Using Microsoft Silverlight for Creating Rich Mobile User Experiences

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    Using Microsoft Silverlight for Creating Rich Mobile User Experiences - Presentation Transcript

    1. Giorgio Sardo UX Consultant “Devigner” Developer + Designer I quite fancy .NET WPF, Silverlight, Mobile I love challenges 
    2. Introduction Mobile today: Silverlight! Best practices Mix Mobile Website Conclusion
    3. GSM Phones in 103 countries Source: Mobile Web Design, Cameron Moll
    4. 10 million i-mode users Source: Mobile Web Design, Cameron Moll
    5. 1 billion mobile phones Source: Mobile Web Design, Cameron Moll
    6. 4 billion mobile phones 6.8 billion humans Source: United Nations Economic and Social Commission
    7. WORLD USAGE Automobile PC Landline Phone Credit Card TV Mobile Phone Source: Mobile Web Design, Cameron Moll
    8. ?
    9. Introduction Mobile background Best practices Mix Mobile Website Conclusion
    10. Microsoft Silverlight is a cross-browser, cross-platform plug-in for delivering the next generation of media experiences & rich interactive applications (RIAs) Web for the
    11. Introduction Mobile background Mobile today: Silverlight! Mix Mobile Website Conclusion
    12. Barbara Ballard
    13. Mix Conference Sessions Speaker Fun Casino
    14. Development 1. Thematic Consistency Wireframes Capabilities Resources Design Testing Development Design 2. Content Density Essentiality Spatial organization Functional areas Cross- Very Important Controls Interaction List, Tab Control, Fish eye, Accordion Device Visual flow Typography Colors Interaction 3. Laws Input Navigation: Scrolling, Game, Carousel Input 4. Modes Cross-Device 5. Rotating, Full Screen and Scaling
    15. XAML: write once, run (almost) anywhere
    16. Design with correct dimensions
    17. Exploit device capabilities to provide an enhanced user experience. Choose Top 5 Common resolution: 240x320.
    18. Create reusable assets where possible
    19. Carry out testing on actual devices as well as emulators
    20. Take into account the trade-off between having too many links on a page and asking the user to follow too many links to reach what they are looking for
    21. Design Development Input Interaction Cross-Device Limit content to what the user has requested.
    22. Organization: use a grid system, with no more than 2 columns/rows
    23. Notification Content Input
    24. List Table Fish-eye Accordion Etc
    25. Objects that are aligned appear to be related Objects indented beneath other objects will appear subordinate
    26. Example: on a 240x320 screen Menu Content Header pixel 10 12 14 16
    27. Same rules as a PowerPoint deck Due to screen contrast, reflex, brightness… Function more than style Red button = Stop
    28. Fitt‟s Law time to move to final target ∝ distance to the target and the size of the target
    29. Hick‟s Law decisions are determined by the number of possible choices
    30. Human mind is able to remember information in chunks of 7 ± 2
    31. Feedback and feed-forward every action should be accompanied by some acknowledgment
    32. Provide consistent navigation mechanisms Help the user create a mental image of the site Smart Understand user needs Remember user preferences
    33. Define dimensions Left-right: Time Up-down: Space
    34. Splash Launch Device Screen Main Menu 1 New Game Exit 2 Options 3 High Scores 4 Instructions 5 Exit Paused 1 Continue Game Pause 2 Options 3 High Scores Screen Continue 4 Instructions 5 Exit
    35. Stylus Left hand users! Softkey Keyboard (physical) Keyboard (projected) Finger
    36. „Sniff out’ user agent strings for individual devices
    37. Introduction Mobile background Mobile today: Silverlight! Best practices Conclusion
    38. Intro Mobile background Mobile today: Silverlight! Best practices Mix Mobile Website
    39. Online www.microsoft.com/Silverlight www.silverlight.net www.w3.org/TR/mobile-bp Blogs blogs.msdn.com/lokeuei blogs.msdn.com/giorgio Books Mobile Web Design (Cameron Moll) Designing the Mobile User Experience (Barbara Ballard) Mobile Interaction Design (Matt Jones) Designing for Interaction: Creating smart applications and clever devices (Dan Saffer)
    40. © 2008 Microsoft Corporation. All rights reserved. Microsoft, Windows, Windows Vista and other product names are or may be registered trademarks and/or trademarks in the U.S. and/or other countries. The information herein is for informational purposes only and represents the current view of Microsoft Corporation as of the date of this presentation. Because Microsoft must respond to changing market conditions, it should not be interpreted to be a commitment on the part of Microsoft, and Microsoft cannot guarantee the accuracy of any information provided after the date of this presentation. MICROSOFT MAKES NO WARRANTIES, EXPRESS, IMPLIED OR STATUTORY, AS TO THE INFORMATION IN THIS PRESENTATION.

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