read-only. The earlier we can begin real immersion the better. Observations SketchFlow
    33. Thank You

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